Ten Questions With… Daithi Mc Hugh (Timeslip Softworks)
We recently checked out Deadstone, the debut title from Timeslip Softworks and awarded it a well-deserved 8/10 in our review. We also got in touch with lead developer, Daithi Mc Hugh, to tell us more about this underrated title and what is next for Timeslip Softworks.
Can you give our readers a quick introduction of yourself and the studio?
Hello! My name’s Daithi Mc Hugh, and I’m the lead (by default) developer at Timeslip Softworks. Based in north west Ireland, and operating from state of the art facilities (a 3×3 meter spare bedroom), on ultra high end equipment (a 5 year old PC), Timeslip Softworks’ goal is innovating on the genres of yesteryear to create fresh and compelling gaming experiences.
How did the idea for Deadstone come about?
An enjoyment of games which combine multiple genres provided a starting point, and the natural inclination for many developers is to make a game they themselves would enjoy playing.
From playing a lot of shooter and tower defense games, it seemed that a falling point of many shooters was limited depth, while many TD games don’t give the player very much to do once the defenses have been placed. The hope was that the presence of a controllable character would lead to a more engaging experience than commonly found in TD games, while the defense and RPG elements would provide additional depth and variety to the shooter format.
The game has a stronger emphasis on story than other titles in the genre, what prompted this decision?
A lifelong love of fiction, and a few years of hobbyist creative writing are to blame! Ironically, Deadstone’s two separate stories came about as a result of an inability to make a decision on the overall tone of the story.