Spirits of Xanadu
Gameplay 7
Graphics 7
Sound 9

Desolate spaceships out in the depths of space always make for good game settings, and Spirits of Xanadu is no exception. The game draws its inspiration from titles such as System Shock 2 but obviously cannot compete in terms of size and depth. It is still an impressive offering from a very small team, though, and makes for an engaging experience. The voice acting, in particular, is a highlight, but the interactive environments are also a great touch. If you enjoy exploration-based games and creepy locations, don’t pass up on Spirits of Xanadu.

Gameplay: The focus is more on exploration than puzzle solving, but it is still very enjoyable.

Graphics: The visuals are not cutting-edge but still impressive enough for a small indie title.

Sound: The audio is decent, but the voice acting is very good

Summary 7.7 Great

Spirits of Xanadu

Developer: Allen Trivette , Lee Williams | Publisher: Night Dive Studios | Release Date: 2015 | Genre: Action / Adventure / Indie | Website: Official Website | Purchase: Steam / itch.io

Flying alone to the far edges of explored space is creepy enough, but it is even worse when the purpose is to investigate why a research vessel has gone very quiet. Since the research vessel in question, the Xanadu is in orbit around a mysterious planet, you’d have to be incredibly brave or stupid to take the job. In this game, you step into the shoes of this lone operator tasked with finding out what befell the crew of the research vessel and then bringing it back to earth if possible.

Spirits of Xanadu is set in an alternate version of the 1980s, where mankind appears to have mastered interstellar travel. The research vessel you are sent to investigate isn’t very big, as only three members crewed it, but obviously, things look bleak when you arrive. The crew is nowhere in sight; the robots and defenses onboard are all set to kill, and before you can move the ship anywhere, it needs extensive repairs. You have the freedom to go anywhere, though, and along the way, you uncover what happened by reading notes and emails or listening to the audio logs scattered everywhere.

The game is clearly influenced by classics, such as Deus Ex and System Shock 2, but since it was made by a tiny team of indie developers, it is a little less ambitious. The developers still crammed a lot into the small playing area and ensured the environments were as interactive as possible. The game is viewed from a first-person perspective, and although it features three different weapons, we wouldn’t really classify it as a shooter. Enemies are limited to about three different types of robots, and if you hate conflict, you can even play in “peaceful” mode, which turns them all passive. Your mission is also very straightforward, and with a bit of exploring, you can easily power the Xanadu back up and complete your mission. However, if this is all you do, you’ll miss out on a big chunk of what makes the game unique.

Spirits of Xanadu actually features three different endings, and obtaining all of them will require you to scour every nook and cranny of the ship. The game uses a simple visual style, so don’t expect photo-realistic textures. However, the look fits nicely with the alternate timeline featured in the game. Options-wise, you can enable FXAA and SSAO as well as depth of field and bloom. The shadow quality can also be adjusted, and you can toggle effects such as motion blur, bloom, and film grain. The result is pretty good considering the number of people who worked on the game, and thanks to the great atmosphere, it is immersive.

After docking your smaller vessel with the Xanadu, you start the game in the shuttle bay. From there, you can explore areas such as the engine room, engineering section, medical bay, laboratory, offices, bridge, crew quarters, and more. At no point does the game hold your hand, so you are left to your own devices when it comes to figuring out what is going on. Some people will love this, while others will likely miss important clues and wander around aimlessly.

Despite the spooky premise and creepy location, the game doesn’t resort to cheap scare tactics. The robotic enemies in the game can surprise you if you stumble into them, especially the suicidal ones, but you won’t encounter scripted jump scares. Your character can get hurt but recovers without the need for health packs. If you manage to get yourself killed, you simply respawn back in the ship’s brig. The interactive environments are definitely the best part of the game, and we wasted a lot of time messing around with the basketball, guitar, and zombie arcade game. In addition, drawers can be opened and closed, toilets flushed, food eaten, drinks consumed, and you can even smoke so much that your character passes out from it! It is not just audio logs and hidden pages that you’ll discover as you explore either, but also a nice selection of Easter eggs.

Although your character never utters a word, the voice acting in the audio logs you find is very good. These offer a fascinating glimpse into what occurred on the Xanadu before your arrival and range from touching to disturbing. For the most part, the game is quiet, allowing you to concentrate on the audio logs or keep an ear open for the robots roaming about. The sound effects are also more functional than memorable. Spirits of Xanadu is best played using a traditional keyboard and mouse setup, but if you are really determined, it can also be played using a controller. The latter works best if you play the game in peaceful mode, but if you are used to playing console first-person shooters, you’ll feel right at home using a controller. The game doesn’t use checkpoints or auto-saves and instead requires you to activate one of the numerous terminals found throughout the ship to record your mission data.

