Fate Tectonics
Gameplay 9
Graphics 8
Sound 8

Fate Tectonics challenges you to assemble a thriving world, one tile at a time, but with a whole pantheon of angry fates breathing down your neck. Fail to appease them all and you might see all your hard work undone, but if you manage the juggling act your world will thrive. With its charming pixel art visuals and epic 16-bit soundtrack, Fate Tectonics is a game not to be missed. It is accessible enough to start playing in minutes, but making progress requires some real strategic thinking.

Graphics: The pixel art visuals look great and are friendly towards players with color blindness.

Sound: The dynamic 16-bit soundtrack is a great match for the visual style of the game.

Gameplay: Easy to pick up and play, but very addictive and tricky to master, Fate Tectonics can keep you hooked for ages

Summary 8.3 Outstanding

Fate Tectonics

Developer: Golden Gear Games | Publisher: Toy Temp | Release Date: 2015 | Genre: Indie / Simulation / Strategy | Website: Official Website | Purchase: Steam

Instead of following the well-worn path of traditional god games, Fate Tectonics doesn’t cast you in the role of an omnipotent ruler. Instead, you are tasked with building your world, one tile at a time, while simultaneously trying to appease the pantheon of gods watching over it all. Complicating things considerably is the fact that the gods, called “fates”, all hold domain over different tiles and tend to get grumpy if you favor some over others. Your end goal is to build your world in such a way that there is some semblance of stability, all while weathering the temper tantrums of the fates.

When starting a new game in Fate Tectonics players are given a choice between two game modes. The campaign mode piles on the pressure with time limits and goals while opting for the Serenity mode offers a more tranquil experience. The first fate that you encounter in the game is Penelope, who is the fate of civilization. Her basic tile is the grassland and as you continue to place more of these you eventually unlock cities and ships. Each grassland tile you get to place is randomized, so fitting together the world is a bit like assembling a puzzle. The tile can be rotated before being placed on the map, but must be connected and matched with other tiles for stability. You can also throw caution to the wind and connect tiles randomly, but these create some nasty fissures and make for a very unstable world. Tiles along the edges of your creation are also more unstable and prone to crumbling, but placing cities or boats stabilize these.

Gain enough experience from placing civilization tiles and you get to unlock Barnacles, the fate of the ocean. His specialty is ocean tiles, but using his powers you can also flood grasslands or create mountain tiles. Next up is Hogweed, fate of the forests, Catlas, fate of the earth and two more elder fates. The last two causes great upheavals when summoned, but if your world survives their arrival you gain additional benefits. Placing the tiles are simple enough for anyone with any type of pattern matching skills, but it soon becomes a juggling act. Basic tiles are free to place, but the more specialized tiles of each fate each come with a recharging period. Also, place too many tiles of one fate while neglecting the others and they will retaliate by taking it out on your world. There is also a fate called Pestur, who shows up uninvited and causes havoc. Of course, it is entirely possible to stick with Penelope and not summon the other fates even when you have gained enough experience, but while this results in peace, it also makes for a boring gameworld.

When playing the campaign mode you are initially given very little time in which to build your world and when the timer runs out you must destroy it. However, all your actions during an “age” earns you additional time for the next one. So, placing 20 grassland tiles in 30 seconds without a loss or mismatch might earn you an additional minute in the next age, while surviving the arrival of an elder fate can net you more than seven. Once you manage to have the entire pantheon active at the same time you are blessed with infinite time.

Fate Tectonics features a beautiful pixel art style for the visuals with plenty of detail, especially for the fates that swirl around the map on clouds. The grassland, forest, ocean and mountain tiles are all very distinct and it is quite satisfying seeing your world evolve. Tiny villages can grow into castles and fields of crops appear around your towns. Anyone who grew up playing Super Nintendo titles will feel right at home with the visual style of the game. In a move that we would love to see more often in the industry the developers also catered to players who suffering from color blindness. In fact, Fate Tectonics features a design and color palette that is resistant to three different types of color blindness. Tying in nicely with the pixel art style is a rocking 16-bit symphonic soundtrack. Initially the music is very calm, but changes as more fates appear in the world or disasters take place, which is a really nice touch.

Thanks to its streamlined interface the game is very straightforward to play and everything is mouse controlled. Tiles are selected from the bottom of the screen, rotated by right-clicking and placed with a left-click. Hovering the cursor over a tile also activates a small animation that shows you exactly what it is used for. This means that despite looking rather complicated at first glance the game is accessible enough to master the basics very quickly. Figuring out how to keep the fates happy and prevent them from tearing your world apart is another matter though.

We ran into a couple of bugs, such as endlessly shaking tiles and corrupted saves shortly after the launch of Fate Tectonics, but Golden Gear Games have been working around the clock to iron out all the wrinkles. After the last update, all the issues appear to have been addressed and we played for hours without any mishaps. Although the gameplay is definitely influenced by Carcassone, there are also hints of Populous mixed in. The combination of strategy and puzzle solving is certainly unique and makes for a very addictive gameplay experience. Since most of the bugs have been squashed there isn’t much to complain about. The game is lacking a multi-player mode and can perhaps become a little repetitive after playing through a couple of ages, but overall it is very charming and quite addictive. Watching Barnacles sink half your continent because you got a little too enthusiastic about placing boats in his pristine ocean is obviously a little frustrating, but all part of the challenge.

