Drifting Lands
Gameplay 8
Graphics 9
Sound 8

From big bosses and swarms of enemies to screens filled with bullets and explosions, Drifting Lands offers everything fans expect from the side scrolling shooter genre. However, it goes one step further by also merging it with some action-RPG elements that will keep you coming back for more in a bid to customize your ship to the max. It starts out a little slow, but thanks to multiple difficulty grades, the intensity of the action quickly ramps up. Anyone with an itchy trigger finger looking for a shooter that has a bit more replay value than usual shouldn’t at the very least try out the free demo.

Gameplay: A little overwhelming at times, but at least you are eased into things quite gently.

Graphics: Detailed and colorful, especially for a side scrolling shooter, but very few truly jaw-dropping set pieces.

Sound: The sound effects lack a little punch, but the soundtrack is as varied as it is rocking

Summary 8.3 Outstanding
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Drifting Lands

Developer: Alkemi | Publisher: Alkemi | Release Date: 2017 | Genre: Action / Indie / RPG / Shoot ‘Em Up | Website: Official Website | Purchase: Steam

As enjoyable as the side scrolling shooter genre is, there is no doubt that many entries suffer from either being too short,too difficult or both. This is why Drifting Lands is a breath of fresh air for anyone who has ever tried to play something from this genre only to get blown to smithereens in the first few minutes. That’s not to say that it is an easy game as the difficulty does ramp up nicely, but it is certainly a bit more accessible. What really sets Drifting Lands apart from the competition, though, is the way in which it has fused its horizontal shooting action with some action-RPG elements. Think of it as Diablo in a spaceship and you won’t be far off.

As the title suggests, Drifting Lands is set in a world where the planet has shattered and is now just a collection of rocks floating in space. While billions died in this catastrophe, there were also plenty of survivors, including the pilots, engineers and traders who live aboard a massive ship, called the Ark. As the game opens you are the newest citizen of the Ark and must prove that you deserve a spot on-board by flying missions against its enemies. These foes range from robots to corporations and crazy cults, so you have your work cut out for you. It’s not really the most epic of storylines, but it is a step up from the usual alien invasion fluff, and also introduces you to plenty of unique characters. However, the storyline is not the main focus of the game and only serves as an excuse to take to the skies and blast as many enemies as possible into chunks of loot.

Drifting Lands presents players with three different ship classes to choose from, ranging from fast and deadly to slow, but sturdy and something in the middle. This means that players experienced with the genre can jump right in with a nimble ship that can dish out the pain, but take very little in return while rookies can ease into things with something a little more durable. In addition, all of the ships have shields, as well as health, so even the weakest class won’t just disintegrate at the first sign of trouble. Throw in the handy tutorial, which explains some of the finer details of playing Drifting Lands and you have a shooter that is certainly more newcomer friendly than most. However, with 100 levels of difficulty, randomly generated missions and an extensive ship upgrade system, sooner or later you will begin to encounter the type of heavy resistance that requires you to sit up and pay attention.

The upgrade system in particular can be a little daunting at first for anyone not familiar with grinding for the best loot. Any loot picked up during battle is stored in your cargo hold until the mission is completed, at which point you can unload what you found, compare it to what you have and swap out where needed before selling the rest for credits. Every single piece of loot you collect, be it weapons, shields, armor, thrusters and more all have a range of primary and secondary modifiers to take into consideration. So, for example, the damage per second stats for a weapon is important, but you also need to look at what other attributes it influences and even if it has “flaws” that can cause issues.

It sounds rather complicated and can be a nuisance if you simply want to get out there and fly, but does enable you to micromanage every aspect of your ship. Everything from health and shield regeneration to energy, critical hit chances, attack speed, credit earning ability and pick up radius can be tweaked with your loadouts. Anyone who has spent hours shaping their RPG character will know how addictive this process can be.

