Death’s Hangover
Gameplay 7
Graphics 8
Sound 7

Help Death take back the souls stolen by Bastard Dracula in this Breakout-style game by Retro Army Limited. It features plenty of different levels, useful power-ups, and some big bosses. The game is easy to pick up and play, but finding all the souls can be challenging. The eighteen different endings, two-player mode, and level editor boost the replay value, though, and overall, the game is a decent choice for fans of the genre.

Gameplay: The game is challenging and entertaining.

Graphics: The pixel art visuals of Death’s Hangover look great.

Sound: The audio features decent sound effects and music

Summary 7.3 Great
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Death’s Hangover

Developer: Retro Army Limited | Publisher: paulstephendavis | Release Date: 2017 | Genre: Action / Casual / Indie | Website: N/A | Purchase: Steam

One day, Death wakes up with a hangover and discovers that he has been robbed of his soul by Bastard Dracula. Not willing to let something like this slide, Death summons two souls and gives them new bodies to travel to Bastard Dracula’s castle and retrieve the stolen goods. Unfortunately for Death, the two souls, Andy and Bob, are not very bright. However, with the threat of Death killing them all over again if they fail, Andy and Bob take on the perils of Bastard Dracula’s castle.

Death’s Hangover is the work of Retro Army Limited and features the same style of pixel art visuals and slightly questionable humor found in their other games. The gameplay of this title is based on classic bat and ball games such as Arkanoid and Breakout. In this case, the bat is actually a large mattress held by Andy, and the ball is Bob encased in some spiky shell. Unlike most games in this genre, the goal is not to clear the screen of all the bricks. Instead, players must smash down the doors to exit each room of the castle. Occasionally, there are rooms where the doors only open after a certain number of enemies are killed, while other rooms are home to the captive souls that must be freed. At the end of each area, there is also a giant boss for Andy and Bob to defeat before they can continue with their quest.

Death’s Hangover features nearly 100 rooms to conquer, but not all can be completed in one sitting. Instead, the castle is divided into different areas, such as the catacombs, dungeon, sewers, monastery, furnace, arena, and church. Simply bashing down all the doors will take players through a specific route in the castle, but finding the hidden keys inside some of the breakable blocks will open up an alternate secret route. This gives the game some replay value, especially as collecting all the souls without accidentally leaving a room can be tricky.

Players have limited lives but can spend their collected souls on the “Cheat Death” wheel if they run out. The wheel allows players to continue in the room where they died and might even throw in a power-up depending on their luck.

However, if players run out of souls upon death, it’s back to the start of the area. Don’t be too wasteful with those collected souls, as you need at least four of them to progress to the game’s final area. We recommend failing in this at least once, though, as it prompts a showdown with death and an ending that sheds more light on certain story elements. Speaking of endings, the game boasts eighteen different ones. Completing the game for the first time unlocks the “Story” mode, which adds some 2D sidescrolling sections between areas. Although short and linear, these sections flesh out the story a bit, which makes it strange that it is not the default way to play the game the first time. A two-player mode and a built-in level editor add some further replay value to the game.

Visually, Death’s Hangover looks decent and embraces its comedy/horror themes with squirting blood, burning villagers, and even poop monsters. The number of different enemies in the game is quite impressive, and wiping out bats, spiders, worms, and other critters keeps you on your toes. The different areas also have playing fields that influence your ball differently. For example, cobwebs can slow down the ball as it travels through them, while the side walls in another area can break if hit enough, causing you to lose a life if the ball falls through. Bosses are big and impressive looking, too. Some of the later levels and bosses also change the gameplay dynamic from Breakout to Pong as you try to get your ball past them instead of hitting them.

While Death’s Hangover has a lot of banter between the characters, there is no voice acting in the game, so everything is conveyed via text boxes. The humor can sometimes be a little childish, but Retro Army Limited fans should be used to this by now. The music and sound effects are not especially noticeable but do a good job setting the game’s mood. Your paddle can be controlled with a mouse, keyboard, or controller, and all the methods work fine. The ability to fine-tune the speed and sensitivity of your chosen input method is also welcome. Although you can only move your paddle left or right, you can also increase or decrease the speed of the ball by holding down the relevant button. This sometimes feels like cheating, as there’s no limit to how often you can do so. Death’s Hangover has plenty of power-ups, too, such as glue for making the ball stick to your mattress until launched, bombs for blowing up enemies, spikes for making your mattress deadly to the touch, and the obligatory multi-ball. The bomb power-up, in particular, is so deadly that it can easily blow up even bosses, so it’s worth holding on to them if possible. The only issue we had with the controls was that the collision detection, especially for things like the lightning bolts shot by some bosses, can feel slightly off.

