League of Mermaids
Developer: Alder Games | Publisher: Legacy Games | Release Date: 2013 | Genre: Casual / Match-3 / Puzzle | Website: Official Website | Purchase: Steam
After creating Atlantis: Pearls of the Deep and Legends of Atlantis: Exodus, Alder Games returned to familiar waters with League of Mermaids. Rather than revisiting Atlantis itself, the game shifts the focus to a group of mermaids who are tasked with saving their endangered homeland from destruction. Unfortunately, just like its predecessor, the story serves little more than as an excuse to string together a lengthy series of puzzles. There are a few cut-scenes introducing the heroines and the looming danger, but the narrative quickly fades into the background, leaving the gameplay to carry the experience.
Fortunately, the gameplay is more than capable of doing exactly that. League of Mermaids once again takes the familiar Match-3 formula and gives it a physics-based twist that sets it apart from traditional puzzle games. Instead of swapping adjacent gems on a grid, players fire colored pearls from the top of the screen into a playfield where they bounce, roll, and collide with existing pearls. Matching three or more pearls of the same color clears them away, but because everything obeys physics, predicting exactly where a shot will end up often requires a little experimentation and a fair amount of skill.
Anyone who played Atlantis: Pearls of the Deep will immediately feel at home. The core mechanics remain largely unchanged, but League of Mermaids refines the formula in a number of ways. The Steam version of the game features more than sixty handcrafted stages, each introducing new layouts, hazards, and mechanics that gradually increase the challenge. Although this is fewer than the one hundred and five levels found in Atlantis, the overall pacing feels tighter, with fewer filler stages.
Each level tasks players with clearing specially marked pearls while making efficient use of the pearls that are provided. As before, the physics system creates situations where pearls continue moving after they collide, allowing chain reactions to occur naturally. It also means poorly aimed shots can clog narrow passages or create awkward stacks that are difficult to remove. Unlike many traditional Match-3 games, failure rarely feels overly punishing since players can simply restart a stage if things become hopelessly tangled.
Power-ups also make a return and provide helpful ways of clearing difficult situations. Choosing when to activate these abilities adds another layer of strategy without overcomplicating the otherwise relaxing gameplay. Like Atlantis, League of Mermaids rewards careful planning just as much as lucky chain reactions, and it is immensely satisfying when a single well-placed pearl causes half the board to collapse.
Outside of the campaign, the game also includes additional replay options. The Bottomless Trench mode offers an endless challenge for players who simply want to keep playing and chase higher scores, while Zen Pearls strips away much of the pressure for a more relaxing experience. These extra modes add welcome longevity, especially considering how enjoyable the core gameplay loop is.
That said, League of Mermaids is not without its flaws. While the gameplay remains addictive, it is also quite repetitive during extended sessions. Unlike Puzzle Bobble or Peggle, which constantly throw new mechanics or enemy patterns at players, League of Mermaids relies heavily on the same core gameplay throughout its entire campaign. New obstacles and layouts help keep things interesting, but after dozens of levels, the formula begins to lose some of its freshness. We often found ourselves enjoying the game much more in shorter bursts than marathon sessions. The story is another missed opportunity. While Atlantis at least attempted to build a sense of mystery around the fate of the ancient city, League of Mermaids barely develops its characters or plot after the introduction.
Visually, League of Mermaids represents a noticeable step forward from Atlantis: Pearls of the Deep. The hand-drawn artwork is bright, colorful, and filled with nice underwater scenery. Character portraits are much more detailed, backgrounds are richer, and the overall presentation feels more polished. Despite these improvements, the visuals remain clean and uncluttered enough that players can focus entirely on the puzzles without distractions.
The audio follows a similar philosophy. The soundtrack consists of gentle, relaxing melodies that suit the underwater setting nicely without becoming repetitive or intrusive. Sound effects are crisp, and the satisfying clinking of pearls bouncing around the playfield remains just as enjoyable as it was in Atlantis. Like its predecessor, League of Mermaids is the type of puzzle game that can easily become a relaxing way to unwind after a long day.
The controls are identical to Atlantis and work perfectly with a mouse. Aiming shots is precise, pearls respond consistently to player input, and the interface is clean and easy to navigate. The game also supports multiple player profiles, making it convenient for more than one person to keep separate progress.
Overall, League of Mermaids feels less like a radical sequel and more like a refinement of the ideas introduced in Atlantis: Pearls of the Deep. It trims some of the excess, improves the presentation, and introduces a few additional replay modes without fundamentally changing the formula. Players who enjoyed Atlantis will almost certainly enjoy League of Mermaids as well, although those hoping for a more engaging story or major gameplay innovations may come away slightly disappointed. Even so, the satisfying physics, relaxing presentation, and addictive “just one more level” gameplay make it another worthwhile entry for fans of casual puzzle games.
System Requirements
- OS *: Windows XP, Vista, 7, or 8
- Processor: 1.2 GHz
- Memory: 512 MB RAM
- Graphics: 128 MB video card
- DirectX: Version 9.0
- Storage: 216 MB available space
















