Montague’s Mount
Gameplay 5
Graphics 6
Sound 8

Montague’s Mount is a game that left me with mixed feelings. I can appreciate what the developer has attempted here and the game has a wonderful atmosphere but it is definitely not going to appeal to everyone. There are lots of small issues that detract from the overall experience but I still found the game to be engaging and thought provoking.

Gameplay: The slow pace and slightly obscure puzzles makes this a niche title.

Graphics: The art direction fits the theme but make it hard to spot small stuff.

Sound: Excellent voice acting and absolutely brilliant music

Summary 6.3 Above Average
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Summary 0.0 Terrible

Montague’s Mount

Developer: PolyPusher Studios | Publisher: PolyPusher Studios | Release Date: 2013 | Genre: Adventure / Indie | Website: Official Website | Purchase: Steam

Montague’s Mount opens with your character waking up on the rainy shores of a seemingly deserted island. With no recollection of how he got there and no inhabitants in sight to provide any answers he must set out on a journey to discover the secrets of the island. Along the way he will also unravel the mystery of his own past and what exactly his ties are to the island.

Montague’s Mount bills itself as a psychological thriller and the abandoned island setting immediately conjures up images of Dear Esther. While the two games share a first person perspective and love for long walks on the beach, Montague’s Mount attempts to up the ante by mixing puzzles with all the exploration. It is also a much darker experience, both literally and figuratively but sadly not without a few flaws.

Your character is injured from what appears to be a shipwreck so your first task is finding a walking stick. The problem is that even with the walking stick progress is still painfully slow and sure to annoy impatient players. Patience is definitely the key to getting the most out of this game as most of the puzzles involve combing the environments for the objects required to solve puzzles. If you miss something you have to backtrack which due to the slow movement speed isn’t all that fun.

The visuals are good at portraying the dark, gloomy atmosphere of the island with desaturated colors and random thunderstorms that further obscure your vision with rain beating down. The problem is that this also makes it harder to spot some of the objects you need to find for the puzzles. These items are already rather small and tend to blend in with the scattered belongings of the inhabitants that litter the island. Objects that you can pick up are highlighted when you move your mouse cursor over them but spotting them amongst the books, photos, broken records and discarded furniture requires a keen eye. My other issue with the visuals is the pieces of paper with instructions that are found throughout the game. You cannot pick these up or even zoom in so you have to position yourself in such a manner that you can read the small text. These are mostly tutorial hints but it would have been much more convenient if handled in the same fashion as the diary entries you find scattered about. The game has support for the Oculus Rift VR headset although at this stage it is only a demo with the promised update to the full version still coming.

The island isn’t that big but your progress is hampered by a series of gates that can only be opened by solving some puzzles. The puzzles are rather interesting but can be a bit obscure and definitely feel out of place considering the location. Using Morse code and colored spindles to lower a bridge makes for a tricky puzzle but begs the question why and how the inhabitants of the tiny island came up with such elaborate machinations. Thankfully most puzzle components are located not too far from the actual puzzle but like I mentioned if you miss these you will have to do some backtracking.

The highlight of the game for me was the audio with some fantastic piano tunes. In fact, I got so caught up in the music that at times I jumped when my character randomly coughed. There are some good ambient effects as well and the voice acting, provided by Derek Riddell is top notch. His narration gave me goosebumps at times and he manages to deliver his lines with plenty of conviction and emotion. The story deals with mental illness, isolation and depression and Derek manages to hit this point home without making things sound corny or over the top. Montague’s Mount also claims to be the first game to promote the Irish language by displaying the Gaeilge names for all objects you can examine on the island. This is a nice touch and the English translation is displayed as well so you might just learn a few new words.

It took me just over three hours to complete the game and get all but one of the twenty achievements. This isn’t too bad considering the low price but the ending definitely left me wanting to know more.  This is only the first part of the story so I was left with more questions than answers but I am definitely looking forward to finding out what else is in store for the lead character. The game is a bit rough around the edges with my character sometimes getting snagged on the edges of objects. I was also bit by one particularly nasty bug where my entire inventory disappeared and I was forced to revert to an earlier checkpoint. Then there is the checkpoint based save system itself which I am not too fond of but then again the game is short enough that it isn’t that big of an issue.

There is no doubt that Montague’s Mount is not going to appeal to everyone but despite the flaws I was hooked right to the end. The developers have nailed the bleak, desolate atmosphere of the island and with a bit more polish the game can really shine. Just make sure that you have enough patience for the slow pace and puzzles otherwise you will end up being frustrated.

