Dark Sheep
Gameplay 8
Graphics 7
Sound 9

Dark Sheep is an addictive block-pushing puzzle game that combines the classic Sokoban formula with some new elements. The Commodore 64 inspired visuals, retro soundtrack, and horror theme set this game apart. However, it is also enjoyable enough that even players not necessarily into retro stuff will get hooked.

Gameplay: Dark Sheep is straightforward to pick up and play, but some of the puzzles are downright devious.

Graphics: The visuals are very simple but true to the Commodore 64 era from which it draws inspiration.

Sound: The soundtrack is so good that we wished there was more

Summary 8.0 Great

Dark Sheep

Developer: Daisy Games | Publisher: Daisy Games | Release Date: 2021 | Genre: Casual / Puzzle / Indie | Website: N/A | Purchase: Steam

Since its release in 1982, Sokoban has been reinterpreted many times. However, few have combined its gameplay with horror elements. Dark Sheep by Daisy Games is not just a block-pushing puzzle game in the vein of Sokoban but also a love letter to Commodore 64 gaming.

As the newest member of an unholy cult, players are tasked with kidnapping sheep destined as sacrifices to the Dark Lord. These sheep have to be carefully herded across patches of grass in true Sokoban style, but the twist is that the sheep also eat the grass they pass. This means that two sheep cannot take the same path, which allows for more devious puzzles.

Dark Sheep is split into four chapters, with ten levels each, and these become progressively more challenging as well as more disturbing. Initially, you are simply herding around fluffy white sheep, but they are soon joined by the darker brethren that can only eat their own type of grass. Then, before you know it, your character is involved in murder and evil rituals involving pentagrams and Ovis aries.

Since the game uses an art style that mimics early Commodore 64 games, the horror elements aren’t exactly scary. However, the basic sprites and limited color palette actually make the whole experience pretty creepy. Dark Sheep doesn’t have a lot of visual elements, but players can enable features such as particle effects and a rather nifty CRT mode. It is also possible to choose which of the HUD elements you want visible on your screen, such as the move counter, level number, and more. Players who fondly remember the Commodore 64 will find the visuals very nostalgic, but it may be an acquired taste for modern gamers. We liked the art style but stopped noticing how basic it was as soon as we got sucked into the puzzles. Dark Sheep runs on the Godot Engine, and we didn’t experience any technical issues while playing.

The soundtrack, made using a real, modified Nintendo Game Boy from 1989, helps create the game’s foreboding feel.

The soundtrack is excellent, but it’s a pity that there is only one music track for each of the four chapters in the game. We really enjoyed the music, but some players might find it grates on the ears if they are stuck on a level for too long. For added authenticity, the sound effects of Dark Sheep were also made using SID chip emulation, which is a neat touch. Players can adjust the music and sound volume independently, as well as the master volume.

Anyone who has played Sokoban or one of its many imitators over the years should feel immediately at home with Dark Sheep. It is played using only the four arrow keys to move your character up, down, left, or right. Players can also use a mouse, but it’s completely optional as the game has keyboard hotkeys for all its functions, such as restarting a level or accessing the menus. There is also an “Undo” button, which was changed from single-use to unlimited after release to make the game less punishing. It is possible to skip a level if you are well and truly stuck, and an update changed this from being unable to skip two levels in a row to unlimited skips. The 40 levels on offer go by very quickly once you get hooked on the game, so we recommend that players keep trying to complete a tricky level instead of taking the easy way out. However, after unlocking them, players can also select levels from the main menu. The only thing absent is some type of level editor, which would have been great for increasing the game’s longevity. The developer added Steam Achievements to the game as part of one of the updates. 

Dark Sheep keeps track of how many moves players use to complete each level, and there is also a par number to aim for if you want an extra challenge. We also liked the inclusion of a scoreboard to keep track of your best attempts in each chapter. The sheep in the game can only be pushed, not pulled, but if you manage to maneuver them into a dead end, you can use the undo feature to rectify your mistake. This makes the game more accessible as before the update if you already use your single undo you would have no choice, but to restart the level if you messed up. Dark Sheep is a single-screen game, but most later levels have multiple sections that must be completed in a specific order. The new obstacles and mechanics introduced in each chapter prevent the game from becoming dull, and some of the later levels really tested our skills. Overall, Dark Sheep is not that difficult and should only take about two to four hours to complete, depending on your skill level. This isn’t bad, considering the low asking price for the game.

Sokoban is one of those games that has stood the test of time, so we knew that we would have fun with Dark Sheep, but we were surprised to find out how engrossing this game can become. The somewhat macabre theme of the game might deter some players, but anyone who enjoys a good mental workout will have a blast with Dark Sheep. The difficulty level is pitched just right to prevent it from becoming frustrating, and the ability to instantly retry a level if you mess up is handy. We would have loved to see more levels or even a level editor, but as it is, Dark Sheep should definitely not be missed if you are a puzzle fan.

