Crest (Eat Create Sleep)
Mention the words “god game” and chances are players will immediately think about either Populous or Black & White. There have been others of course, but these two titles exemplify what people typically expect of the genre. It is also a very niche genre, but now developers, Eat Create Sleep, have stepped up with their take on things. Their credentials include the free ecosystem simulator, Among Ripples, which is also a very unique title, but Crest raises the stakes by putting you in charge of guiding humanity.
The first thing we noticed about Crest is that guiding your followers is not as straightforward as clicking on them and then giving them orders. Instead, your only means of communication is through commandments that you write and which the people then interpret. This means that your role in the game is more like that of a parent trying to guide a child on the correct path and not a dictator where your words must be obeyed to the letter. Since you only have indirect control over your people it also means that the game doesn’t get bogged down with micromanagement, which is something that often afflicts titles in this genre. Don’t think that this means the game is easy though as you can still mess things up and cause the death of your followers, which obviously means the end of your legacy. Your followers also have needs that must be fulfilled otherwise they become unhappy.
In this game commandments are broken up into three parts and you get to specify the condition, action and target. This leaves some room for experimenting and checking out how your followers interpret your commandments. Since Crest is still in Early Access the gameworld feels a little static, but this is something that the developers will be addressing.The commandment system will also be expanded in future updates and the developers are constantly improving upon the game, so we are optimistic that it is going to be a memorable entry in the genre when it is completed.