In addition to your loadout you can spend your hard earned credits increasing the structure, navigation, and power attributes of your chosen craft too. These attributes determine what loads you can equip, so don’t forget about them. If this wasn’t enough, you also eventually have access to 70 different skills from which you must choose four active ones and two passive. These skills are as varied as they are useful and can drastically influence your playing style. Defensive players can opt for a self powered bubble to absorb bullets while those preferring a more aggressive approach can opt for area of effect attacks. Perhaps mines are more your forte, or slowing down time. All these skills are divided into different categories and additional options are unlocked by moving up the grades, which keeps things fresh. Since most skills must be activated manually and have cool-down periods, they are a little trickier than the usual power-ups found in shooters, but it is also a lot more satisfying to pull them off efficiently. We definitely recommend that newcomers stick with the “Automatic Retreat” skill, though, as without it you are basically playing in hardcore mode.

Speaking of the “grade” system, it used to determine the difficulty of the game. There are a total of ten grades and each one increases the damage enemies can inflict, how much punishment they can take, how many of them you have to deal with and even additional factors, such as whether they release bullets on destruction. Higher grades also mean more rewards and access to better variants of ships to purchase, so it’s not all doom and gloom either. Don’t worry if ten grades sound like too much either as the story pretty much ends by grade 4, so everything above it is optional.

Visually, Drifting Lands sport a pretty unique look for a shooter. The art style is very detailed and you get to fly past a lot of varied backgrounds. Some levels also throw some nifty looking weather effects at you, which looks really nice. The screen can get a little crowded at times thanks to the sheer amount of bullets and explosions going on, but this is about par for the genre. Your enemies are also a varied bunch, although combat is strictly air-to-air and you’ll never see any ground based targets. Foes can however attack from any corner of the screen and even come flying out of the foreground or background to catch you by surprise. The only downside is that eventually you’ll have seen most of the backgrounds on offer and repetition will begin to set in. The vast amount of levels and procedural style of the game also means that it doesn’t really have any stand out moments or levels like in more scripted shooters. Story scenes play out via cut-scenes that are largely static, but features some very nice hand painted designs.

The soundtrack of Drifting Lands was an unexpected highlight and all of the tunes blasting through your speakers are good enough to warrant a purchase of the soundtrack edition. Our favorites are the ones with rocking guitar sounds, but other genres are also featured and are equally good. Sound effects on the other hand are decent, if a little underwhelming, but at least they don’t drown out the music. Despite plenty of story based cut-scenes, the game doesn’t feature any speech, so you’ll have to read all the conversations. The developers recommend playing the game with a controller and we have to agree, it definitely makes it easier to maneuver and activate the myriad of skills. On the other hand, the user interface for the Ark sections, where you choose missions, upgrade your ship or sell items definitely work better with a mouse.

As much fun as Drifting Lands is to play, it is also a title that will probably divide opinions. Some players will find the endless cycle of finding new loot and customizing your ship a lot of fun while for others the tedium could set in quickly. Like any action-RPG there is a certain amount of grind involved, which is not something that is normally associated with making progress in a side scrolling shooter. However, it would be hard to criticize Drifting Lands for becoming repetitive after hours of playing when most other titles in the genre are content with offering five levels that can be blasted through in under an hour. Thankfully, a demo for Drifting Lands is available on Steam, so if you are unsure whether its blend of shooting and looting will appeal to you we recommend trying it out first.

System Requirements

  • OS: Windows XP or Better
  • Processor: Anything for gaming bought in the past 2 or 3 years
  • Memory: 2 GB RAM
  • Graphics: Any AMD/ATI or NVidia with more than 512Mo of DEDICATED RAM
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: Anything that goes beyond bleep really
  • Additional Notes: Will most probably not work with Intel video cards
  • OS: Windows 7 or 8
  • Processor: Intel Quad Processor
  • Memory: 4 GB RAM
  • Graphics: Any powerful AMD/ATI or NVIDIA card with more than 512 of RAM
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Sound Card: Anything that goes beyond bleep really
  • Additional Notes: More fun with a pad though you can use your keyboard
  • OS: Snow Leopard
  • Processor: Anything for gaming bought in the past 2 or 3 years
  • Memory: 2 GB RAM
  • Graphics: Any AMD/ATI or NVidia with more than 512Mo of DEDICATED RAM
  • Storage: 1 GB available space
  • Sound Card: Anything that goes beyond bleep really
  • Additional Notes: In a test phase on Mac
  • OS: Mavericks or more recent
  • Processor: Quad Processor
  • Memory: 4 GB RAM
  • Graphics: Any powerful AMD/ATI or NVIDIA card with more than 512 of RAM
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Sound Card: Anything that goes beyond bleep really
  • Additional Notes: In a test phase on Mac

