Ten Questions With…  Celeritas Games

Ten Questions With… Celeritas Games

Since its release last year Holy Purge by Celeritas Games has been terrifying players with its demonic adversaries. The goal is to play as priests and exorcise demons in various scenarios using holy crosses, silver, and other tools of the trade. With a brand new Bible Camp map just around the corner, we decided it was time to find out more about the game and its creators

Ten Questions With… Jeremy Lee (Strides Interactive Game Studio)

Ten Questions With… Jeremy Lee (Strides Interactive Game Studio)

After completing Starlight: Eye of the Storm, a very enjoyable and accessible bullet-hell shooter by Strides Interactive, we wanted to learn more about the game. Thankfully, the developer for Starlight, Jeremy Lee, was kind enough to answer our questions

Ten Questions With Kiko & Maribel Martínez Cervera (mc2games)

Ten Questions With Kiko & Maribel Martínez Cervera (mc2games)

Indie studio mc2games has continued to impress us with their series of escape room titles, and their latest release, Between Time, is no exception. Thanks to interesting scenarios, clever puzzles, and a good understanding of what makes escape rooms fun, mc2games titles are some of the best in the genre. To find out more about the studio and what goes into making their games, we got in touch with mc2games for some answers

Ten Questions With… Rasmus Stouby (Bolverk Games)

Ten Questions With… Rasmus Stouby (Bolverk Games)

We recently had a blast with the pure platforming action of Glyph by Bolverk Games, which features more than 80 challenging levels. The combination of exploration, puzzle-solving, platforming challenges, and beautiful visuals certainly makes for a memorable experience, and the game scored a well-deserved 8.3/10 in our REVIEW. To learn a little more about this charming game and the studio, we asked one of their marketing managers, Mr. Rasmus Stouby, a few questions

Ten Questions With… Tim & Lynda Cowles (D’Avekki Studios)

Ten Questions With… Tim & Lynda Cowles (D’Avekki Studios)

We’ve been big fans of D’Avekki Studios ever since they drew us into The Infectious Madness of Doctor Dekker. Since then they have continued to bring some class to the FMV game genre with titles like The Shapeshifting Detective, and more recently, Dark Nights With Poe and Munro. We were fortunate enough to catch up with the husband and wife team these hits to find out more!

Ten Questions With… Kim & Judit (Indigo Studios)

Ten Questions With… Kim & Judit (Indigo Studios)

A short while ago we played an intriguing game by Indigo Studios called Seven Doors. The unique environments and interesting puzzles kept us entertained and the game scored a well deserved 8/10 in our review. We also reached out to Kim and Judit from Indigo Studios to answer some of our questions about Seven Doors as well as their other projects

Ten Questions With… JianYi Tsai (CreAct Games)

Ten Questions With… JianYi Tsai (CreAct Games)

A while back we checked out Neverinth, an ambitious roguelike that draws inspiration from the “Soulsborne” series. The game is currently in early access, but it is already obvious that CreAct Games, the indie team working on the game, has big plans. We were eager to find out more about Neverinth and thankfully CreAct Games were gracious enough to provide us with some answers

TEN QUESTIONS WITH… Lucia Czemerinski Foos (BeautiFun Games)

TEN QUESTIONS WITH… Lucia Czemerinski Foos (BeautiFun Games)

We were pleasantly surprised by Professor Lupo and his Horrible Pets, the recent frantic puzzle-adventure by BeautiFun Games. The game impressed us with well-designed puzzles, great creature designs and a wealth of content. To discover a little more about the game, we had a chat with Lucia Czemerinski Foos who was kind enough to answer our questions

Ten Questions With… Anton Pustovoyt (Pixel Night)

Ten Questions With… Anton Pustovoyt (Pixel Night)

We recently played Empathy: Path of Whispers and found an intriguing title with a gameworld begging to be explored instead of simply admired from afar like in similar titles. It also features a storyline that dares to be different and trusts players to piece together the puzzle themselves instead of having everything spelled out. It is hard to believe that such an ambitious title started out as a graduation project, but Anton Pustovoyt from Pixel Night was kind enough to tell us more about the game and what makes it so unique

Ten Questions With… Emil Esov (Mad Head Games)

Ten Questions With… Emil Esov (Mad Head Games)

We recently covered Adam Wolfe, an episodic hidden object puzzle adventure from Mad Head Games. Despite the overcrowded genre, it is a title that manages to set itself apart from the rest of the pack with a strong story and some great point & click adventure elements. To find out more about the creation of the game we reached out to Mad Head Games and got some great answers from senior producer Emil Esov