Blockstorm (GhostShark)

Blockstorm (GhostShark)

Facebook
Like Blockstorm on Facebook

Twitter 
Follow Blockstorm on Twitter

Website
Check out the official
Blockstorm Website

Discussion
Give the developers feedback on the Steam Discussion Page

Purchase
Buy your Early Access copy on the Steam Store page 

First person shooters are a dime a dozen these days and Minecraft has spawned its fair share of imitators. There have even been a few titles that combine the two genres, but Blockstorm is definitely the first time that the combination has been pulled off this well.

Blockstorm is a multi-player first person shooter, which thanks to its voxel based visuals bears more than a passing resemblance to Minecraft. Thankfully, the focus is very much on the actual shooting and isn’t overshadowed by the fact that you can build or destroy blocks. As this is an Early Access title the amount of players online had me worried, but as soon as I was able to jump into a match the game won me over.

Blockstorm features no leveling up, unlockable perks or anything that detracts from the plain old school style first person shooting. Of course, this might all change in the future depending on player feedback, but for now I really enjoyed playing straightforward Team Deathmatches (the game also features Deathmatch and Assault game modes.) Before each match you get to pick your loadout from a selection of primary and secondary weapons as well as explosives, but pick carefully as the combined weight of your equipment will affect your movement speed. You also get a shovel for removing blocks and your own unlimited supply of blocks to build with. These two tools add a lot of fun to matches as you can dig trenches, tunnel through or under defenses and build your own cover if you wish. The blocks you build are the same color as your team color in Assault and Team Deathmatch modes which is a cool touch.

The pace of the game is a bit slower than other first person shooters on the market, but this doesn’t detract much from the experience. I really like the fact that the game has gravity, so if you shoot out the supports from structures they will collapse and you’ll never see blocks just hovering in the air like in Minecraft. There are a few maps to play on with interesting settings like the Middle East, an abandoned city, harbor and even a metro, but if these are not to your liking you can build your own with the easy to use level editor that is included. The game also includes a character editor, which allows you to fully design your own character, instead of just painting on a new face or textures like in other games.

Blockstorm really surprised me by how well it plays even in this Early Access phase and hopefully the player base will expand as the game garners more publicity. There is no single player mode or bots to practice against, so this game really needs to draw in more players to stay alive. Despite still being in Early Access the game is already a ton of fun and every time I planned on playing a quick match I found myself staying for much longer than what I planned. About the only thing that I noticed giving away the Early Access status of the game is the lack of music during matches.

The developers of Blockstorm are quite open to player feedback and clearly care about the future of the game, so there is no reason to fear that they will abandon the project. Hopefully the player base will continue to grow as Blockstorm is definitely one of the most entertaining online shooters that I have played recently and it really deserves some more publicity.

Related posts

Soul Axiom (Wales Interactive)

Soul Axiom (Wales Interactive)

With Master Reboot already under their belt Wales Interactive knows a thing or two about first person science fiction adventures. They also have a penchant for the mysterious as demonstrated by their latest title, Soul Axiom. The game appears to be a spiritual successor to Master Reboot as it also explores the theme of souls uploaded to a massive server where memories are stored for all eternity. This time though the server is called Elysia and you have to figure out the identity of your character and what their story is.

From The Depths (Brilliant Skies Ltd.)

From The Depths (Brilliant Skies Ltd.)

Sitting down to play From the Depths for the first time is quite a daunting experience. I followed the advice of Nick Smart, the developer, and checked out the tutorial video first, but my first few hours with the game mostly consisted of playing tutorial missions and messing about in the vehicle designer. There are a lot of hand holding and step by step instructions for the tutorials, but From the Depths is a very complicated game and it takes time, not to mention patience, before everything start to make sense.

Freaking Meatbags (Wild Factor)

Freaking Meatbags is set in a world where puny humans are even lower on the food chain than lowly cleaning robots. You don't play as a human in the game though, but as the lowly cleaning robot, named Chip by the way, who has to wrangle the meatbags into performing some labor. Chip is given this unpleasant task after getting on the wrong side of his boss and to make matters worse, he is ordered to protect the humans under his command. This is not an easy feat seeing as his job is to gather resources from planets in a solar system that is on the brink of exploding. Then there is also the small matter of roving bands of wild robots that attack at night.

Deathtrap (NeocoreGames)

Deathtrap (NeocoreGames)

The tower defense sections of the Incredible Adventures of Van Helsing series by NeocoreGames might not have been the main focus of the games, but they were certainly a lot of fun. Deathtrap however reverses the formula by making the tower defense the main focus of the game and then layering on all kinds of action RPG goodness to make it even better. The end result is a highly addictive title with plenty of depth that will keep fans of both genres hooked.

Melody's Escape (Icetesy)

Compared to other genres, the rhythm game section of Steam is somewhat bare-bones so Melody's Escape is a welcome addition. As the titular Melody, you have to run, jump, slide and even fly your way through an obstacle course. The course is based on your own music and the rhythm determines the buttons you need to press in order to make it through.

Planet Explorers (Pathea Games)

It is not every day that an Early Access title comes along packing so many features that there is barely enough space to mention, let alone describe, everything in a short preview. Planet Explorers is exactly such a game and to say that we were impressed with what it has to offer would be an understatement.

Leave a comment

seventeen − two =