Ten Questions With… Luca Eberhart (GhostShark Games)

Ten Questions With… Luca Eberhart (GhostShark Games)

Facebook
Like Blockstorm on Facebook

Twitter 
Follow Blockstorm on Twitter

Website
Check out the official
Blockstorm Website

Discussion
Give the developers feedback on the Steam Discussion Page

Purchase
Buy your Early Access copy on the Steam Store page 

We checked out the rather fun voxel based online first person shooter, Blockstorm, a while back and it won us over with its addictive gameplay. The focus on easy character customization and level design also allows players to really personalize their experience. The game is still in Early Access and the developers are hard at work on the next update, but community manager Luca Eberhart was kind enough to quickly answer some of our questions.

Can you give our readers a quick introduction of yourself and the studio?

Since December 2011 Indiegala is a place where you can buy Indie (and not only) game bundles. Ghostshark Games is a very talented Indie development studio based in Rome, Italy.

What made you decide to create Blockstorm?

We were convinced that combining voxel technology with the dynamics of a fast shooter and user generated content would be a world of fun. There is a lot of potential in being able to modify the structure of a map by destroying or creating blocks while playing.

What are the games that influenced you and how?

Minecraft, Ace Of Spades, Guncraft, Quake 3. We have been playing games from an early age, and there are probably other small unconscious influences.

What features of Blockstorm are you the most proud of?

The editors and the gameplay.

What is the biggest challenge creating Blockstorm?

Finding the right balance with the weapons as each player has their own opinion about it.

What aspect of creating the game was the most fun?

Seeing how the players come up with imaginative ways to make a frag. Some of the characters and maps are really strange and original!

How is your experience with Steam Early Access?

The players are constantly increasing and the community is giving us a lot of feedback.  It is definitely a positive experience.

What are the future plans for Blockstorm/GhostShark?

Make the best game possible for the end of the Early Access period.

What is the most unusual thing on your desk right now?

A Coke 🙂

Anything else you would like to add?

Thanks to you and GAMERamble for the attention. 

Thanks to Luca for taking the time to answer our questions and best of luck to the team. You can check out what are thoughts are about the Early Access version of the game HERE and grab yourself a copy from the Steam Store orBlockstorm Shop.

Related posts

Ten Questions With… Ken & KJ (PD Design Studio)

Ten Questions With... Ken & KJ (PD Design Studio)

We recently checked out the 2D brawler, Dusty Revenge: Co-op Edition by the talented folks from PD Design Studio. We were impressed by the cartoon style visuals, and satisfying combat that the game delivered. We contacted the studio founders, Ken and KJ, to tell us more about the game, and the inspiration behind it.

Ten Questions With… Fabian Rastorfer & Ben Miller (Fabraz)

Ten Questions With... Fabian Rastorfer & Ben Miller (Fabraz)

Planet Diver, a very fast paced action title from Fabraz recently hit Steam and impressed us with its addictive gameplay. After the adrenaline rush from diving through planets wore off a bit we got in touch with the creators to find out more about the game and studio behind it.

Ten Questions With… Vedran Klanac (ZeroBit Games)

Ten Questions With... Vedran Klanac (ZeroBit Games)

We recently had a look at the upcoming retro style arcade blaster, Zotrix from ZeroBit Games. The game offers a mixture of old school arcade action with the promise of more modern elements such as resources and upgrades. To find out more about this unique title we had a chat with the CEO of Ocean Media LLC, Vedran Klanac.

Ten Questions With… Mike Traficante (Schell Games)

Ten Questions With... Mike Traficante (Schell Games)

The retro shooter, Enemy Mind, kept us hooked with its blend of old school action and innovative enemy controlling mechanics. We were fortunate enough to catch up with Mike Traficante from Schell Games in order to find out more about Enemy Mind and what inspired such a unique concept.

Ten Questions With… Steve & Kylie (The Revills Games)

Ten Questions With... Steve & Kylie (The Revills Games)

After playing the very addictive Legends of Solitaire Curse of the Dragons and Chef Solitaire USA we had to find out more about the small team behind these titles. Thankfully, Steve and Kylie from The Revills Games were courteous enough to share some insights about their games and where they draw their inspiration from.

Ten Questions With… Taosym (Lupiesoft)

Ten Questions With... Taosym (Lupiesoft)

The debut Steam release by Lupiesoft, The Reject Demon: Toko Chapter 0 — Prelude, surprised us with its unique visual style, fascinating characters and interesting story. To find out more about the visual novel and the studio behind it, we reached out to Lupiesoft for some answers.

Leave a comment

17 + eight =