Ten Questions With… Paul Barnes (Kinelco) & Christian Holland (Lone Elk Creative)

Ten Questions With… Paul Barnes (Kinelco) & Christian Holland (Lone Elk Creative)

Facebook
Like Vertiginous Golf on Facebook

Twitter 
Follow Vertiginous Golf on Twitter

Website
Check out the official
Vertiginous Golf Website

Discussion
Give the developers feedback on the Steam Discussion Page or Vertiginous Golf Discussion Page 

Purchase
Buy your Early Access copy on the Steam Store page 

Vertiginous Golf is an Early Access title that caught our attention with its unique setting and storyline. The game is in development by Kinelco along with sister company, Lone Elk Creative and is already shaping up to be something special.  Paul Barnes from Kinelco and Christian Holland were kind enough to answer some of our questions about the game.

Can you give our readers a quick introduction of yourself and the studio?

Paul: My name is Paul Barnes, I run Kinelco, and I work in partnership with Christian at Lone Elk Creative to develop games for the web, mobile and PC.

Christian: My names Christian Holland, I run Lone Elk Creative and work together with Paul at Kinelco to make games.

What made you decide to create Vertiginous Golf?

Paul: We developed the first two Vertigolf games over 10 years ago and always loved the games and wanted to create a follow up. Using the Unity game engine we now could really do the game justice so felt this was the right time to develop the game.

Christian: We found ourselves in that great position of coming up with a project of our own so we decided to reboot an old creation of ours “Vertigolf” and bring it up to date.

What are the games that influenced you and how?

Paul: I have to confess that I’m not a massive gamer so couldn’t reel off a list of influential games. As I’m a coder I tend to be more interested in the gameplay mechanics of games, so just end up studying how they physics works or how they’ve implemented the cameras. I did love Dear Esther though.

Christian: I think every single game I play whether I like it or not influences me. It’s hard to nail down exactly which games influenced Vertiginous Golf to be honest, but I’m sure lots do.

What features of Vertiginous Golf are you the most proud of?

Paul: I like the after-touch “influenza bug”. It was a late addition to the gameplay, and though it’s very simple feature, it adds a great new dimension to gameplay and strategy for completing a course.

Christian: For me I think I’m most fond of the hummingbird that keeps you company and helps you navigate.

What is the biggest challenge creating Vertiginous Golf?

Paul: It’s been a challenge to get it to where it is now, but I think the biggest challenges are ahead.

Christian: It’s not so much the creation as the process of getting the game out there in front of people that has been the biggest challenge, which has been made so much easier since Surprise Attack came on board.

What aspect of creating the game was the most fun?

Paul: The past couple of weeks have been fun playing with the Oculus Rift and being completely immersed inside the game.

Christian: By far it’s the creation of the levels and play testing them.

How is your experience with Steam Early Access?

Paul: It’s been great that the game has been so well received so far. The growing community is helping to shape the game and providing invaluable feedback to fix bugs and coming up with new ideas.

Christian: So far reactions have been great so we’re really happy with that. We seem to have a good core community developing around the game and since that’s not something that’s really in your control its good to know initial reactions have been positive and constructive.

What are the future plans for Vertiginous Golf?

Paul: It’s going to be community driven so it’s up to everyone who plays the game.

Christian: The future of Vertiginous Golf lies in the hands of our players, our plans are to take the game as far as we can but we can’t do that alone.

What is the most unusual thing on your desk right now?

Paul: A warthog coaster.

Christian: Ha ha, errm.. I think it’d have to be my small dashboard Buddha wearing a Canucks helmet.

Anything else you would like to add?

Paul: Just a thanks for everyone’s interest and enthusiasm for the game so far.

Christian: Thank you for your interest in our little game, I can’t wait to see where Vertiginous Golf goes with the added input from our players.

A big thank you to Paul and Christian for taking the time to answer our questions about Vertiginous Golf. The game is available right now on Steam Early access so grab yourself a copy and get involved. If you are not yet convinced about the merits of a Steampunk golf game, check out our Early Access Preview HERE for more information or visit the official website.

Related posts

Ten Questions With… Vedran Klanac (ZeroBit Games)

Ten Questions With... Vedran Klanac (ZeroBit Games)

We recently had a look at the upcoming retro style arcade blaster, Zotrix from ZeroBit Games. The game offers a mixture of old school arcade action with the promise of more modern elements such as resources and upgrades. To find out more about this unique title we had a chat with the CEO of Ocean Media LLC, Vedran Klanac.

Ten Questions With… Taosym (Lupiesoft)

Ten Questions With... Taosym (Lupiesoft)

The debut Steam release by Lupiesoft, The Reject Demon: Toko Chapter 0 — Prelude, surprised us with its unique visual style, fascinating characters and interesting story. To find out more about the visual novel and the studio behind it, we reached out to Lupiesoft for some answers.

Ten Questions With… Roel Ezendam (RageSquid)

Ten Questions With... Roel Ezendam (RageSquid)

If navigating tricky obstacle courses at high speed while controlling an overweight action figurine sounds like fun you definitely won't want to miss out on Action Henk. The game was released a while back on Steam Early Access and impressed us with what it has to offer. RageSquid, the team behind the game has just released the first update, and we were fortunate enough to catch up with company co-founder, Roel Ezendam to find out more.

Ten Questions With… Steve Alexander & Shawn Mills (Infamous Quests)

Ten Questions With... Steve Alexander & Shawn Mills (Infamous Quests)

A while back we reviewed Quest for Infamy, a point & click adventure that not only pays homage to genre classics from the 90s, but is also a great game in its own right. The game features some superb characters and buckets of humor that make it a blast to play. To solve the riddle of how this game was created we combined a computer, the Internet and an email which triggered this response from the developers!

Ten Questions With… Philip Willey (Dirigo Games)

Ten Questions With... Philip Willey (Dirigo Games)

It is not every day that we get to experience Greek-themed first person adventures, so Depths of Fear :: Knossos impressed us despite some rough edges. The unique atmosphere and interesting blend of stealth and action certainly provides a very memorable experience. Surprisingly enough it is the work of just one person, so we had to get in touch and find out more.

Ten Questions With… The Team (Extend Studio)

Ten Questions With... The Team (Extend Studio)

So Many Me is one of the most adorable, not to mention challenging puzzle/platform titles we played this year. It features a cast of cute characters and a vibrant gameworld, but isn't afraid to provide you with a rigorous mental workout. We had a chat with the team from Extend Studio to find out more about this unique game.

1 Comment

  1. GAMERamble September 20, 2014
    Reply

    Comments (Reposted for preservation)

    MoonglowS
    Buddha wearing a Canucks helmet? Man I would love to see that, Google Image search is turning up nothing!
    Reply

    MonkeyDooh9304/17/2014 4:23am
    Nice interview. This is also a nice remnider that not everyone involved with gaming are hardcore gamers themselves. Programming is very labour intensive and there isn’t always time to sit around playing games all day. I’ve always wondered if programmers actually do enjoy the games that they play or if they are constantly jolted out of the experience by notcing everything that they would have done differently if they were the person doing the coding.
    Reply

    Jumpingjude04/17/2014 11:35pm
    Yikes I still remember Vertigolf!

Leave a comment

4 − 4 =