Players who are fans of the games from which Spirits of Xanadu draws its inspiration will find this game to be an enjoyable experience. We would have liked to see it up the creepiness factor even more, as the game can sometimes feel a bit too sedate. The short playtime is also a drawback, but the multiple endings add to the replay value. Overall, though, we enjoyed our time aboard the Xanadu, and despite some shortcomings, the game is definitely worth checking out.

System Requirements

  • OS: Windows XP SP2 or later
  • Processor: 2.0 GHz dual-core
  • Memory: 2 GB RAM
  • Graphics: Dedicated graphics card with 512MB of VRAM and shader model 3.0
  • DirectX: Version 9.0c
  • Hard Drive: 900 MB available space
  • OS: Windows XP SP2 or later
  • Processor: 2.451 GHz dual-core
  • Memory: 4 GB RAM
  • Graphics: Dedicated graphics card with 512MB of VRAM and shader model 3.0
  • DirectX: Version 9.0c
  • Hard Drive: 900 MB available space
logo

Related posts

Teenage Mutant Ninja Turtles™: Out of the Shadows

Teenage Mutant Ninja Turtles™: Out of the Shadows

As a big fan of the ninja turtles it pains me to see how much unrealized potential this game has. With a bit more spit and polish it could have been great but as it is the game feels rushed and unfinished. The combat is enjoyable once you get the hang of it but can feel imprecise and sluggish initially. Wait for a sale and hopefully a few patches before diving in. Gameplay: With a bit more polish it could have been great. Graphics: Some nice detail but overall a bit uneven. Sound: The voice acting is great and the tunes fit the game nicely.

Beat Blades Haruka

Beat Blades Haruka

Nukige titles are not really known for their story or gameplay, but Beat Blades Haruka definitely bucks this trend. As implausible as it is the story is actually quite neat and training the girls to fight in battle is very addictive. Of course, seeing as it is a nukige title there is an enormous amount of H-content as well and fans will be happy to hear that it is all completely uncensored. It is not a game for the easily offended or sensitive, but fans of the genre should definitely add it to their collection. Gameplay: The stat raising and battles make it a lot more engrossing than a typical nukige title. Graphics: Excellent character designs and a ton of CGs. Sound: Good voice acting and lots of music.

Long Live The Queen

Long Live The Queen

Long Live The Queen makes for a nice change of pace and is one of those titles that you will probably end up playing way longer than expected. It has a lot of replay value, and once you are hooked, you will want to see everything that it has to offer. Don't let the cute visuals fool you into thinking this title is aimed purely at the casual market. Gameplay: A unique blend of styles that make for an engaging and addictive experience. Graphics: The visual style is nice, but some animations would have been great. Sound: The game features plenty of soothing piano tunes.

TOEM

TOEM

TOEM is a hand-drawn adventure game where players get to travel to various locations and perform good deeds that mostly involve taking photos. The monochrome visuals give the game a unique look and being able to switch between an overhead view and a first-person view is a cool touch. The game is very casual and relaxing, so younger players will enjoy the adventure but is also engaging enough to keep older players hooked. Gameplay: Travel from one location to the next while snapping photos and helping out people in need. Graphics: The combination of 2D and 3D elements along with the monochromatic visuals gives TOEM a unique and interesting look. Sound: TOEM features a great soundtrack, humorous made-up voice-overs, and great ambient sounds.

Salamander County Public Television

Salamander County Public Television

Salamander County Public Television is an extremely funny and deliberately ridiculous minigame collection whose greatest asset is never knowing what bizarre assignment will arrive next. Its 25 games vary noticeably in quality, with some being genuinely addictive score challenges and others functioning better as jokes than games, but their short length prevents the weaker ideas from becoming too painful. The bizarre stock-photo presentation, strange broadcasts and escalating mystery give the whole experience an identity unlike almost anything else, while medal targets and achievements provide a good reason to revisit favourites after the brief story ends. It is messy, inconsistent and gloriously stupid, but that is exactly why it works. Gameplay: A wonderfully unpredictable collection of 25 short minigames with bronze, silver and gold targets. Quality varies considerably, but the constant variety and quick pacing keep things entertaining. Graphics: Stock-photo chaos turned into an art style. Technically crude but completely appropriate for the bizarre public-access television aesthetic. Sound: Deliberately awkward voices and broadcast-style audio complement the humour well, even if the presentation is intentionally anything but polished.

SteamWorld Dig

SteamWorld Dig

SteamWorld Dig makes the transition from 3DS to PC flawlessly and loses none of its addictive charm along the way. Carving out your own mining tunnels while avoiding or killing the enemies is loads of fun, and there is always one more upgrade or power to tempt you back. Gameplay: SteamWorld Dig is polished, entertaining, and incredibly addictive. Graphics: The visuals consist of charming high-definition 2D graphics. Sound: The game features some western-flavored tunes and spot-on sound effects.

Leave a comment