Blockstorm (GhostShark)

Blockstorm (GhostShark)

Facebook
Like Blockstorm on Facebook

Twitter 
Follow Blockstorm on Twitter

Website
Check out the official
Blockstorm Website

Discussion
Give the developers feedback on the Steam Discussion Page

Purchase
Buy your Early Access copy on the Steam Store page 

First person shooters are a dime a dozen these days and Minecraft has spawned its fair share of imitators. There have even been a few titles that combine the two genres, but Blockstorm is definitely the first time that the combination has been pulled off this well.

Blockstorm is a multi-player first person shooter, which thanks to its voxel based visuals bears more than a passing resemblance to Minecraft. Thankfully, the focus is very much on the actual shooting and isn’t overshadowed by the fact that you can build or destroy blocks. As this is an Early Access title the amount of players online had me worried, but as soon as I was able to jump into a match the game won me over.

Blockstorm features no leveling up, unlockable perks or anything that detracts from the plain old school style first person shooting. Of course, this might all change in the future depending on player feedback, but for now I really enjoyed playing straightforward Team Deathmatches (the game also features Deathmatch and Assault game modes.) Before each match you get to pick your loadout from a selection of primary and secondary weapons as well as explosives, but pick carefully as the combined weight of your equipment will affect your movement speed. You also get a shovel for removing blocks and your own unlimited supply of blocks to build with. These two tools add a lot of fun to matches as you can dig trenches, tunnel through or under defenses and build your own cover if you wish. The blocks you build are the same color as your team color in Assault and Team Deathmatch modes which is a cool touch.

The pace of the game is a bit slower than other first person shooters on the market, but this doesn’t detract much from the experience. I really like the fact that the game has gravity, so if you shoot out the supports from structures they will collapse and you’ll never see blocks just hovering in the air like in Minecraft. There are a few maps to play on with interesting settings like the Middle East, an abandoned city, harbor and even a metro, but if these are not to your liking you can build your own with the easy to use level editor that is included. The game also includes a character editor, which allows you to fully design your own character, instead of just painting on a new face or textures like in other games.

Blockstorm really surprised me by how well it plays even in this Early Access phase and hopefully the player base will expand as the game garners more publicity. There is no single player mode or bots to practice against, so this game really needs to draw in more players to stay alive. Despite still being in Early Access the game is already a ton of fun and every time I planned on playing a quick match I found myself staying for much longer than what I planned. About the only thing that I noticed giving away the Early Access status of the game is the lack of music during matches.

The developers of Blockstorm are quite open to player feedback and clearly care about the future of the game, so there is no reason to fear that they will abandon the project. Hopefully the player base will continue to grow as Blockstorm is definitely one of the most entertaining online shooters that I have played recently and it really deserves some more publicity.

Related posts

Dungeon of the Endless  (Amplitude Studios)

Dungeon of the Endless (Amplitude Studios)

Dungeon of the Endless opens with two random heroes exiting the wreckage of their crashed escape pod and finding themselves deep within an alien dungeon. Each hero has different stats and some favor melee weapons while others wield guns. Your basic goal is to carry the crystal from the escape pod to the exit of the dungeon to complete each level. Unfortunately there are plenty of dark rooms with closed doors standing between your heroes and the exit.

Fancy Skulls (Tequibo)

Fancy Skulls (Tequibo)

Seeing how modern shooter are either heavily scripted or skewed towards multi-player gaming, it is refreshing to find something like Fancy Skulls. This Unity powered first person shooter throws you into a world with procedurally generated levels and surreal enemies plus the threat of permanent death hanging over your character. It makes for a challenging experience, but one that changes each time you play, so you will find yourself coming back for more.

Fight The Dragon (3 Sprockets)

Fight The Dragon (3 Sprockets)

2014 is going to be a big year for role playing games, with plenty of hotly anticipated titles on the horizon. The problem is who has time for all these in-depth role playing games? Sometimes it is nice to just jump in, hack and slash your way through a dungeon, and stuff your backpack with all the loot. Fight The Dragon is a game that promised to deliver that role playing quick fix, without the need to remember why the world is in danger and how you are going to save it.

Wrack (Final Boss Entertainment)

Wrack is an arcade style first person shooter that provides you with plenty of guns, aliens to use them on and then lets you get on with the fun. It is also a game that doesn't believe in weapon carry limits, hiding behind cover or regenerating health. The result is a lean and mean shooter that doesn't get bogged down in scripted sequences or boring quick time events.

Press X to Not Die

Press X to Not Die

Combining quick time events with nothing more than full motion videos sound like a recipe for disaster and yet Press X Not To Die is way more fun than it has any right to be. Designed to be a throwback to the “interactive movie” titles of the early 90s, the game throws you headfirst into what seems to be a zombie apocalypse. The whole town is in chaos, people are viciously attacking each other and the only advice you got from a friend before he is murdered is to “press X not to die.”

Lichdom: Battlemage (Xaviant)

Books and movies always portray mages as powerful and nearly unstoppable, but when it comes to gaming it usually only takes one or two hits from a lowly Kobold before your mage is out of action. Even if they do manage to avoid getting killed in the first few minutes of battle they are rendered useless after only a few powerful spells because their mana is depleted.

Leave a comment

five × two =