Euclidean
Gameplay 3
Graphics 5
Sound 6

Euclidean is a game of geometric horror that tries very hard to make use of Lovecraftian elements to inspire dread, but only manages frustration instead. Not only is it hard to see what is going on around you, but the controls are also sluggish to the point of feeling useless. Instant death is very common, forcing players to restart the level, but mercifully the levels are short and there are only nine of them. Unless you are a huge fan of Lovecraft, can handle frustration and can find this game on sale, it is not really recommended.

Gameplay: Fall down very slowly while battling sluggish controls in order to avoid enemies.

Graphics: Enemies are far from scary and the whole thing is just too dark and foggy for its own good.

Sound: The ambient soundtrack is good, but the taunting voice can become repetitive

Summary 4.7 Average
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Euclidean

Developer: Alpha Wave Entertainment | Publisher: AAD Productions | Release Date: 2015 | Genre: Action / Casual / Indie | Website: Official Website | Purchase: Steam

There have been countless games that have tried to capture the horror and madness of the Cthulhu Mythos, but very few ever manage to succeed in doing so. After all, it is a little tricky to accurately depict the kind of monstrous beings that can induce madness just by gazing at them. Euclidean is another attempt at portraying what happens when mortals are given a glimpse beyond their perceived reality and behold the cosmic indifference to their existence. However, it attempts to do so in a manner that very few, if any, other games have done.

Euclidean is described as a game of “geometric horror” by the developers, but even if you are very easily startled, there is very little actual horror to be found. Instead, what you have is a game where your character somehow managed to fall behind the curtain of reality and is slowly sinking down into a seemingly bottomless abyss of cosmic horrors. This does sound rather creepy on paper, but in reality it simply means that you are moving at the speed of a snail that got caught in molasses while attempting to “dodge” enemies that are made out of simple geometric shapes. We use the term “dodge” very lightly here as well because the speed at which you can move your character is so slow, we had to check a couple of times to make sure that there is any movement at all. This doesn’t help when your enemies are very fast and the slightest contact with them or any solid objects for that matter spells instant death and having to restart the level from scratch.

Your character does have one trick up his sleeve, which is the ability to phase through moving enemies. This power takes a while to recharge and doesn’t on solid objects, but it does give you a slight chance. The heartbeat of your character serves as a warning of imminent danger, but many of the enemies are so quick that you will have collided with them before you hear anything. Phasing also changes the visuals, which gives you a better view of your surroundings, which is quite vital considering how the game normally looks.

Euclidean is clearly a game that was designed with VR headsets in mind and while using one of these definitely makes for a more immersive experience, it doesn’t help much when it comes to seeing what is going on around you. Not only is the game extremely dark, but everything is also very foggy, so most of the time it feels like you are surrounded by darkness. The occasional flash of light reveals more of the obstacles and enemies in your path, but it is still very frustrating not being able to see what is going on. I can understand why the developers took this approach, though, as getting a clear view of your enemies reveals that they are not scary or creepy in the least. Some levels offer a clearer view than others, but overall the visuals are more headache inducing than atmospheric.

With only nine levels on offer Euclidean is not a very long game, but you can still expect to die many, many times before you will reach the end. That is if you have the patience to even make it to the end. In addition to the default “Nightmarish” difficulty level, you can also bump things up to “Impossible” or down to “Hard” if you wish, but this only influences how long it takes for your phasing ability to recharge. If, for some reason you hate yourself and revel in frustration, you can also enable permadeath in the game.

Your overall goal in Euclidean is to simply survive all the obstacles in your path and make it to the bottom of the level in order to move on to the next one. Accompanying on your journey is an ambient soundtrack, which isn’t too bad and a rumbling voice that taunts you all the way down. These taunts could have been cool if they didn’t become so repetitive due to the frequency at which you have to restart a level. There are only so many times you can listen to a voice mocking you for how insignificant you are before it starts to grate on the nerves.

Overall, Euclidean could have been a good game and the idea behind it is pretty good, but the execution just leaves a lot to be desired. In the end, it is just another short and frustrating game that probably won’t appeal to the majority of players. Even with the Lovecraftian horror elements, this game is very hard to recommend. It might be worth a look if you can find it on sale for very cheap, but once the novelty wears off there is very little to keep you coming back.

