The Old City: Leviathan

The Old City: Leviathan

With a game such as The Old City: Leviathan where the story is such an important focus it can be hard to explain why it is worth experiencing without spoiling any surprises. The visuals are certainly very pretty and the audio very good, but by the developers own admission, everything is secondary to the story. The lack of interaction with the gameworld means that some players will dismiss this title as a “walking simulator”, but anyone that can appreciate the immersive experience instead of trying to compare it to something else will find a lot to love about it.

Gameplay: Plenty of exploring to do, but the focus is squarely on the intriguing story.

Graphics: The Unreal engine is put to good use to display some detailed environments.

Sound: Quality voice acting and a haunting soundtrack that matches the melancholic atmosphere of the game

From The Depths (Brilliant Skies Ltd.)

From The Depths (Brilliant Skies Ltd.)

Sitting down to play From the Depths for the first time is quite a daunting experience. I followed the advice of Nick Smart, the developer, and checked out the tutorial video first, but my first few hours with the game mostly consisted of playing tutorial missions and messing about in the vehicle designer. There are a lot of hand holding and step by step instructions for the tutorials, but From the Depths is a very complicated game and it takes time, not to mention patience, before everything start to make sense

I Am Bread

I Am Bread

As if creating one of the most maddeningly entertaining surgical “simulation” titles we’ve ever played wasn’t enough, the fine folks over at Bossa Studios have now turned their attention to bread. According to the developers, I Am Bread is “the beautiful story of one slice of bread’s epic and emotional journey as it embarks upon a quest to become toasted.” Apparently this will involve traversing the perils of a kitchen, lounge, bedroom and bathroom as a moving slice of bread