Pixel Puzzles 2: Space
Gameplay 9
Graphics 9
Sound 8

Pixel Puzzles 2: Space retains all the elements that made the previous titles so much fun, but continues to refine the successful formula. The interface is better than ever before and the ability to tackle any puzzle without unlocking is also very welcome. The space theme is yet another great match for the genre and once again there are hours of addictive fun to be had with this title. If you are a fan of jigsaw puzzles then this is not to be missed.

Gameplay: Same great jigsaw puzzle gameplay, but with an improved interface.

Graphics: Casual enough to work on virtually any hardware, but the space theme is great.

Sound: Unobtrusive and very relaxing

Summary 8.7 Outstanding
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Pixel Puzzles 2: Space

Developer: Decaying Logic | Publisher: KISS ltd | Release Date: 2016 | Genre: Casual / Indie / Simulation / Strategy | Website: Official Website | Purchase: Steam

Space; the final frontier, a place where nobody can hear you scream and now also the latest theme for the popular Pixel Puzzles series by Decaying Logic. Those unfamiliar with the series, which has thus far featured Japan, zombies, birds, and anime will find that it is a traditional jigsaw puzzle game in a convenient digital format. This means it can be enjoyed without the risk of losing pieces to pets or small children and you don’t have to sacrifice any of the table space in your house until a puzzle is complete.

One of the great things about the Pixel Puzzles series is the fact that the developers have constantly been refining and improving the formula based on fan feedback. This is very evident in this latest installment which, in our opinion, features the best interface yet. The puzzle board is now aligned with the top of the screen while there is a permanent sorting shelf at the bottom. The puzzle pieces still float around the board, but the space is used in a much more efficient manner, which results in less clutter. The result is that the interface not only looks better, but it is more accessible as well.

Pixel Puzzles 2: Space features 25 different puzzles to complete and, as the name suggests, these are all related to space. The images of planets, astronauts and other space related objects all make for very interesting puzzles. Puzzles range in size from 60 to 350 pieces and like the previous games all of them feature some very unusual shapes. The weirdly shaped pieces definitely makes completing the puzzles a bit more challenging, but the option to play with plain, ordinary pieces would have been appreciated. We are happy to report though that all twenty five puzzles are accessible right off the bat, so you don’t need to unlock anything. Add to this the fact that the game auto saves each puzzle upon exit and you are free to jump around completing them in any order without losing any progress.

Completing puzzles is as easy as dragging the pieces floating around the board and placing them on the correct spot on the board. Pieces automatically snap into place when dropped close to where they belong, but you don’t have the advantages of looking at the box cover for reference. Instead you can turn to power-ups for some assistance by either briefly flashing the puzzle image on the screen, highlighting the placement of a piece or rotating your current piece to the correct orientation. Past entries in the Pixel Puzzles series required you to jump through a few hoops to make use of these power-ups, but no more. Now there are rocket payloads floating around with the puzzle pieces and these can be dragged into the power-up launchers for activation.

The catch is that the rocket payloads can also be dragged to the rocket platform on the left side of the screen. Doing this instead completes the rocket and launches it, which rewards you with an additional achievement upon completing the puzzle. It also ensures that unless you really don’t care about Steam achievements you’ll try a little bit harder before using a power-up.

The Pixel Puzzle titles are known for having some type of mascot character roaming around the boards and this time it is a tiny, bouncing astronaut. The developers have also learned from previous installments that not everyone enjoys these type of distractions while playing, so you can actually grab the astronaut and drop him from a great height to stop him moving about. Having a permanent shelf at the bottom of the screen to keep selected pieces stationary is very useful and the developers even included the ability to turn off puzzle piece rotation in the latest patch. Not having to rotate the pieces obviously makes solving the puzzles a lot easier, which can make the game more appealing for novices.

Video options are still restricted to selecting the window size or playing in fullscreen, enabling or disabling V-sync and toggling “HD Mode” on or off, but since this is a casual title there really isn’t need for much more. There is also a slider for setting the audio volume, but the tranquil background music is a perfect fit for the space theme of the game. Control is handled with a mouse, while hot-keys take care of activating power-ups.

For fans of the Pixel Puzzles series this is another must-have entry and it is also a great place for newcomers to start. While the changes to the interface are not revolutionary they definitely enhance the playing experience and the game retains the fun and addictiveness of its predecessors.

