Ten Questions With… Steve & Kylie (The Revills Games)
After playing the very addictive Legends of Solitaire Curse of the Dragons and Chef Solitaire USA we had to find out more about the small team behind these titles. Thankfully, Steve and Kylie from The Revills Games were courteous enough to share some insights about their games and where they draw their inspiration from.
Can you give our readers a quick introduction of yourself and your work?
The Revills Games is a small indie games company based in Adelaide, South Australia. We are a husband and wife team. Steve is the Programmer and Game Designer. Kylie is also a Game Designer, Quality Assistant, Play Tester and Level Creator. We first started creating casual games in 2008 with our first major release Gunslinger Solitaire, from there we have been creating casual games ever since.
We first started creating casual games in 2008 with our first major release Gunslinger Solitaire, from there we have been creating casual games ever since. We have developed 7 commercial games to date with the last couple Legends of Solitaire The Lost Cards and Legends of Solitaire Curse of the Dragons doing exceptionally well in the casual game market.
Our latest game Chef Solitaire USA is also selling very well on casual game portals such Big Fish Games, GameHouse and iWin. We also have a Greenlight Campaign going for Chef Solitaire USA of which we are working hard on PR and advertising to get the game Greenlit and released on Steam.
What made you focus on the casual genre, specifically solitaire titles?
We were inspired by the original Fairway Solitaire designed by John Cutter. It was a challenge for us to see if we could recreate the magic of Fairway Solitaire.
What does a typical workday entail for The Revills Games?
Steve has a full-time job as a software engineer, so working on our games is an evening and weekend gig. Steve is the developer, programming all our games and also a game designer. Kylie however works on research, sounds, PR and level designing throughout the week.
What are the games that influenced you and how?
What is the biggest challenge while creating solitaire games?
What aspect of creating solitaire games do find to be the most fun?
Steve really enjoys programming. He has been coding since he was 8 years old. Kylie enjoys designing the games and creating the levels. Seeing players happy, who enjoy playing our games gives us a lot of satisfaction and makes the creation of our games enjoyable.
What are the future plans for The Revills Games?
What is the most unusual thing on your desk right now?
As a husband and wife team do you have any advice for other developer couples who want to follow the indie route?
Anything else you would like to add?
We are really hoping to get Chef Solitaire USA Greenlit and selling on Steam. Indie game developers really do need all the help the public can give in getting their game on Steam. It is a big challenge, but we managed to get Legends of Solitaire Curse of the Dragons Greenlit, so fingers crossed for Chef Solitaire USA!
We would also like to give a big thank you to all our fans, your support has been amazing over the years. Hoping everyone will enjoy our future releases too.
Thank you to Gameramble for showing so much support for the Indie Game developers and for this interview opportunity 🙂