*Review originally published 2013.

System Requirements

  • OS: Windows XP SP3, Windows Vista/7/8
  • Processor: Intel Core i3 (2 * 3200 MHz)
  • Memory: 2 GB RAM
  • Graphics: Radeon HD 2900 XT or GeForce 8800 GTX
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: DirectX 9.0c compatible, 16-bit
  • OS: Mac OS X (10.7 or higher)
  • Processor: Intel Core i3 (2 * 3200 MHz)
  • Memory: 2 GB RAM
  • Graphics: Radeon HD 5750 or GeForce GT 640M
  • Storage: 2 GB available space
  • OS: Ubuntu 12.04
  • Processor: Intel Core i3 (2 * 3200 MHz)
  • Memory: 2 GB RAM
  • Graphics: Radeon HD 2900 XT or GeForce 8800 GTX
  • Storage: 2 GB available space

Related posts

Endless Fables: The Minotaur’s Curse

Endless Fables: The Minotaur's Curse

Play as a descendant of Ariadne and prevent the return of the Minotaur in this hidden object puzzle adventure from Sunward Games. The Greek mythology storyline offers a perfect excuse for visiting some exotic locations and while the game is quite easy, it still offers plenty of entertainment. It shares a lot of similarities with the Secret Order series from the same developer, but overall it still has plenty to offer fans. As long as you don’t expect anything groundbreaking from this title, it will provide you with a couple of hours of relaxing entertainment. Gameplay: A solid, Greek mythology themed hidden object puzzle adventure. Graphics: Varied locations featuring detailed visuals. Sound: Good, but not great.



I didn't quite know what to expect from Continue but I certainly enjoyed the experience. The game might seem a little pretentious, but it handles mature themes in an interesting manner and managed to keep me hooked right to the bitter end. It is not often that a game challenges players to confront their own mortality, but I think Continue has pulled it off admirably. Gameplay: A game that challenges you to think instead of just testing your reflexes. Graphics: Moody and atmospheric in a retro kind of way. Sound: A brilliant soundtrack with good sound effects.

Alan Wake’s American Nightmare

Alan Wake's American Nightmare

American Nightmare offers more action and less atmosphere than the original game, but it is still a compelling addition to the series. With only three locations to explore it lacks the depth of the first game, but the story is still very interesting. It is important to remember that this is not a sequel, but a bite sized addition to the Alan Wake saga. Gameplay: A more action oriented approach than the original game. Graphics: Good but the wide open areas makes it less creepy. Sound: Overall good, but some of the voice acting could have been better.

Resette’s Prescription ~Book of memory, Swaying scale~

Resette's Prescription ~Book of memory, Swaying scale~

Help the short tempered Resette and her feline companion Gaede as they enter the mind of a young boy suffering from a sleeping sickness. This point & click adventure features charming chibbi character designs and beautifull hand drawn watercolor backgrounds along with an interesting storyline. It is quite a short game though, and the puzzles pose little challenge, so it might not appeal to everyone. Gameplay: Short and easy, but certainly very entertaining. Graphics: We love the beautiful and unique visual style. Sound: Unfortunately there is no speech, but the music is very good.



Copoka is a unique sandbox experience where you get to play as a bird that is reveling in its freedom while surrounded by the oppressed citizens of a totalitarian city state. Your only object is to gather bits and pieces for your nest while listening to the conversations around you to advance the story. It is a very serene experience and the sensation of flying is quite relaxing, but after an hour or two you will have seen everything there is as the gameworld is quite small. While it is not a game for players seeking action or a big challenge, Copoka is fun while it lasts and offers something a little different without costing an arm and a leg. Gameplay: Fly around eavesdropping on citizens while collecting shiny objects for your nest. Graphics: The visuals are colorful and stylish, but not that detailed. Sound: Decent audio and pretty good voice acting.

Mystik Belle

Mystik Belle

Mystik Belle features an addictive blend of classic platforming, Metroidvania inspired exploration and a healthy dose of point & click adventure style puzzles. The beautiful pixel art visuals are a definite plus and the charming characters as well as varied locations will keep you hooked. The puzzles and limited inventory might not appeal to players looking for a more traditional Metroidvania style platformer, but Mystik Belle is definitely worth checking out. Gameplay: Tons of areas to explore, lots of clever puzzles and some huge bosses to defeat. Graphics: Beautiful pixel art visuals with large, detailed sprites and memorable backgrounds. Sound: Features a catchy chiptune soundtrack.

Leave a comment

three × one =