Ten Questions With… Roel Ezendam (RageSquid)

Ten Questions With… Roel Ezendam (RageSquid)

Facebook
Like RageSquid on Facebook

Twitter 
Follow RageSquid on Twitter

Website
Check out the official
Action Henk Website

Discussion
Give the developers feedback on the Steam Discussion Page

Purchase
Buy your Early Access copy on the Steam Store page 

If navigating tricky obstacle courses at high speed while controlling an overweight action figurine sounds like fun you definitely won’t want to miss out on Action Henk. The game was released a while back on Steam Early Access and impressed us with what it has to offer. RageSquid, the team behind the game has just released the first update, and we were fortunate enough to catch up with company co-founder, Roel Ezendam to find out more.

Can you give our readers a quick introduction of yourself and the studio?

Hi there! I’m Roel Ezendam, one of the founders and also game coder at RageSquid. We are a small game studio from the Netherlands. We’re a group of friends that know each other from a game development education. Currently we are working on our debut title Action Henk, a game about an action figure in a mid-life crisis.

How did the idea for Action Henk come about?

When we designed Action Henk, we really wanted to create a game that we would love to make and play. Our art lead Gabrian likes to create colorful art as well as art that you can measure, so toys was a great combination of colorful yet realistic. I wanted to have a go at creating a physics-based platformer, so that’s kind of how it all came together.

What are the games that influenced you and how?

The first games that come to mind would be Trials and Trackmania. These games are so easy to grasp, yet so insanely difficult to master. We really wanted to create an experience similar to these games. Joe Danger is also an inspiration, but more from an art-style point of view.

What features of Action Henk are you the most proud of?

I think the high quality 3D environments and the highly polished gameplay are the things I’m most proud of myself.

What is the biggest challenge creating Action Henk?

The biggest challenge for us didn’t necessarily have anything to do with creating the game itself. Just trying to manage a team of people that are scattered all over the place, and having to take care of every single thing, on both a development as well as a business & marketing side. That was the biggest challenge for us.

What aspect of creating the game was the most fun?

For me personally, building the physics of the game. I just love creating a system of variables and trying to tweak them in a way that the player really has to think about how to approach the levels.

How is your experience with Steam Early Access?

We’ve only been live for about a week now, but so far so good! We’re getting a lot of positive words, which is great. But on the other hand we’re also getting a lot of great feedback and bug reports, this will speed up the development so much.

What are the future plans for Action Henk/RageSquid?

For now we’re completely focused on Action Henk’s Early Access. We mainly want to add more levels, characters, skins and other content. But we are also looking into possibilities of adding for example a level editor or local multiplayer. These things take a lot of time to do properly, so for now we will also focus on content to at least have a steady update schedule. We’re not sure what we want to do after Action Henk is done, I guess that depends a lot on how much of a success the game will be. We also don’t want to lose our minds to much on a new idea, because we’re not done with the current one yet.

What is the most unusual thing on your desk right now?

Haha, there are a lot of unusual things on my desk. I mean, look at our office:

I guess the most unusual thing would be the electric race track that goes around my PC and monitor, including a loop!

Anything else you would like to add?

We would love everyone to have a look at Action Henk! It’s on Steam Early Access and we’re going to be adding a lot of cool new stuff in the upcoming months. So if you’re into speed-running or physics based games this could be a nice game for you 🙂

A big thank you to Roel for answering our questions and best of luck to the team. Anyone that has not yet experienced the joys of Action Henk should check out our Early Access preview HERE and then head over to the Steam Store to buy a copy.

Related posts

Ten Questions With… The Team (Extend Studio)

Ten Questions With... The Team (Extend Studio)

So Many Me is one of the most adorable, not to mention challenging puzzle/platform titles we played this year. It features a cast of cute characters and a vibrant gameworld, but isn't afraid to provide you with a rigorous mental workout. We had a chat with the team from Extend Studio to find out more about this unique game.

Ten Questions With… Sim Yih Chun (Nerdook Productions)

Ten Questions With... Sim Yih Chun (Nerdook Productions)

A while back we took a look at Vertical Drop Heroes HD, a full blown remake of the original Flash title. The game not only retained all the addictive elements of the original release, but added tons of new features and plenty of polished. What makes it even more impressive is that it is the work of just one person, Sim Yih Chun. Fortunately for us Sim was able to spare some time to answer our questions.

Ten Questions With… Ben Tester (Wales Interactive)

Ten Questions With... Ben Tester (Wales Interactive)

One of the most promising titles that we checked out recently on Steam Early access is Soul Axiom from Wales Interactive. The developers already impressed us with their earlier title, Master Reboot, but with Soul Axiom they look set to raise the bar even further. To find out a little bit more about this intriguing title we got in touch with Ben Tester.

Ten Questions With… Emil Esov (Mad Head Games)

Ten Questions With... Emil Esov (Mad Head Games)

We recently covered Adam Wolfe, an episodic hidden object puzzle adventure from Mad Head Games. Despite the overcrowded genre, it is a title that manages to set itself apart from the rest of the pack with a strong story and some great point & click adventure elements. To find out more about the creation of the game we reached out to Mad Head Games and got some great answers from senior producer Emil Esov.

Ten Questions With… Maxim Ryadchik (Specialbit Studio)

Ten Questions With... Maxim Ryadchik (Specialbit Studio)

When we checked out The Last Dream: Developer’s Edition we were expecting a typical hidden object game. Instead, we discovered a game that features a nice blend of classic point & click adventuring along with mini-games and fragmented object scenes. Even the story was a pleasant surprise as it focused more on love than supernatural monsters. To find out more about the team behind the game we were lucky enough to catch up with one of the founders of Specialbit Studio.

Ten Questions With… Luca Eberhart (GhostShark Games)

Ten Questions With... Luca Eberhart (GhostShark Games)

We checked out the rather fun voxel based online first person shooter, Blockstorm, a while back and it won us over with its addictive gameplay. The focus on easy character customization and level design also allows players to really personalize their experience. The game is still in Early Access and the developers are hard at work on the next update, but community manager Luca Eberhart was kind enough to quickly answer some of our questions.

Leave a comment

eleven − 2 =