System Requirements

  • OS: Windows XP
  • Processor: 2 GHZ
  • Memory: 2 GB RAM
  • Graphics: SM 3.0 capable
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Additional Notes: For VR Mode: NVIDIA GeForce GTX 560 (or equivalent) and Oculus Rift DK2 headset – 0.8 runtime required
  • OS: Windows 8
  • Processor: Intel Core i5 3770k (or equivalent)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 Ti (or equivalent)
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Additional Notes: For VR Mode: Oculus Rift DK2 / Crescent Bay / Vive headset – 0.8 runtime required

Related posts

Macrotis: A Mother’s Journey

Macrotis: A Mother's Journey

Help Mother Bilby to navigate some treacherous underground passages in an attempt to find her lost children. Macrotis is a non-violent puzzle platformer with a couple of tricky platform sections, but overall the emphasis is firmly on the puzzles. Some might find the lack of hand holding from the game a little frustrating, but figuring out the puzzles, even if it takes a bit of trial and error, is very rewarding. Anthropomorphic animal platform heroes is not a new concept, but Macrotis does a good job with making Mother Bilby's quest a memorable one. Gameplay: A puzzle platformer that isn't afraid to let you mess things up badly enough that you have to restart the puzzles. Graphics: The 2.5D visuals are vibrant and detailed. Sound: Full voices for the characters and some nice background tunes.

Mind Spheres

Mind Spheres

Mind Spheres is an interesting combination of physics puzzles, mini-golf and pinball, that is unfortunately a little too short and easy for its own good. The game is quite relaxing and perfect for killing some time when you are not in the mood for more involved games, but it does suffer from a rather nasty memory leak, which requires frequent restarts. If you can put up with all of this, you'll find a game with levels that are satisfying to solve, but don't expect it to keep you busy for long. Gameplay: An interesting concept, but the fifty levels are over before you really feel challenged. Graphics: Very minimal, but it still looks fine. Sound: The piano tunes are quite soothing, but they do feel somewhat out of place.

Castle of Illusion

Castle of Illusion

Castle Of Illusion Starring Mickey Mouse is a polished and great looking update of a 16 bit classic but it is not without issues. The controls feel a bit too floaty and the whole experience can be over in one sitting. The updated visuals look fantastic however and fans of the mouse will appreciate the attention to detail that has gone into this game. Gameplay: Captures the spirit of the original bit is a bit on the easy side. Graphics: The highlight of the game. Sound: The ability to switch between the original and remastered soundtrack is great.

House of Caravan

House of Caravan

House of Caravan is a first-person exploration and puzzle game set entirely in a small, deserted mansion. The limited amount of puzzles are disappointing, to say the least, and slowly creeping through the mansion opening every cabinet and drawer grows old very quickly. Thankfully, the game can be completed in less than 90 minutes, provided you manage to avoid the bugs and wonky physics. This game could have done a lot more with the story and setting but ended up falling far short in all areas. Gameplay: Slow, tedious, and boring. Graphics: Decent enough, but very dark. Sound: Stilted voice acting and unmemorable music.

They Breathe Remastered

They Breathe Remastered

They Breathe is a rather strange and unique game that challenges players to steer a frog towards the bottom of a sunken forest. It is a straightforward game in terms of visuals, audio, and controls, but hiding beneath its seemingly cute exterior lurks some disturbing elements. Players can also complete it in one sitting, but the budget price means it still offers value for money. Gameplay: Straightforward, but has some tricks up its sleeve. Graphics: Cute, yet creepy. Sound: Not much music, but the audio adds to the creepy atmosphere of the game.

Highschool Romance

Highschool Romance

Highschool Romance is a lighthearted slice of life visual novel with a rather small cast and very short story. Despite not taking very long to complete and not really covering any new ground it does manage to be quite entertaining. There is some fanservice, but overall the game is quite tame considering the subject matter. Gameplay: The game is short and the story not exactly original, but it is interesting and well written. Graphics: The unique visual style takes a while to get used to, but does fit the game. Sound: No speech, but a few of the audio tracks are rather good.

Leave a comment

16 + one =