The Old City: Leviathan
Gameplay 8
Graphics 9
Sound 9

With a game such as The Old City: Leviathan where the story is such an important focus it can be hard to explain why it is worth experiencing without spoiling any surprises. The visuals are certainly very pretty and the audio very good, but by the developers own admission, everything is secondary to the story. The lack of interaction with the gameworld means that some players will dismiss this title as a “walking simulator”, but anyone that can appreciate the immersive experience instead of trying to compare it to something else will find a lot to love about it.

Gameplay: Plenty of exploring to do, but the focus is squarely on the intriguing story.

Graphics: The Unreal engine is put to good use to display some detailed environments.

Sound: Quality voice acting and a haunting soundtrack that matches the melancholic atmosphere of the game

Summary 8.7 Outstanding

The Old City: Leviathan

Developer: PostMod Softworks | Publisher: PostMod Softworks |Release Date: 2014 | Genre: Indie / Adventure | Website: Official Website | Format: Digital Download

“You are about to inhabit a broken mind. Not everything you see or hear is trustworthy.” These are the ominous words that greet you when you start The Old City: Leviathan from PostMod Softworks. Set in a decaying city, after an event called “the fall” Leviathan is a title where the focus is entirely on the story. The abstruse plot slowly unfurl as you explore the mysterious surroundings of your isolationist character. The more you explore, the more you will learn, but don’t expect the game to ever provide you with the answers on a silver platter.

Viewed from a first person perspective TOC: Leviathan opens in a sewer which serves as a dwelling for your character. From his cryptic, but eloquent ramblings it becomes clear that your character regards his surroundings as a living entity. While it is never explained exactly what “the fall” was it clearly had apocalyptic consequences which resulted in what is left of humanity clustering together in factions. As you explore your surroundings you’ll discover typewriter pages filled with the thoughts and musings of another dweller. Although he appears to be a bit more lucid than your character, they share the same sense of misanthropy that permeates the narrative of the game. I’m being purposefully vague about the factions, people and events in this title because the story literally is the “game” and I really don’t want to ruin anything. Suffice to say I spent most of my first playthrough with a furrowed brow and the feeling of attempting to assemble a jigsaw puzzle without knowing if I have all the pieces or even what the bigger picture is. TOC: Leviathan is definitely a title where one playthrough is probably not enough to really wrap your head around what is happening.

Anyone expecting a proper “game” is probably going to have a tough time with TOC: Leviathan. Firstly, there are no puzzles to solve and secondly there are no other characters to interact with either verbally or through combat. Your interaction with the gameworld is limited to open doors and finding the hidden notes that reveal more about the story. If you do not enjoy exploring and discovering every nook and cranny of a game you probably won’t get your money’s worth from this title. It is easy to simply stroll straight to the exit of a chapter and miss out on all the notes and scenes that paint such an intriguing picture of the plot. The pace of the game is also very slow, so anyone who dislike titles such as Dear Esther and Gone Home will probably struggle to appreciate The Old City: Leviathan. Initially it certainly feels restrictive to see the tools and objects scattered throughout the gameworld without any way to obtain or interact with them, but you slowly become used to it. As there are no locked doors requiring cryptic puzzle solving or inconveniently distant keys to unlock you never have any need to pick up anything either.

Since it is powered by the Unreal Engine this title is capable of some very impressive visuals. The use of light in particular gives the environments a very unique and desolate feeling that is not often found in games. While it unfortunately doesn’t have the same level of visual fidelity as titles such as The Vanishing of Ethan Carter there were still a few scenes that I found awe inspiring. The dank sewer environments of the first chapter soon gives way to dreamlike vistas filled with surreal imagery and the artists really made the most of the fact that the protagonist is slightly unhinged. Instead of people you encounter statues and sometimes you’ll see bodies littering the floor where previously your character only saw their discarded weapons. Eyes are painted everywhere and you’ll keep finding imagery of mazes and minotaurs. With the sun filtering through the trees or cracks and crevices in dilapidated buildings the game has a very tranquil feeling. Some of the imagery you encounter are slightly disturbing, such as a dead whale washed up on the shore or the remains of other dwellers who met an untimely fate, but these never veer into outright horror.

The audio in TOC: Leviathan definitely contributes to the atmosphere and the low-key music along with the excellent sound effects paints as much of a picture as the visuals. The actor providing the voice for the protagonist also did a very good job of making the soliloquies sound convincing. For an immersive experience I really recommend playing the game with a good set of headphones so you can pick up all the subtle background noises of the environments. Since your interaction with the gameworld is so limited the controls work fine with a typical keyboard and mouse setup.

Even after completing the game twice and finding all the notes that make up a novella worth of backstory for the game there were still some elements that left me puzzled. Players who do not take the time to explore and find the notes left behind by Solomon (biblical names such as Jonah, Moses and Abraham is a common theme in this title) will find themselves even more in the dark. There are seven chunks of notes spread across the eleven chapters in the game, but the prose is rather lengthy to read while playing. Fortunately, you can read the notes at any time from the main menu after their discovery and you can also replay chapters to hunt down the ones you missed. You won’t find any straight answers, but they do shed some light on certain scenes you discover while exploring.