Overall, Death’s Hangover is a charming and playable Breakout game that can quickly kill an hour or two on a slow afternoon. It has a lot of levels and endings, so it is also a game that you might return to now and then. It’s not quite addictive enough to keep you hooked for hours on end, and the humor won’t be to everyone’s liking, but it’s fun to play.

System Requirements

  • OS: Windows XP or above
  • Processor: 2.0GHZ
  • Memory: 1 GB RAM
  • Graphics: 64mb graphics card
  • DirectX: Version 9.0c
  • Storage: 218 MB available space
  • Additional Notes: Minimum resolution required is 1280×720
  • OS: Windows Vista or above
  • Processor: 2.0GHZ Duo core
  • Memory: 1 GB RAM
  • Graphics: 64mb graphics card
  • DirectX: Version 9.0c
  • Storage: 218 MB available space
  • Additional Notes: Minimum resolution required is 1280×720

Related posts

Five Nights at Freddy’s

Five Nights at Freddy's

Animatronic mascots are on the prowl at Freddy Fazbear's Pizza and it is your job to keep an eye on them. Unfortunately, the are more than capable of killing you since you have no means of fighting back. Instead, you have to make use of your dwindling supply of electricity to monitor security cameras and lock the doors to your office before it is too late. You will have to be careful, though, because if you run out of electricity before morning the chances are very good that someone will find your body stuffed into the jagged interior of an animatronic animal mascot suit. FNAF suffers from some technical limitations, but excels at jumpscares and keeping players on edge. Gameplay: Your interaction with the gameworld is limited, but this just adds to the atmosphere. Graphics: You are mostly looking at static renders, but the visuals still manages to be very creepy. Sound: Not much in the way of music, but the sound effects are superb.

Fortix

Fortix

Cheap and short but you'll definitely get value for your money. Fortix is a variation on a age old concept but adds a few nice twists of its own and is the perfect "in-between" time waster. You won't be spending hours playing it and will probably get most of the achievements on your first play through, but at the price it's being offered there's no reason not to pick it up. Gameplay: A very simple concept, but quite fun. Graphics: About as Indie as they come, but has a certain charm to it. Sound: Catchy but limited.

FAST & FURIOUS CROSSROADS

FAST & FURIOUS CROSSROADS

Fast & Furious Crossroads had plenty of potential but somehow manages to squander all of it. Despite some over the top scenarios the game offers very little challenge and the whole thing can be completed in one session. The multiplayer also appears to be dead on arrival, which means there is nothing to return to after completing the short campaign. Considering the success and popularity of the movie franchise it's baffling to see how poorly the license was handled for this game. Gameplay: Short, easy, and full of baffling design choices. Graphics: The cars look fine, but everything else has a very low budget look and feel. Sound: Considering the involvement of some of the big names from the movies we expected a lot better.

The Witch’s Love Diary

The Witch's Love Diary

The Witch's Love Diary is a unique visual novel that has plenty of stories to tell and a unique way of telling these stories. It offers quite a lengthy tale and the pace is somewhat on the slow side, but it is definitely worth the read. It also doesn't skimp on routes for any of its characters, even the minor ones. Add to that beautiful visuals, along with a great soundtrack and you have yourself a visual novel that is worth investing some time in. Gameplay: Not a lot of meaningful choices, but the story manages to remain captivating to the end. Graphics: Beautiful character designs and detailed backgrounds. Sound: Features a great soundtrack and top-notch voice acting.

The Forest of Doom

The Forest of Doom

The Forest of Doom is a welcome interpretation of a classic adventure gamebook and will definitely be a trip down memory lane for players familiar with the paperback. Newcomers can expect a lot of reading and some trial and error, but the memorable encounters and large number of locations in the forest make it worthwhile. Although the game can be completed relatively quickly it does boast plenty of replay value thanks to the achievements and gallery. Gameplay: The rules are very straightforward and anyone can start reading and enjoying the adventure. Graphics: The original illustrations still look great and the overall presentation of the game is very good. Sound: Nice music, but a few more tunes to provide a bit more variety would have been nice.

Rain Blood Chronicles: Mirage

Rain Blood Chronicles: Mirage

2D arcade style action games like Rain Blood Chronicles: Mirage is still a bit of a niche genre on PC, but don't let that deter you from this title. There is enough fast paced combat to satisfy any action junkie and the stylish visuals are a treat for the eyes. It is clear that a lot of effort went into the design and presentation of this game and it is a title that I can wholeheartedly recommend. Gameplay: Frenetic combat that is very satisfying to master and two unique characters to swap between. Graphics: Excellent backgrounds and outstanding character designs. Sound: Some authentic and atmospheric tunes.

Leave a comment

13 + seven =