Zombie Army 4: Dead War
Gameplay 8
Graphics 9
Sound 8

Zombie Army 4: Dead War refines all the zombie sniping antics of Zombie Army Trilogy while also adding some of the refinements found in Strange Brigade. It’s a very entertaining game with plenty of action, but like its predecessors, it’s best played with a group of friends. Dead War still has a couple of rough spots and can get repetitive, but has plenty of replay value.

Gameplay: Run around in third person while shooting zombies with sniper rifles and other World War 2 era weapons.

Graphics: Detailed and gory, but the color palette can be a little dull at times.

Sound: Decent music and sound effects, but there’s entirely too much blabbering going on for a zombie game

Summary 8.3 Outstanding
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Zombie Army 4: Dead War

Developer: Rebellion | Publisher: Rebellion | Release Date: 2020 | Genre: Third Person / Action / Shooter | Website: Official Website | Purchase: Epic Games Store

The original Zombie Army Trilogy provided players with hours of undead sniping action, so it’s no surprise to see the fourth installment. Although it started as a Sniper Elite spin-off the B-Movie charms of the Zombie Army games made them very entertaining games in their own right. However, in between the release of Zombie Army Trilogy and Zombie Army 4: Dead War, Rebellion also made a game called Strange Brigade. It was a more lighthearted take on the genre but refined a lot of elements found in the Zombie Army games and its influence can be seen all over Dead War.

Dead War is a direct sequel to Zombie Army Trilogy and is set one year after the brave heroes defeated Hitler and his undead army. Unfortunately, the dead are still refusing to stay in their graves and it quickly becomes apparent that more evil is afoot. Two of the heroes from the previous games, Karl and Boris return to do what they do best and this time they are joined by two new characters, Jun and Shola. Of course, Rebellion isn’t shy when it comes to downloadable content, so additional characters can be yours if you splash out on the Deluxe Edition of the game. These characters, who include a French resistance fighter, Paratrooper zombie, and American sea captain can also be bought individually. No matter who you pick, though, your goal is still to shoot lots of zombies, preferably with the aid of friends.

Zombie Army 4: Dead Wars allows for up to four players to team up and this is honestly the best way to play the game. Going in solo is possible and even fun, but it really can’t compare to the dynamic of a group of friends. Whether you are competing to see how gets the most kills or shouting at each other after accidentally causing death or injury due to poor aim, playing in a group elevates the experience. It also means that you usually have someone who can cover your back while you are shooting zombies in the distance or who will wade into the fray and revive you if you get overwhelmed.

Despite the hordes of zombies and abundance of blood and gore, the original games were not exactly scary, and Dead Wars even less so. Yes, the creepy dolls are back and can still provide the occasional jump scare, but it’s hard to take a game with zombie sharks and even zombie tanks very seriously. The older enemies also make a return along with a few new ones like flamethrower wielding zombies and “Screamers” who are blind, but ferocious. The grenade lobbing zombies hiding behind shields also feel like they came straight out of Strange Brigade.

It would have been nice if Dead War included more of the puzzle elements introduced in Strange Brigade, but this is not the case. There’s the occasional locked safe that can be opened by solving a mild puzzle in the same room, but nothing that really stands out. We are however glad that the blood bottles from ZAT are gone and have been replaced by zombie hands that can be found and shot. Not only are they more visible, but each one has a name and is usually doing something goofy like dancing or scuttling about. In addition to the zombie hands, there are also other optional collectibles like comic books scattered about. The upgrade kits are the most useful, though, and worth tracking down to improve your weapons.

Despite being a compilation of three games ZAT felt a little short, although it made up for this with plenty of replay value. Dead War improves on this with nine chapters, most of which have four levels. The levels also feel larger than the original and take players through locations ranging from Milan and Venice to abandoned zoos and creepy forests. The game supports DirectX 12 as well as Vulkan and looks pretty decent. The color palette is a little drab, especially when compared to Strange Brigade, but fits in with the whole zombie theme. There are plenty of options to tweak and a built-in benchmark to ensure that you are not sacrificing too many frames per second for all the eye candy. The blood and gore are also back with a vengeance and those slow-motion x-ray “killcam” moments remain very satisfying.

One of the criticisms we had with the original games was that they can become very repetitive as most levels involve doing the same things. Dead War is still a very linear game, but appears to be a lot more talkative and populated with NPCs. Some players might appreciate this as it fleshes out the setting more, but others will find it annoying. We found it rather hard to concentrate on the conversations happening in the background over the radio as taking on the hordes of zombies demanded more of our attention. The story is also filled with the usual cliches, but this is honestly not the type of game to play if you are looking for great or original dialog. The music is still very synth-heavy and B-Movie-inspired while the sound effects are realistic and have impact.

Along with the slow-motion shots of heads, internal organs, and testicles exploding, combos also make a return in Dead War. Consecutive kills without missing or taking too long between shots build up your combo meter, which also boosts your score. They also have additional benefits, such as the “takedown” attack that can be performed after a ten kill combo. Not only can it be used to instantly kill a close-range enemy, but also rewards you with health. Players can also perform special melee attacks to get a little more breathing room if the zombies get too close, but these are on a cool-down timer. Furthermore, ten kills with a weapon make its special ability available, which ranges from faster reloading, targeting multiple enemies at once for a headshot bonanza, and much more. The inclusion of traps to shoot in the environments also contributes to the arcade-style score-attack feel of the game.

