Ever hear about the “Dyatlov Pass Incident” which took place in 1959? It involves the mysterious deaths of a group of Russian students in the Ural Mountains and even today the cause of the tragedy is unknown. Kholat offers players a chance to explore the area of the tragedy themselves to uncover what really happened, but even though it is set years after the actual event it would appear that there is still something to fear in those mountains
Thanks to its great setting and characters, fault milestone one is a very enjoyable and gripping kinetic novel. The story is pretty self-contained, but it does dedicate a lot of time to explaining the unique concepts of the science fantasy world the characters inhabit. The game also features quite a mature storyline, but without resorting to nudity or fanservice which is quite refreshing. If you enjoy kinetic novels with interesting characters and deep storylines you will enjoy fault milestone one.
Gameplay: There is only a single choice in the game, but the gripping storyline will keep you interested.
Graphics: Great character art although the backgrounds are a little limited.
Sound: The game doesn’t feature any speech, but has a really good soundtrack and sound effects
Anyone looking for a well written visual novel where the focus is actually on the story and not any fan service will enjoy The Way We All Go. It offers a great combination of slice of life drama and horror which makes for quite a compelling experience. With more than 20 different endings the replay value is also very high considering the price tag. As long as you can look past the visuals there is plenty to enjoy about The Way We All Go.
Gameplay: The story starts off rather slow, but remains compelling and definitely ends with a bang.
Graphics: Decent, but a far cry from the best that the genre has to offer.
Sound: Good music and sound effects
I Am Bread is a lot of fun to watch, but until you have played it for yourself it is hard to describe just how addictive it is. Just like its predecessor, Surgeon Simulator 2013, the controls have a steep learning curve, but the amount of mayhem you can get up to make it worthwhile. Thanks to the extra modes the game also has a ton of replay value and it is definitely one of the more entertaining titles that we have played this year.
Gameplay: Goofy, over the top, intentionally frustrating and utterly addictive.
Graphics: Detailed and colorful.
Sound: The game features a very catchy soundtrack
Oceanhorn impresses with its charming visuals and addictive gameplay while drawing a lot of inspiration from the Legend of Zelda franchise. It doesn’t quite reach the same heights as the Zelda games, but it comes very close which is quite impressive. Even more impressive is the fact that it was originally a mobile title and the developers actually put in a lot of effort to polish it up for PC. Thanks to its length, charm and polish we can definitely recommend Oceanhorn to all fans of the genre.
Gameplay: More than a little familiar if you’ve played any of the Zelda titles, but still a lot of fun.
Graphics: Bright, colorful and detailed.
Sound: Decent voice acting and a great soundtrack
Fly In The House is quite fun at first, especially after the recent patch, but anyone looking for more depth than simply hunting down a fly while destroying everything might be disappointed. The amount of destruction you can get up to is impressive, but the overall visual quality is a bit low. Since there are only three environments on offer the game can also feel a bit restrictive. It’s still fun to play in short bursts though, so grab it if you enjoy mindless arcade games.
Gameplay: Once the novelty of breaking everything in sight wears off it can be a bit repetitive.
Graphics: The destructible scenery is nice, but the texture quality is rather low.
Sound: Limited and annoying music, but decent enough sound effects.
A while back 11 bit studios unveiled the War Child DLC for their acclaimed title, This War of Mine. Available in three different tiers, the DLC added some unique street art pieces to the game for players to find and collect. Artists from all over the world joined in to create these pieces and they were designed as reflections on the state of humanity during war time