Ten Questions With… Sim Yih Chun (Nerdook Productions)

Ten Questions With… Sim Yih Chun (Nerdook Productions)

Facebook
Like Nerdook Productions on Facebook

Twitter 
Follow Nerdook Productions on Twitter

Website
Check out the official
Nerdook Productions Website

Discussion
Give the developers feedback on the Steam Discussion Page

Purchase
Buy your copy of Vertical Drop Heroes HD on the Steam
Store page 

A while back we took a look at Vertical Drop Heroes HD, a full blown remake of the original Flash title. The game not only retained all the addictive elements of the original release, but added tons of new features and plenty of polished. What makes it even more impressive is that it is the work of just one person, Sim Yih Chun. Fortunately for us Sim was able to spare some time to answer our questions.

Can you give our readers a quick introduction of yourself and the studio?

Hello! My name is Sim, better known as Nerdook, and I am a one-man team based in Malaysia. I spent the last few years making Flash games sponsored by Kongregate, and am now moving on to bigger Steam games!

How did the idea for Vertical Drop Heroes HD come about?

Vertical Drop Heroes HD is a remake of my very first sponsored game,  “Vertical Drop Heroes”… a procedural platformer about heroes dropping vertically, unsurprisingly. In the years since I’ve made that game, I’ve had a lot more experience making games and decided to try my hand at applying those ideas to an earlier game idea: remaking it into a bigger and better version. 

What are the games that influenced you and how?

The two major influences would be Spelunky and Rogue Legacy, both being very prominent procedurally generated platformers. I’ve always loved procedural generation, and both these games are excellent examples of procedural generation done right.

What features of Vertical Drop Heroes HD are you the most proud of?

I’m most happy about the random traits of each hero, and the Fallout Pipboy style images I made for each. Fallout remains one of my favorite series of all time, and being able to include a homage to that is something that I’m more than happy to be able to do!

What was the biggest challenge while creating Vertical Drop Heroes HD?

The biggest challenge is building the TCP networking. Vertical Drop Heroes HD is the first time I’ve decided to make a real-time, cooperative multiplayer platformer, and the technical challenges for that are significant! In hindsight, I probably should have axed that feature and saved myself the trouble, but the sheer fun of causing mayhem in a procedural world with a friend makes it all worth the effort!

What aspect of creating the game was the most fun?

I had the most fun with designing the look and skills of the various enemies in the game. Each enemy has to be able to challenge the player in a different way, and look different enough for players to differentiate them at a glance. Because the levels are all procedurally generated AND destructible, the enemies also have to be able to adapt to changing elements in the level. This led to funny emergent situations where you can use water to wash enemies into a pit of spikes!

Do you have any advice for other developers that want to go the Indie route?

My advice would be to always enjoy what you are doing! There are many difficult moments in game development, when you’re running out of time and money, when every bug seems critical and unsolvable, but as long as you have passion for the project, you WILL find a way to get through. At the end of the day, when you finally finish the game and read that first positive review of a player who genuinely enjoyed your game, there is no better feeling in the world!

What are the future plans for Vertical Drop Heroes/Nerdook?

I am still updating the game based on feedback received, and I am working with Digerati Distributions on future ports to other platforms including Xbox One, PS4 and Playstation Vita. Nick from Digerati has been working closely with me on the marketing and distribution side of things, and this game could never have been a success without his tireless efforts!

What is the most unusual thing on your desk right now?

Right now on my desk, the strangest object would be a Spawn action figure that’s missing one leg… a victim of my 18 month old daughter’s exercise in pulling anything she can get her hands on! Being able to work from home means I am also taking care of her most of the time, and THAT comes with its own challenges… 😛 

Anything else you would like to add?

Buy Vertical Drop Heroes HD and support a struggling independent developer!! Also, I really hope everyone who buys the game will have fun and enjoy themselves, and they can always share their feedback directly with me via the Steam or GOG Forums.

Our thanks to Sim for putting up with our questions and for delivering such an addictive gaming experience. If you are not yet familiar with Vertical Drop Heroes HD you can check out our review HERE and then head over to Steam or GOG to buy a copy. You can also check out the original Flash game over at Kongregate to see where it all began.

Related posts

Ten Questions With… Luca Eberhart (GhostShark Games)

Ten Questions With... Luca Eberhart (GhostShark Games)

We checked out the rather fun voxel based online first person shooter, Blockstorm, a while back and it won us over with its addictive gameplay. The focus on easy character customization and level design also allows players to really personalize their experience. The game is still in Early Access and the developers are hard at work on the next update, but community manager Luca Eberhart was kind enough to quickly answer some of our questions.

Ten Questions With… Nikola Kostic (KBros Games)

Ten Questions With... Nikola Kostic (KBros Games)

We recently checked out the dark and moody puzzle-platformer, Albert and Otto: The Adventure Begins, from indie developer KBros. In it players have to traverse a unique and foreboding gameworld while relying on the aid of a magical bunny to survive the many pitfalls. To find out more about the game we badgered its creator Nikola Kostic who graciously answered our questions.

Ten Questions With… Marco Mantoan (Picaresque Studio)

Ten Questions With... Marco Mantoan (Picaresque Studio)

We were very impressed by the gameplay trailer that Picaresque Studio unveiled for their upcoming title, Nantucket, and clearly we were not the only ones. The game managed to get Greenlit in record time, which means the Steam community is just as eager to get their hands on this Herman Melville influenced title. To find out more about the game we got in touch with Marco Mantoan.

Ten Questions With… Dan Stakins (Epic Dragon)

Ten Questions With… Dan Stakins (Epic Dragon)

Creating a MMORPG that is playable on just about any device with a browser and an internet connection is quite a time consuming task, especially by a team of only two people! However, Dan from Epic Dragon graciously took some time to answer our questions about the MMORPG in question, FlameFrost.

Ten Questions With… Jake & Zach (Hypercane Studios)

Ten Questions With... Jake & Zach (Hypercane Studios)

Rage Runner recently made the jump to PC and had us hooked with its challenging, but addictive gameplay. The game epitomizes the "just one more try" gameplay and is one of those titles that will keep you coming back for more no matter how punishing it gets. We caught up with Jake and Zach, the two brothers responsible for Rage Runner to tell us more about their game.

Ten Questions With… Danny Garfield (Puuba)

Ten Questions With... Danny Garfield (Puuba)

A while back we took a look at an early demo of Concursion and were blown away by the peculiar mixture of genres that were mashed together. We had a chat with Danny Garfield, lead developer of the game to find out more about what this interesting title has to offer.

Leave a comment

4 × 4 =