System Requirements

  • OS: Windows XP or better
  • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
  • Hard Drive: 100 MB available space
  • OS: OS® X 10.8.x (latest version)
  • Processor: Intel Core™ 2 Duo
logo

Related posts

Bucket Detective

Bucket Detective

Bucket Detective is a very short, deeply bizarre first-person horror comedy that succeeds far more through atmosphere, writing and sheer unpredictability than through its extremely basic gameplay. Its handful of puzzles are unlikely to challenge anyone, and the small environments offer limited exploration, but the disturbing imagery, dark humour and willingness to become increasingly uncomfortable make the experience memorable. Five different endings provide a good reason to replay its brief story, while optional achievements and nearly an hour of developer commentary add a little more value for completionists. It certainly will not appeal to everyone, particularly given some of its more disturbing subject matter, but for players who enjoy strange experimental horror games, Bucket Detective is exactly the sort of weird little experience that sticks in our heads long after we have finished it. Gameplay: Primarily a short first-person walking simulator with a handful of extremely easy puzzles and interaction sequences. There is little mechanical depth, but five endings and several optional objectives give us a reason to explore different choices. Graphics: Technically crude but deliberately unsettling. Simple environments and bizarre cartoon artwork create a wonderfully uncomfortable atmosphere even if the repeated assets become noticeable. Sound: Sparse but effective, with strong ambient audio, memorable musical moments and a surprisingly substantial optional developer commentary track.

Spirit of War

Spirit of War

Turn-based strategy titles that are based on the First World War aren’t exactly known for their accessibility, especially when there are hexes involved, but Spirit of War manages to buck this trend. It has a wealth of units, plenty of maps and the skirmishes are quite addictive. Thanks to the lengthy solo campaign as well as the inclusion of hotseat multiplayer the game definitely provides value for money. There are a couple of niggles that prevent it from scoring higher, but overall I really enjoyed this title. Gameplay: A nice selection of different units and gameplay that is very accessible to newcomers. Graphics: Nothing too extravagant, but still has plenty of neat touches. Sound: Unobtrusive music and decent sound effects.

Unrest

Unrest

If you value interesting dialogue and moral choices more than loot gathering and monster slaying then you will enjoy Unrest. The game dares to do things a bit differently and for the most it works quite well. The lack of puzzles or any real combat means that the pace of the game is very slow, but just like a good book you will want to know what is going to happen next once you are hooked. Gameplay: The focus is very much on the story, so action junkies might become bored of all the reading. Graphics: The hand-painted visuals give the game an unique look. Sound: Outstanding tunes, but no speech.

Saya no Uta ~ The Song of Saya (2019)

Saya no Uta ~ The Song of Saya (2019)

The new remastered version of Saya no Uta ~ The Song of Saya updates this classic visual novel without messing with the things that have made it so popular. It is still as disturbing as ever, although Steam players will have to spring for the adult patch to get the whole experience. The original artwork looks great in high definition, and the new engine means it's no longer a hassle to try to run the game on modern hardware. It's also good to see that the already great translation has been polished even more. If you can handle disturbing content and enjoy the genre, then we cannot recommend Saya no Uta ~ The Song of Saya enough. Gameplay: The game only features a few choices, but the story is so good you won't mind. Graphics: The visuals are still very disturbing, especially when played uncensored. Sound: The soundtrack is excellent, and so is the voice acting.

klocki

klocki

Klocki is a short and relaxing puzzle title that should appeal to all fans of the genre. Thanks to the lack of timers, ratings, leaderboards, and points, it's a very calming experience too. Although it starts very easy, the game continually introduces new puzzle elements and then combines them to create a bigger challenge. Nevertheless, most players should be able to complete every level in under two hours, but seeing as the game is so cheap this is still great value for money. Gameplay: While somewhat easy, the game is still very enjoyable and relaxing. Graphics: The minimal visuals fit the calming nature of the game. Sound: The audio is just as calming and soothing as the visual style.

Nightmares from the Deep 2: The Siren`s Call

Nightmares from the Deep 2: The Siren`s Call

Nightmares From The Deep 2 is a worthy follow up to the first game and once again stars the plucky museum curator, Sarah Black. This time Sarah has to contend with an isolated town full of cursed people who are slowly turning into sea critters. To break the curse Sarah will have to take down the corrupt mayor of the town, which is easier said than done seeing as he made a pact with Davy Jones. Fans of the original game will love Nightmares From The Deep 2 as it offers the same type of enjoyable and polished experience. Gameplay: Not that hard, but very enjoyable. Graphics: The backgrounds look great and the animations have been improved compared to the original. Sound: Great music and sound effects, but the voice acting could have been better in some spots.

Leave a comment