Mouthwashing
Developer: Wrong Organ | Publisher: CRITICAL REFLEX | Release Date: 2024 | Genre: Horror / Adventure / Indie | Website: Official Website | Purchase: Steam
Mouthwashing is one of those rare indie psychological horror titles that lingers long after the credits roll, not because of jump scares or combat, but because of the quiet, suffocating dread it conjures through atmosphere and implication. Developed with a deliberately lo-fi aesthetic reminiscent of PlayStation 1 classics, this short but harrowing experience blends cosmic dread, body horror, and isolation into a tightly wound descent into madness.
Set aboard the freighter Tulpar, a derelict spaceship stranded after a catastrophic collision, Mouthwashing places players in the boots of co-pilot Jimmy as the surviving crew members struggle with dwindling resources, guilt, and the unraveling of their own sanity. It’s a game less about what you see and more about what you feel. A slow, psychological burn where the thin line between hallucination and reality dissolves before your eyes.
The story begins in the aftermath of a disaster. The freighter Tulpar has been crippled by a collision in deep space, leaving its small crew cut off from rescue. The captain lies gravely injured, accused of causing the crash, while tensions rise between the surviving crew: Anya, the ship’s medic; Swansea, the mechanic; his inexperienced intern Daisuke; and you, Jimmy, the co-pilot caught in the middle of it all.
What begins as a slow-paced survival narrative soon spirals into psychological horror. Food and medical supplies dwindle, portions of the ship are sealed off by crash foam, and the oppressive isolation starts gnawing at everyone’s sanity. The narrative frequently jumps between timelines and perspectives, blurring the boundaries between memory and hallucination. These shifts keep players disoriented in a deliberate, unnerving way. One moment you’re crawling through air vents, the next you’re questioning if the scene unfolding even exists.
Hints of Event Horizon loom large over Mouthwashing’s tone and imagery. There are flashes of grotesque, bodily transformations and surreal imagery that push the boundaries of what’s real. The hallucination sequences, which are disturbing and often grotesque, are where the game’s “psychological horror” descriptor truly earns its place. It’s a compact story, but one that uses suggestion and implication to deliver a lasting sense of unease.
At its core, Mouthwashing is a walking simulator with light puzzle and stealth elements. Most of your time is spent exploring the dim, claustrophobic corridors of the Tulpar, piecing together the story through environmental clues and brief interactions. The pacing is deliberately slow and heavy, and designed to immerse you in the monotony and anxiety of isolation.
The puzzles are simple but well-integrated, often revolving around locating key items and figuring out how to gain access to new areas. Inventory management is minimal, and you’ll rarely carry more than a handful of objects, which keeps the focus on exploration rather than item juggling. Pressing Tab brings up your inventory, where you’ll find everything in your possession.
While most of the game plays out as an eerie, narrative-driven experience, Mouthwashing occasionally shifts into more active sequences. A few sections introduce stealth or light-action mechanics, such as avoiding an invisible threat drawn to your footsteps or a surreal shootout in a cemetery. Mistakes typically result in a quick reset to the start of the section, maintaining tension without excessive punishment.
The ship itself functions almost like a character. The Tulpar’s few accessible areas, including the lounge, medbay, cargo bay, and cockpit, are layered with environmental storytelling, while surreal later sequences take you through air vents and distorted spaces that defy logic. The game’s structure keeps things varied, even within its brief runtime.
Mouthwashing’s low-poly, PlayStation 1-inspired art style immediately sets it apart. The chunky textures, limited lighting, and jagged models evoke a sense of nostalgia while enhancing the atmosphere of unease. There’s a tactile discomfort to its world where everything feels too dark, too grainy, too close.
The developers use visual distortion and abrupt screen effects to unsettle players, sometimes making it look as though the game itself has crashed. These deliberately engineered technical “glitches” are incredibly effective, making you question both the ship’s stability and your own perception. When paired with the body horror imagery that occasionally bursts onto the screen, the result is a visual experience that’s both surreal and deeply disturbing.
The set design is minimalist but purposeful. Each area aboard the Tulpar tells a story through details, like creepy motivational posters from the ship’s corporate owner, Pony Express, and the eerie stillness of the sealed-off corridors. Later environments grow more abstract, resembling fever dreams more than real locations. For a low-budget indie title, the atmosphere it conjures through design alone is exceptional.
Sound design carries much of Mouthwashing’s horror. Silence is used masterfully, so when the background noise cuts out, the emptiness becomes oppressive. There’s no traditional soundtrack; instead, you’re met with unsettling ambiance punctuated by sudden, jarring sounds that mimic system malfunctions or hallucinations. Occasionally, the game simulates audio glitches that make it seem as if your game has crashed, a clever trick that blurs the line between fiction and malfunction. Voice acting is sparse but effective, with characters communicating through short exchanges. There are no dialogue trees or narrative-based choices to be made in the game. Combined with the visual direction, the audio design amplifies the game’s sense of isolation and paranoia to a chilling effect.
Controls are simple and functional. Movement is handled from a first-person perspective, with mouse and keyboard navigation that feels natural for a slow-paced exploration game. Interactions are limited to examining objects and solving basic puzzles. Performance is stable, with the game’s low-poly style ensuring smooth framerates on virtually any modern PC. There are moments where visual distortion effects or deliberate frame stutters are used to enhance immersion, but these are part of the design rather than technical flaws. The minimal UI and lack of on-screen clutter keep the focus firmly on the oppressive environment.
Mouthwashing is a short experience that can be completed in under two hours, but its brevity works in its favor. The pacing ensures that every scene contributes something meaningful to the overall experience, leaving little room for filler. Replayability comes primarily from hidden collectibles, such as the crew members’ ID cards scattered throughout the ship. Finding them all unlocks achievements and additional fragments of lore. For players who enjoy diving deep into subtext and symbolism, multiple playthroughs may reveal new insights into the story’s timeline and psychological layers.
For its modest price, the game delivers a dense, haunting narrative that stays with you. It doesn’t overstay its welcome, and while it’s short, the sheer discomfort it creates makes it memorable long after it ends.
Mouthwashing is a small but powerful slice of psychological horror. An atmospheric descent into madness that succeeds through restraint, tone, and style. Its mix of low-poly nostalgia, unnerving sound design, and surreal storytelling makes it one of the most distinctive indie horror releases in recent memory. It’s not for everyone: the pacing is slow, the gameplay minimal, and the imagery deeply unsettling. But for those who appreciate atmospheric horror over action and can stomach its body-horror undertones, Mouthwashing delivers a deeply immersive and disturbing experience that proves once again how far creativity can go without a massive budget.
System Requirements
- OS *: Windows 7 64-bit
- Processor: i5-6300HQ
- Memory: 8 GB RAM
- Graphics: GTX 560
- DirectX: Version 11
- Storage: 3 GB available space
- OS *: Windows 7 64-bit
- Processor: i5-1135G7
- Memory: 16 GB RAM
- Graphics: GTX 1050
- DirectX: Version 11
- Storage: 3 GB available space



