One thing is for sure, with Dead War Rebellion has focused on creating a game with lots of replay value. Playing on the harder difficulties means gravity and wind will affect your shots, which makes for a very different approach to the point and kill shooting of the easy modes. Being able to injure your team members on the harder modes will also make you think twice about just wading into the fray with a flamethrower. It has to be said that the unlockable “Brutal” mode takes things a little too far by completely removing your HUD, which makes it impossible to see your health, ammo count, and even what grenades or mines you are carrying. Another thing that will keep players coming back for more is the persistent character progression. Whether you are playing the campaign levels or the horde mode, which makes a welcome return, the experience, and levels you earn carry over. New character levels unlock new perks, which in conjunction with the weapon upgrade system, allows you to really customize your characters to your liking. Rebellion has also gone to town with the cosmetics and along with new outfits and taunts for your characters, you can also attach small charms to your guns or change their paint styles.

Overall, Zombie Army 4: Dead War offers more of the same that made the original games so much fun to play. It can still get very repetitive, but by sticking to a chapter per evening we always found ourselves looking forward to the next one. Horde mode also offers a great way to jump into the action without having to worry about the story and the inclusion of weekly events ensured that we came back for more every week. It’s still not the most original or innovative third-person shooter on the market, but there’s just something about shooting Nazi zombies in the head that never grows old.

System Requirements

  • OSWindows 10 64-bit / Windows 7 64-bit*
    CPUIntel Core i3-6100 (or AMD equivalent)
    Memory 4 GB RAM
    GPU: Nvidia GT 1030 2GB (or AMD equivalent)
    Storage: 50 GB
    Other: *Windows 7 64-bit version 7601 supported only via the Vulkan launcher option.

Related posts

Memory’s Dogma CODE:01

Memory's Dogma CODE:01

Memory’s Dogma: CODE1 kicks off with a very interesting premise as far as visual novels go and initially seems like it is going to be an epic science fiction yarn. While the story doesn’t exactly live up to expectations, it remains interesting throughout and doesn’t end on a cliffhanger as one would expect from an episodic release. The visuals and audio in the game are surprisingly good for an indie title, so it is definitely worth checking out if you are a fan of the genre. The characters and story didn’t’ exactly blow us away, but does have a lot more depth than all the fan-service oriented slice of life visual novels that are all the rage these days. Gameplay: No branching paths and the story doesn’t quite live up to its initial premise, but overall very decent. Graphics: Polished, detailed and featuring some nice character designs. Sound: The music is varied while the Japanese voice acting is top notch.

Dragon Age: Origins

Dragon Age: Origins

While many claims have been made that this is the spiritual successor to Baldurs Gate, I think Dragon Age has enough to it to stand on its own. Its, got some flaws but overall it is a superb game that should be played by all RPG fans. Gameplay: Bioware always comes through with compelling role playing games and this one is no exception. Graphics: Clearly held back somewhat by the consoles, but still good. Sound: Great voice acting and stirring music.

Spirit of War

Spirit of War

Turn-based strategy titles that are based on the First World War aren’t exactly known for their accessibility, especially when there are hexes involved, but Spirit of War manages to buck this trend. It has a wealth of units, plenty of maps and the skirmishes are quite addictive. Thanks to the lengthy solo campaign as well as the inclusion of hotseat multiplayer the game definitely provides value for money. There are a couple of niggles that prevent it from scoring higher, but overall I really enjoyed this title. Gameplay: A nice selection of different units and gameplay that is very accessible to newcomers. Graphics: Nothing too extravagant, but still has plenty of neat touches. Sound: Unobtrusive music and decent sound effects.

Tiny Barbarian DX

Tiny Barbarian DX

Tiny Barbarian DX does not set out to revolutionize the genre but instead offers a solid and enjoyable platform romp that is steeped in 8-bit nostalgia. The game is a joy to play, especially if you can remember the heyday of the NES platform era. It also packs quite a challenge but remains fun throughout. The best part is this is only the first episode with three more to follow. Gameplay: Platform action with a hefty dose of nostalgia. Graphics: Straight out of the 8-bit era. Sound: A rocking chiptune soundtrack.

The Falconers: Moonlight

The Falconers: Moonlight

Help Cassandra Winter save a small New Zealand town from a monster in this engrossing Visual Novel by Bionic Penguin. Instead of romance or fan-service, this title places the emphasis on action and intrigue. It is a little on the short side, but the unique setting and fascinating lore ensure that there is never a dull moment. Three different endings also provide the game with some replay value, so if you are a fan of the genre then this is definitely one to add to your library. Gameplay: The story will have you hooked from the start and never lets up. Graphics: Great character designs and good use of color. Sound: No voice acting and the music frequently just stops, but the sound effects are excellent.

Quest for Infamy

Quest for Infamy

Quest for Infamy offers an authentic 90s era point & click adventure experience infused with role playing elements. It has a very offbeat sense of humor, interesting cast of characters and tons of locations to explore. The voice acting is a bit uneven and lack of hotspots can make some puzzles harder than they should be, but overall this is a game that all fans of the genre will appreciate and enjoy. Gameplay: Very true to the point & click adventures of the 90s. Graphics: Packed with detail and animations despite the low resolution. Sound: Features a great soundtrack and full voice acting for all characters.

Leave a comment

nine + one =