Ten Questions With… Luca Eberhart (GhostShark Games)

Ten Questions With… Luca Eberhart (GhostShark Games)

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Like Blockstorm on Facebook

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Follow Blockstorm on Twitter

Website
Check out the official
Blockstorm Website

Discussion
Give the developers feedback on the Steam Discussion Page

Purchase
Buy your Early Access copy on the Steam Store page 

We checked out the rather fun voxel based online first person shooter, Blockstorm, a while back and it won us over with its addictive gameplay. The focus on easy character customization and level design also allows players to really personalize their experience. The game is still in Early Access and the developers are hard at work on the next update, but community manager Luca Eberhart was kind enough to quickly answer some of our questions.

Can you give our readers a quick introduction of yourself and the studio?

Since December 2011 Indiegala is a place where you can buy Indie (and not only) game bundles. Ghostshark Games is a very talented Indie development studio based in Rome, Italy.

What made you decide to create Blockstorm?

We were convinced that combining voxel technology with the dynamics of a fast shooter and user generated content would be a world of fun. There is a lot of potential in being able to modify the structure of a map by destroying or creating blocks while playing.

What are the games that influenced you and how?

Minecraft, Ace Of Spades, Guncraft, Quake 3. We have been playing games from an early age, and there are probably other small unconscious influences.

What features of Blockstorm are you the most proud of?

The editors and the gameplay.

What is the biggest challenge creating Blockstorm?

Finding the right balance with the weapons as each player has their own opinion about it.

What aspect of creating the game was the most fun?

Seeing how the players come up with imaginative ways to make a frag. Some of the characters and maps are really strange and original!

How is your experience with Steam Early Access?

The players are constantly increasing and the community is giving us a lot of feedback.  It is definitely a positive experience.

What are the future plans for Blockstorm/GhostShark?

Make the best game possible for the end of the Early Access period.

What is the most unusual thing on your desk right now?

A Coke 🙂

Anything else you would like to add?

Thanks to you and GAMERamble for the attention. 

Thanks to Luca for taking the time to answer our questions and best of luck to the team. You can check out what are thoughts are about the Early Access version of the game HERE and grab yourself a copy from the Steam Store orBlockstorm Shop.

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