The Culling Of The Cows
Gameplay 8
Graphics 8
Sound 8

The Culling of the Cows is an action packed arcade experience with a nice visual style. Blasting the enemies requires a quick trigger finger, but the inclusion of assists and upgrades ads a strategic element to the gameplay as well. If you can appreciate a good shooter with a rather dark sense of humor you will find a lot to like about The Culling of The Cows.

Gameplay: A challenging arcade shooter that requires some strategic thinking as well.

Graphics: Nice hand-drawn visual style with plenty of detail.

Sound: The music and sound effects match the gameplay perfectly.

Summary 8.0 Great
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

The Culling Of The Cows

Developer: Decaying Logic | Publisher: KISS ltd | Release Date: 2014 | Genre: Action / Casual / Indie / Strategy | Website: Official Website | Format: Digital Download

The protagonist of The Culling of the Cows is Sammy, a farmer with a 12 gauge shotgun and permission from God to use it on the zombie horde that is approaching his home. Initially Sammy only has to face the undead in the form of bovine brain munchers, but humans and even birds are not far behind them.

Your goal in The Culling of the Cows is simply to defend your farm and yourself from the hordes of undead bearing down on you. Sammy merely has a shotgun to defend himself with, but fortunately it can be upgraded and he can call upon a few assists as well to help out in a pinch. The game is set across 40 levels and while things start off rather sedately you will soon find yourself scrambling to survive as the challenge ramps up.

While the game has full controller support I found it to be much easier to control with a keyboard and mouse combination simply because there are so many keys. Apart from moving Sammy and shooting you also have to press a button to reload, activate a supply drop, purchase upgrades or new bullets and call in assists. These must all be done while beating back the enemies or in the short amount of time you have between waves so you really can’t dawdle or afford to press the wrong button. It only takes one hit for Sammy to buy the farm in a spectacularly gruesome fashion and you also cannot let too many enemies get past you and into the barn or it is game over. Initially the number of enemies that are allowed to slip past you before failing is quite high, but eventually you won’t be allowed to let even one give you the slip. This is no easy task considering the sheer amount of enemies bearing down on you and the tactics that they employ to make your life miserable.

The game has a decent selection of foes and like I mentioned they each have a certain movement style that you have to learn to counter. Normal undead cows will just shamble at you in a straight line, but others will charge at full speed, zigzag across the screen drunkenly or even come packed with dynamite so you can’t shoot them when they are too close. Sammy is an old guy so his movement speed isn’t the fastest which makes things challenging without even mentioning the suicidal birds that dive-bomb you from the sky in later levels.

By himself, Sammy would never have stood a chance, but luckily he has a few tricks up his sleeve. Activating a supply drop causes a random crate to fall from the sky, which may contain power-ups such as invincibility, speed boosts, unlimited ammo or bullet time. These only last a short amount of time, but can make a big difference. It takes a while before you can activate another supply drop though, so you can’t abuse this feature to win. Supply drops can also contain money, which is added to the amount you start each level with and the cash is useful for purchasing essential upgrades. You have to reload your shotgun manually, so upgrades such as more bullet slots and faster reloading times make a big difference. Different ammo types are also available for sale with my favorite being the buckshot that allows you to hit more than one target with each shot. Finally, there are the assists, which include crazy stuff like attack helicopters, nukes, napalm, giant saw blades, bombs, flaming meteorites and machine guns to really cause some damage. Like the supply drops these have to recharge before you can use them again and not all of them are available on each level.

To provide some variety the 40 levels are split up into three different types. In wave based levels enemies attack in groups and give you a few seconds between waves to catch your breath. Then there are levels which consist of one giant wave of enemies that come at you nonstop. Finally, there are onslaught levels where Sammy wisely takes up a sniper position and has to eradicate all zombies before they can get into his barn. While Sammy is safe from harm on onslaught levels and have unlimited ammo you must still shoot non-stop unless you want to lose because of enemies charging into the barn.

The Culling of the Cows uses a unique hand drawn art style for the visuals which makes all the bloody carnage look even more twisted. It is a single screen game, but the background visuals does change between levels. The designs of the enemies are brilliant and the bloody corpses of all the fallen foes remain on the ground until the level is over which is quite a sight. The audio is also rather fitting with some nice tunes and the schizophrenic ramblings of Sammy. The sound that you will hear the most is the mooing of the cows though, which has a high probability of annoying anyone around you that is not playing the game.