Related posts

Aliens vs. Predator™

Aliens vs. Predator™

An atmospheric human campaign, frantic wall and ceiling crawling Alien campaign and stealthy Predator campaign all combine for an entertaining package. I would have loved to see more variety in the locations but the game was fun to play despite its flaws. Definitely worth it if you spot it at a bargain price. Gameplay: Standard FPS fare as the marine but the Alien and Predator campaigns offer something new. Graphics: Nice graphics and great animations. Sound: Lance Henrikson does a great job but the rest of the voice overs are so so.

Hidden Through Time

Hidden Through Time

Hidden Through Time is a charming little game that challenges you to locate a variety of small objects amongst levels full of hand-drawn characters and objects. The visuals are bright and colorful while the four different time periods ensure plenty of variety. Although the 26 levels included with the game can be completed in no time, Hidden Through Time also features a nice level editor and access to tons of user-generated content to increase its longevity. Gameplay: Very easy to pick up and play, but it's also very easy to get hooked. Graphics: The visuals are quite charming and are packed with some nice detail. Sound: Nothing spectacular, but fits the theme of the game.

Super Comboman

Super Comboman

Super Comboman contains some great ideas, but is let down by less than stellar gameplay. Games such as Guacamelee! and Aces Wild have already demonstrated how great titles in the platform brawling genre can be, but Super Comboman doesn't quite live up to expectations. The controls are the biggest source of frustration and the steep difficulty curve also feels more like a punishment than a challenge. Gameplay: Lots of potential, but let down by frustrating controls and a steep difficulty curve. Graphics: The sticker style visuals is an interesting and unique choice. Sound: Not bad, but a little repetitive.

Sweet Dreams Alex

Sweet Dreams Alex

Sweet Dreams Alex challenges players to use an array of objects and the terrain to their advantage to protect a small girl from nightmares. Using everything from switches and teleporters to playground equipment and even aquatic life, the goal is to prevent nightmares from reaching a slumbering Alex before the timer runs out. The game starts out simple, but later levels introduce a range of humorous and interesting items to keep the nightmares busy. With over 250 different puzzles and a built-in level editor Sweet Dreams Alex will keep players busy for ages and comes highly recommended. Gameplay: Construct labyrinths using a small selection of objects to ensure that the nightmares heading for a young girl named Alex don’t reach her in time. Graphics: The game features beautiful pixel art visuals and the six areas in the game all have unique themes. Sound: The lofi soundtrack is a great match for the relaxing mood of the game and the ambient sound effects also enhance the experience.

Untitled Goose Game

Untitled Goose Game

Untitled Goose Game allows players to waddle around as a large goose who is on a mission to annoy everyone as much as possible. It's a charming and whimsical game that had us laughing out loud at times. Some of the objectives are more amusing than others, but each new area we unlocked was a treat to explore and trash. Unfortunately, with only four main areas and a short final location, the game can be completed in a matter of hours. There's some extra fun to be had with the new, harder objectives you are given, but these are still restricted to the old locations. Nevertheless, if you are looking for a lighthearted game or want a stealth puzzler without the usual blood and violence, then Untitled Goose Game is a good choice. Gameplay: Unique and entertaining, but very short. Graphics: Very charming and colorful. Sound: The piano-based soundtrack is a good match for the style of the game.

Darksiders™

Darksiders™

More than just the sum of its parts Darksiders is a very entertaining game that nicely fills the gap in a genre that has very slim pickings on PC. It's not going to be one of those games that people will be talking about years from now, but it's a solid title that will keep you hooked through its 20+ hour campaign. Gameplay: A pleasant mix of many different action/adventure games. Graphics: Some very nice new effects bring the zone to life. Sound: Good ambiance and decent voice overs.

Leave a comment

five × one =