Ten Questions With… Dominique Lemire-Nault (Juicy Beast)
To say that Knigthmare Tower is an addictive title would be an understatement and we still find ourselves having another go every now and then despite completing it multiple times. To find out more about the four man team responsible for our lack or productivity we caught up with Dominique Lemire-Nault. Check out what the guys had to say below.
Can you give our readers a quick introduction of yourself and the studio?
How did the idea for Knightmare Tower come about?
What are the games that influenced you and how?
What features of Knightmare Tower are you the most proud of?
What was the biggest challenge while creating Knightmare Tower?
What aspect of creating the game was the most fun?
Slaying monsters in mid-air for way too much time even though the game was just in the stage of being a prototype? But seriously, creating all the monsters, power-ups, equipments, princesses and their rewards, and, of course, the lava! Everything we added to the game was really enjoyable!
The best part about creating a game though is probably when some unexpected bugs come up and give us a good laugh! You can see some of them in this video:
Knightmare Tower is your first Steam release. How did you find the experience?
What are the future plans for Knightmare Tower/Juicy Beast?
What is the most unusual thing on your desk right now?
Or JP’s mouse pad?
Or all of Dom’s food?
Or a magic 8 ball on top of a USB fridge next to a mug full of pen and toothpaste on Alex’s desk?