According to the developers, The Old City: Leviathan offers an experience that is not normal, especially for players used to your typical run-and-gun titles. Its slow place and entirely story based focus will resonate most with players willing to immerse themselves in the setting and soak in the atmosphere instead of rushing through it with some end goal in mind. As this title is the first part of a larger story it leaves many questions unanswered, but the philosophical themes it explores will provide you with more than enough to contemplate until the release of the next installment.

System Requirements

  • OS: Windows Vista / Windows 7 / 8
  • Processor: 3.0 GHz dual core or better
  • Memory: 4 GB RAM
  • Graphics: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
  • DirectX: Version 9.0
  • Hard Drive: 3 GB available space
  • Sound Card: Windows compatible sound card
  • OS: Windows 7 / 8 – 64-bit
  • Processor: 2.4 GHz quad core or better
  • Memory: 4 GB RAM
  • Graphics: DirectX 9 compatible with 1 GB video RAM or better (NVIDIA GeForce GTX 760 / ATI Radeon HD 7950)
  • DirectX: Version 9.0
  • Hard Drive: 3 GB available space
  • Sound Card: Windows compatible sound card
logo

Related posts

1000 hidden snails

1000 hidden snails

1000 Hidden Snails takes the familiar formula of the series and expands it into a proper hidden-object adventure. The move to 3D, rotating islands, heavily camouflaged snails, zoomable pictures, colour-changing 2D stages, and interconnected locations make it far more ambitious than its predecessors. The lack of fast travel and sheer difficulty of locating the final few snails can make completion exhausting, but anyone who felt the earlier games were over too quickly will certainly not have that complaint here. Gameplay: A much deeper and more demanding hidden-object experience featuring rotating 3D environments, zoomable pictures, interconnected areas, and one thousand targets. The lack of fast travel makes revisiting locations more tedious than necessary. Graphics: A striking mixture of colourful 3D islands and surreal 2D artwork. The chameleon-like camouflage of the snails works extremely well, while the black-and-white stages transforming into full colour remain a highlight. Sound: Relaxing and suitable for extended searching, but far less memorable than the visual presentation.

Pikuniku

Pikuniku

Pikuniku is a short and very silly puzzle-platforming adventure where rolling around, kicking everything in sight, helping bizarre characters, and accidentally becoming involved in a revolution prove far more entertaining than the minimalist presentation initially suggests. Its puzzles are easy, and there is not nearly enough content, particularly in the excellent cooperative mode, but the charming writing, playful movement, bright visuals, and consistently strange sense of humour make the few hours it lasts thoroughly enjoyable. Gameplay: Simple and forgiving puzzle-platforming with amusing physics, light exploration, optional activities, and an excellent dedicated cooperative mode. The mechanics are fun but rarely challenging and could have supported considerably more content. Graphics: Extremely simple but wonderfully effective use of bold colours, geometric characters, and expressive animation gives the game a distinctive personality. Sound: A quirky and cheerful soundtrack accompanied by suitably playful sound effects that fit the absurd world perfectly.

Forward to the Sky

Forward to the Sky

Help a sword-wielding princess take on the skeletal enemies and traps of the sky tower in this third-person title by Animu Game. The visuals and audio are decent, but the game is just way too short and simple. It can be completed in less than two hours and most of it will be spent solving some basic puzzles along with the occasional bit of combat. With a bit more polish and a few more levels Forward to the Sky could have been great, but as it is there are much better options available. Gameplay: The controls could definitely have been tighter and the overall experience is very short. Graphics: Bright and colorful, but not much in terms of variety. Sound: Passable background music and voice acting.

Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night is as close as one can get to the original Castlevania: Symphony of the Night. For some fans, this will be exactly what they wanted, but the game can also feel a little too familiar at times. However, it's an entertaining title that is packed with content, and exploring the twists and turns of the castle is certainly an enjoyable experience. The game isn't perfect, but delivers on its promises and definitely scratches that Castlevania itch. Gameplay: Plays almost exactly like previous Igavania titles. Graphics: Good overall, but some things feel very out of place. Sound: The audio is good, but the music is not quite as memorable as SoTN.

God of Word

God of Word

God of Word is a word game with a Greek Mythology theme. Players must battle various monsters and bosses using their vocabulary to create as many words as possible from a set of seven random letters. Thanks to the inclusion of some mini-games and RPG elements, this ends up being a lot more engaging than it sounds, and God of Word has plenty of content to keep players busy for ages. It can become repetitive, but fans of word games will want to stick with this one until they have completed it. Gameplay: Stringing together words to battle enemies is addictive, and the game also offers a multiplayer mode and mini-games.  Graphics: The visuals are simple, but framing everything like a live production with puppets adds to the charm. Sound: The audio is decent but doesn't stand out in any particular area. 

Battle Group 2

Battle Group 2

Although you don’t have direct control over your battleship, blasting enemy ships and aircraft is still an addictive experience. There are multiple battleships and support ships to unlock, as well as upgrades, which, along with the ratings for each level, gives the game plenty of replay value. A bit of grinding is involved to purchase the best equipment, but the game remains fun throughout. Gameplay: The game is an action-packed experience despite the simple controls. Graphics: Battle Group 2 features detailed ship and aircraft designs but somewhat bland backgrounds. Sound: Players can expect decent voice acting and a very fitting soundtrack

2 Comments

  1. Starglad December 3, 2014
    Reply

    Wow are those screen captures or renders?

    • GAMERamble December 3, 2014
      Reply

      All the images on this page are screenshots taken directly while playing the game (including the header and page background.)

Leave a comment