Friendship Club (Force Of Habit)

Friendship Club (Force Of Habit)

YouTube
Subscribe to the Force of Habit Channel on YouTube

Twitter 
Follow Timmy Bibble on Twitter

Website
Check out the official Friendship Club Website

Discussion
Give the developers feedback on the Steam Discussion Page

Purchase
Buy your Early Access copy on the Steam Store page 

Young Timmy Bibble is a boy with a very active imagination and he uses it to make his four imaginary friends battle each other. Ranging from a mountain beast and crazy old prospector to a duck and ninja-bandit-skeleton-thing, these characters are ready to kill each other for their spot by Timmy’s side. As far as storylines goes it’s pretty wacky, but then again who needs an excuse for some good old fashioned arcade action.

Friendship Club might be about imaginary friends duking it out, but if you want to play this game you are going to have to have real friends to join you. Since the game is geared towards local multi-player only at the moment they will have to be physically present as well. Unfortunately, this is something that can be a little tricky to organize in this day and age, but if you do manage to pull it off it is very much worth the effort. In the Early Access version that we checked out you can choose between four different characters and two different level themes. The levels are procedurally generated though, which means there is still plenty of variety. There is already a couple of different game modes in place as well, which can be enjoyed by two to four players.

Classic mode is the most straightforward and provides you with three bullets with which to kill your opponents. Headbutt on the other hand takes away all your bullets and requires you to use your melee attack to win. Then there is Bullet Hell which gives you eight bullets as well as Trick Shot where your character can’t move, but your bullets recharge. There are a couple of other modes as well and pretty much all of them are very entertaining to play. In addition to selecting the game mode you can also choose how many rounds you to play and even adjust the game speed to your liking. Playing at 25% speed feels like everyone is in the Matrix, while at 200% speed rounds can pass in a blur of bullets and mayhem. All the levels take place on a single screen, so running away isn’t’ really an option and matches are frantic from start to end.

Few Early Access games are as entertaining and playable right out the gate as Friendship Club is and if you regularly have friends over it is a must. Bear in mind that controllers are absolutely essential as trying to play with the keyboard will only end in tears (and debug modes activating.) The abundance of game modes, customization options and sheer fun of Friendship Club make it an easy title to recommend. Just do yourself a favor and don’t purchase it in the hope that online multi-player or a single player mode is going to be added as these are not very high on the priority list for the developers.

Related posts

Press X to Not Die

Press X to Not Die

Combining quick time events with nothing more than full motion videos sound like a recipe for disaster and yet Press X Not To Die is way more fun than it has any right to be. Designed to be a throwback to the “interactive movie” titles of the early 90s, the game throws you headfirst into what seems to be a zombie apocalypse. The whole town is in chaos, people are viciously attacking each other and the only advice you got from a friend before he is murdered is to “press X not to die.”

Fancy Skulls (Tequibo)

Fancy Skulls (Tequibo)

Seeing how modern shooter are either heavily scripted or skewed towards multi-player gaming, it is refreshing to find something like Fancy Skulls. This Unity powered first person shooter throws you into a world with procedurally generated levels and surreal enemies plus the threat of permanent death hanging over your character. It makes for a challenging experience, but one that changes each time you play, so you will find yourself coming back for more.

From The Depths (Brilliant Skies Ltd.)

From The Depths (Brilliant Skies Ltd.)

Sitting down to play From the Depths for the first time is quite a daunting experience. I followed the advice of Nick Smart, the developer, and checked out the tutorial video first, but my first few hours with the game mostly consisted of playing tutorial missions and messing about in the vehicle designer. There are a lot of hand holding and step by step instructions for the tutorials, but From the Depths is a very complicated game and it takes time, not to mention patience, before everything start to make sense.

Afterfall Reconquest Episode I (IntoXicate Studios)

Afterfall Reconquest Episode I (IntoXicate Studios)

Afterfall Reconquest allows you to explore a post apocalyptic world, where predictably enough, humanity has managed to practically wipe themselves out. A lucky few survived the conflict by hunkering down in sanctuary cities deep in the mountains, but eventually even they had to venture out for resources. Of course, the mutants roaming what is left of the world don't take too kindly to anyone venturing into their territory.

Signs of Life (Sweet Dog Studios)

Signs of Life is a science fiction themed sandbox title with a emphasis on survival. At the start of the game, your lone survivor lands his escape pod on an alien world and it is your job to help him stay alive. The genre already has big hitters like Terraria and Starbound, so we were curious to see what Signs of Life had to offer.

All Guns On Deck (Decaying Logic)

All Guns On Deck (Decaying Logic)

Seemingly satisfied with dominating the jigsaw puzzle genre on Steam, Decaying Logic has turned their attention naval combat. Well, strategy, real time tactics, action RPG, and naval combat to be exact. Combining all these genres into something that not only works, but is actually fun to play is quite a task, which is why the developers opted for Early Access to ensure everything is done right.

Leave a comment

three × 1 =