System Requirements

  • OS: Windows 7, Vista, 8.1
  • Processor: Intel® Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: DirectX 9.0 Compatible
  • Storage: 250 MB available space
  • Sound Card: Generic Sound Device
  • OS: Windows 7, Vista, 8.1
  • Processor: Intel® Quad Core
  • Memory: 4 GB RAM
  • Graphics: DirectX 9.0 Compatible
  • Storage: 250 MB available space
  • Sound Card: Generic Sound Device

Related posts

Faerie Solitaire

Faerie Solitaire

Solitaire is notorious for being an insidious little time waster and combining it with role playing elements isn't doing anybodies spare time any favors. Nevertheless this is a fun and addictive game with some cool ideas and lots of playtime. Prepare to be still playing this game long after you expected to. Gameplay: A unique and entertaining mix of solitaire and fantasy. Graphics: The artwork is actually quite nicely done and very polished. Sound: Nice ambient noises, mellow tunes and decent voice overs.

Gal*Gun: Double Peace

Gal*Gun: Double Peace

Shooting girls with a pheromone gun in order to provide them with euphoria is every bit as strange in the game as it sounds on paper, but somehow it works. Gal*Gun: Double Peace certainly doesn’t take itself too seriously, but it knows its audience very well, so you can expect plenty of squealing girls and fan service. However, if you look past the ecchi exterior, you’ll also find a very entertaining game with plenty of replay value. It is obviously not a title that is going to appeal to the easily offended, but if you are a fan of anime or manga and can appreciate some slightly lewd humor you’ll have fun with this game. Gameplay: On-rail shooters are still a rarity on PC and this one is a lot of fun. Graphics: Colorful and detailed, but also not without flaws. Sound: Nice soundtrack and good voice acting.

NaissanceE

NaissanceE

NaissanceE is not a game for players that want to know exactly what is going on at all times. Instead of offering any explanations the game simply drops you into a surreal and intimidating gameworld that thrives on your confusion. The result is an experience quite unlike anything else and one that will stay with you long after the journey is complete. Gameplay: First person exploration with a dash of puzzle solving and platforming. Graphics: Beautiful and imposing in equal measures. Sound: Atmospheric audio that greatly enhances the whole experience.

Borderlands: Mad Moxxi’s Underdome Riot

Borderlands: Mad Moxxi's Underdome Riot

After I praised The Zombie Island Of Dr. Ned as a good example of how to do DLC properly Gearbox goes and does the exact opposite with Mad Moxxi's Underdome Riot. The arena fighting idea is nice but by removing all the XP and loot gathering we are left with a empty shell of the addictive Borderlands experience. This could have been so much better. Gameplay: A tedious grind with very little to show for all your efforts. Graphics: Nice, but nothing we haven't seen before in the main game. Sound: Pretty good, but Moxxi can become a bit repetitive with her quips.

Empathy: Path of Whispers

Empathy: Path of Whispers

Empathy: Path of Whispers might look like a typical walking simulator, but it isn’t afraid to test the boundaries of the genre. The surreal gameworld isn’t just pretty to look at, but also offers players more freedom to explore than similar titles. It is up to players to piece together the fragmented story by finding and listening to the memories of the missing people who once inhabited the lonely landscapes. This means that some players will love the act of tracking down all the memories and connecting the clues while others will find it needlessly repetitive and obtuse. Gameplay: A mixture of exploration, listening to audio memories, solving minor puzzles and unraveling the story. Graphics: The surreal landscapes look great from a distance, but loses some splendor when viewed up close. Sound: The soundtrack is good and the game features a large cast of diverse character voices.

Back To Bed

Back To Bed

The interesting visuals and surreal atmosphere of Back to Bed are definitely highlights, but the gameplay is also quite addictive. It is not as challenging as some other titles in the genre, but there is some added longevity in the form of a "Nightmare" mode. The puzzle solving is rather straightforward despite the odd landscapes, but overall the game is very enjoyable and well worth the very low asking price. Gameplay: Features some nice brainteasers. Graphics: Surrealistic to say the least. Sound: Fits the dreamlike atmosphere of the game perfectly.

2 Comments

  1. Sammy February 25, 2016
    Reply

    The puzzle games used to be so simple. Not anymore. Can’t wait to play it!

  2. Sammy February 25, 2016
    Reply

    I just hope this game
    will run on my machine.

Leave a comment

nineteen − 1 =