Time Mysteries 3: The Final Enigma
Developer: Artifex Mundi | Publisher: Artifex Mundi | Release Date: 2014 | Genre: Hidden Object / Adventure / Puzzle | Website: Official Website | Purchase: Steam
After a rather shaky start with Time Mysteries: Inheritance and a much stronger follow-up in Time Mysteries 2: The Ancient Spectres, the Time Mysteries trilogy concludes with Time Mysteries 3: The Final Enigma. The first game had an interesting time-travel premise but was held back by rough presentation and very basic gameplay. The second game made much better use of its portable time machine and felt like a substantial step forward. This third chapter continues that upward trend and is easily the most polished entry in the series, even if it still falls short of Artifex Mundi’s best hidden object adventures.
The protagonist is still Esther Ambrose, who returns after the events of The Ancient Spectres. Unfortunately for Esther, time travel appears to run in her family, and trouble is never far behind. After her future is changed and members of the Ambrose family begin disappearing from history, Esther must once again use her time-travel device to repair the timeline. This means traveling between different periods, uncovering the truth behind the latest crisis, and bringing the Time Mysteries saga to a close.
As with the previous games, the story is very much a hidden object adventure tale. It is dramatic, occasionally silly, and filled with the type of convenient twists one expects from the genre. However, it is still more engaging than the original Time Mysteries: Inheritance and benefits from the stronger continuity established by The Ancient Spectres. Players who enjoyed the second game will appreciate seeing Esther’s story continued and wrapped up here.
The biggest strength of Time Mysteries 3 remains the time-travel mechanic. Once again, the portable time machine is more than just a glorified map. Players travel between different years and versions of locations to solve puzzles by changing events in the past or retrieving items from one era to use in another. This was already the highlight of The Ancient Spectres, and The Final Enigma continues to make good use of it. There is still some standard inventory item shuffling, but the time-hopping structure gives the puzzles a little more personality than the average hidden object game.
The game features 42 hand-painted locations, 26 mini-games, and 17 hidden-object scenes. This makes it slightly larger in scope than the previous entry, at least on paper. The balance between hidden object scenes and regular adventure puzzles is also quite good. Players are not constantly thrown into HOS after HOS, and the time-travel puzzles give the adventure portions more weight.
The hidden object scenes are mostly traditional list-based affairs, with some items requiring interaction before they can be collected. They are clear, readable, and generally more polished than the rough scenes found in Inheritance. The mini-games are varied enough too, although few are especially difficult. Most players familiar with Artifex Mundi titles should be able to complete everything without needing to skip puzzles, especially on the regular difficulty setting.
The game also includes an additional adventure where players take control of Michael, which is a nice bonus after completing the main story. In addition, players can replay hidden object scenes and mini-games, browse the Time Mysteries Encyclopedia, and unlock wallpapers. These extras are not essential, but they do give the package a more complete feel than the first game, which ended rather abruptly and offered very little afterward.
Visually, The Final Enigma is another step up for the series. The hand-painted backgrounds are attractive, atmospheric, and much sharper than anything seen in Inheritance. The locations are also more interesting than the disconnected historical rooms of the first game. While the second game’s Venetian mansion across different time periods gave the adventure a cohesive identity, The Final Enigma feels a little broader and more ambitious. Some scenes are better than others, but the overall presentation is comfortably in line with Artifex Mundi’s stronger mid-era releases.
Character artwork and animations are still not perfect, but they are far removed from the unintentionally hilarious head-warping seen in the first game. Cut-scenes are cleaner, scenes are easier on the eyes, and the general level of polish is noticeably better. It still does not quite reach the visual heights of later Artifex Mundi titles such as Grim Legends, but it is a respectable-looking hidden object adventure.
The audio is also solid. The voice acting is much better than the wooden performances in Inheritance, although some lines are still delivered with a level of melodrama that might make players smile. The music is suitably mysterious and atmospheric, doing a good job of supporting the time-travel theme without becoming too intrusive. Sound effects are functional and help bring the various locations to life.
The interface will feel familiar to anyone who has played an Artifex Mundi hidden object game. The inventory sits at the bottom of the screen, hints are available if needed, and the time machine doubles as a convenient method of moving between eras and locations. Different difficulty settings alter how much assistance players receive, so those who want a more relaxed experience can have it while achievement hunters can avoid hints and skips.
Compared to Time Mysteries: Inheritance, The Final Enigma is a massive improvement. Compared to The Ancient Spectres, it feels like a slightly more polished and content-rich continuation rather than a major leap forward. The time travel remains enjoyable, the visuals are better, and the extras are appreciated, but the story itself is not quite strong enough to elevate the game into Artifex Mundi’s top tier. Some puzzles still boil down to carrying the right item to the right time period, and the overall mystery is more entertaining than truly memorable.
Overall, Time Mysteries 3: The Final Enigma is a satisfying conclusion to the trilogy. It takes the best ideas from the second game, adds more polish and content, and provides a proper ending to Esther’s time-travel adventure. It is not essential for newcomers to the hidden object genre, as Artifex Mundi has stronger titles elsewhere in its catalog, but fans of the series should absolutely see it through.
System Requirements
- Minimum PC System Requirements
- Recommended PC System Requirements
- Minimum Mac OS X System Requirements
- Recommended Mac OS X System Requirements
- Minimum SteamOS + Linux System Requirements
- Recommended SteamOS + Linux System Requirements
- OS *: Windows XP, Windows Vista, Windows 7, Windows 8
- Processor: 1.5 GHz
- Memory: 512 MB RAM
- Graphics: 128 MB VRAM
- DirectX: Version 9.0
- Storage: 1 GB available space
- OS *: Windows XP, Windows Vista, Windows 7, Windows 8
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- DirectX: Version 9.0
- Storage: 1 GB available space
- Processor: 1.5 GHz
- Memory: 512 MB RAM
- Graphics: 128 MB VRAM
- Storage: 1 GB available space
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 1 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 1.5 GHz
- Memory: 512 MB RAM
- Graphics: 128 MB VRAM
- Storage: 1 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 1 GB available space