System Requirements

  • Requires a 64-bit processor and operating system
  • OS: Windows 7
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: Support for OpenGL 2.1
  • Requires a 64-bit processor and operating system
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: Support for OpenGL 3.3
  • Requires a 64-bit processor and operating system
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: Support for OpenGL 2.1
  • Requires a 64-bit processor and operating system
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: Support for OpenGL 3.3
  • Requires a 64-bit processor and operating system
  • OS: Any distribution
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: Support for OpenGL 2.1
  • Requires a 64-bit processor and operating system
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: Support for OpenGL 3.3
logo

Related posts

Call of Duty®: Black Ops

Call of Duty®: Black Ops

Call of Duty: Black Ops delivers a dark, gripping, and expertly paced campaign that stands as one of the series’ finest. It may be brief, but every mission packs a punch, blending paranoia, history, and cinematic flair into an unforgettable journey through the shadows of the Cold War. Gameplay: Fast, fluid, and cinematic, with memorable set pieces and strong gunplay, though the short campaign leaves you wanting more. Graphics: Atmospheric and detailed for its time, with varied Cold War locales and excellent visual direction that still impresses on PC. Sound: Outstanding voice acting, perfectly chosen licensed tracks, and immersive environmental effects elevate the entire experience.

Lumini

Lumini

Lumini isn't the longest or most challenging game on the market, but it features relaxing gameplay, charming visuals, and a very soothing soundtrack. This flow-based adventure is a joy to play and is accessible enough that anyone can have fun with it. It also features an unlockable "Hard" mode for players who want a challenge instead of a relaxing experience. Gameplay: Accessible controls and relaxing gameplay make Lumini an absolute joy to play. Graphics: The visuals look superb, and each area has lots of detail. Sound: The soothing soundtrack is an excellent match for the unique gameplay.

Zombie Army Trilogy

Zombie Army Trilogy

Zombie Army Trilogy takes the original Nazi Zombie Army games, gives them a brand new coat of paint, and dishes them up along with a third chapter. Shooting zombies in the head with sniper rifles is every bit as enjoyable as it sounds, but for the most fun, you ideally want to team up with a few friends for the online co-op. Despite a few rough edges and slightly repetitive gampeplay Zombie Army Trilogy comes highly recommended for fans of co-op games. Gameplay: Slightly repetitive, but a whole lot of fun. Graphics: The visuals look decent and are a significant improvement over the original games. Sound: Straight from a zombie-themed B-movie.

Sakura Spirit

Sakura Spirit

Sakura Spirit features some very nice visuals, but despite an interesting setup the plot never really goes anywhere. The lack of animations or poses are also very noticeable, although the CGs are very good. The nudity that is included in the game definitely leans more towards the ecchi side of the scale and not hentai, which might be a letdown for fans of the genre. There are better visual novels available, but hopefully Winged Cloud learns from their mistakes, as there are not many Western developers who bother making these titles. Gameplay: The story is rather short and not very engaging. Graphics: Very detailed and features nice character designs, but the amount of outfits and poses are lacking. Sound: The soundtrack is nice, but the game features no speech.

Higurashi When They Cry Hou – Ch.4 Himatsubushi

Higurashi When They Cry Hou - Ch.4 Himatsubushi

Higurashi When They Cry Hou - Ch.4 Himatsubushi is a deliberate, investigative side story that trades the usual paranoia and friendship drama for a political thriller set years before the main events. While it lacks much of the familiar cast and heart-pounding moments of the prior chapters, it enriches the series’ worldbuilding and provides key context for long-time fans. It’s not the most thrilling entry, but it’s an important one. Gameplay: Himatsubushi is a straightforward visual novel with minimal interactivity, enhanced by the investigative tone. Score Graphics: This chapter expanded the variety of backgrounds and locations, although it is still limited by its photo-filter style. Score Sound: The audio is subtle, atmospheric, and well-matched to the slower pacing of this arc. Score

High Hell

High Hell

High Hell is a short, extremely fast and wonderfully stupid arcade shooter that strips the FPS formula down to movement, instant gunfire and increasingly efficient destruction. The single unlimited-ammo weapon initially sounds restrictive, but never having to reload keeps the action moving at exactly the pace the game demands. Its absurd objectives, brilliant interactive loading screens, aggressive neon presentation and Doseone soundtrack give it enormous personality, while score, time and achievement challenges provide far more replay value than the tiny campaign length initially suggests. It has a definite Hotline Miami rhythm to its repeated deaths and route optimization, and while the later boss encounters can become considerably more chaotic than the normal stages, few shooters make repeatedly replaying the same thirty seconds feel this entertaining. Gameplay: Extremely fast, responsive arcade shooting built around a single unlimited-ammo weapon, kicking doors, rapid restarts and increasingly efficient routes. The campaign is very short, but score, time, collectibles and achievement challenges make replaying stages genuinely worthwhile. Graphics: Aggressive neon colours, deliberately crude geometry and wonderfully excessive ragdoll physics create a distinctive visual identity that feels perfectly suited to the ridiculous action. Sound: Doseone's pounding electronic soundtrack is one of the game's highlights, backed by appropriately loud and satisfying weapon and impact effects.

Leave a comment