In total it took me about four hours to clear all the levels in the game although some of them were optional. The game features Steam trading cards, but unfortunately no achievements which could have given it a longevity boost (the game has since been updated with achievements). The developers have promised free DLC updates in the future, which is great and will definitely add more value to the game if done correctly (Update: Level badges were added to the game and are attained by completing various challenges). While The Culling of the Cows uses a rather simple concept, it does so with a lot of style and buckets of gore. The challenging gameplay is rather addictive, especially if you are a fan of fast paced arcade-like experiences.

*Review originally published in May 2014.

System Requirements

  • OS: Windows 7, Vista
  • Processor: Core 2 Duo
  • Memory: 1 GB RAM
  • Graphics: DirectX 9.0 Compatible
  • Hard Drive: 100 MB available space
  • Sound Card: Generic Sound Device
  • OS: Windows 7, Vista
  • Processor: Quad core
  • Memory: 2 GB RAM
  • Graphics: DirectX 9.0 Compatible
  • Hard Drive: 100 MB available space
  • Sound Card: Generic Sound Device

Related posts

Tales of Aravorn: Seasons Of The Wolf

Tales of Aravorn: Seasons Of The Wolf

Seasons of the Wolf strays even further from the visual novel path than Loren the Amazon Princess did and feels like a full-fledged role playing game. It still has great characters and an engrossing story, but you’ll be spending more time doing quests and less time romancing party members. Cranking up the difficulty setting also provides a much bigger challenge this time round. Since this game is not a sequel to Loren and only set in the same fantasy world you don’t need any prior knowledge to jump in and enjoy it. Don’t take our word for it though, check out the demo for yourself. Gameplay: The game is more of a role playing title than a visual novel, but remains very engrossing. Graphics: Beautiful artwork, varied locations and great character designs. Sound: No speech, but some good music.

Super Comboman

Super Comboman

Super Comboman contains some great ideas, but is let down by less than stellar gameplay. Games such as Guacamelee! and Aces Wild have already demonstrated how great titles in the platform brawling genre can be, but Super Comboman doesn't quite live up to expectations. The controls are the biggest source of frustration and the steep difficulty curve also feels more like a punishment than a challenge. Gameplay: Lots of potential, but let down by frustrating controls and a steep difficulty curve. Graphics: The sticker style visuals is an interesting and unique choice. Sound: Not bad, but a little repetitive.

The Reject Demon: Toko Chapter 0 — Prelude

The Reject Demon: Toko Chapter 0 — Prelude

The Reject Demon features an interesting cast of characters, twisting storyline and a great setting, which is all backed up by some very nice artwork. The soundtrack is also very good and, while short, it is definitely an enjoyable experience. It ends a little abruptly, but we are definitely looking forward to the future chapters. Gameplay: The story is enjoyable and the characters all very memorable. Graphics: The unique art style definitely sets the game apart. Sound: Features a variety of very nice tracks.

The Vanishing of Ethan Carter

The Vanishing of Ethan Carter

The Vanishing of Ethan Carter offers the perfect blend of immersive storytelling, atmospheric music and jaw dropping visuals. The gameworld is not just beautiful, but also compelling to explore. I would have loved it if the world was a bit more interactive and the whole experience slightly longer, but overall the game delivers on all its promises. It is also best experienced without knowing exactly what you are getting yourself into, so don’t be tempted into ruining any surprise for yourself before playing. Gameplay: The supernatural talents of the protagonist allows for some interesting, but not too taxing, puzzle solving. Graphics: The use of photogrammetry technology means that the game looks phenomenally detailed. Sound: The soundtrack is hauntingly beautiful although the voice acting has a few rough patches.

Please, Don’t Touch Anything

Please, Don’t Touch Anything

Please, Don’t Touch Anything is a devious game that preys on your natural curiosity. You are given one order, but to discover all the hidden secrets the game has to offer you will have to disobey it. What happens after that depends entirely on how good your problem solving skills and lateral thinking are. It is a great game for anyone that enjoys cracking puzzles, but the easily frustrated might want to pass. Gameplay: Deceptively simple, but the multitude of endings will keep you coming back for more. Graphics: All the action takes place on a single pixel art screen. Sound: Some very foreboding and atmospheric chiptune tracks.

Fly in the House

Fly in the House

Fly In The House is quite fun at first, especially after the recent patch, but anyone looking for more depth than simply hunting down a fly while destroying everything might be disappointed. The amount of destruction you can get up to is impressive, but the overall visual quality is a bit low. Since there are only three environments on offer the game can also feel a bit restrictive. It’s still fun to play in short bursts though, so grab it if you enjoy mindless arcade games. Gameplay: Once the novelty of breaking everything in sight wears off it can be a bit repetitive. Graphics: The destructible scenery is nice, but the texture quality is rather low. Sound: Limited and annoying music, but decent enough sound effects.

Leave a comment

nineteen − ten =