Violet: Space Mission
Gameplay 9
Graphics 8
Sound 7

While Violet: Space Mission features functional visuals and audio, it is the gameplay that impresses the most. The game packs quite a challenge and navigating through the debris strewn areas using only a propulsion pack is no easy feat. The high difficulty might turn off more casual players, but anyone who enjoys a good challenge will appreciate what this game has to offer.

Gameplay: The challenge ramps up very quickly, but the game remains addictive throughout its ten levels.

Graphics: The visuals are good, but nothing spectacular.

Sound: Fitting, but thankfully unobtrusive

Summary 8.0 Great
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Violet: Space Mission

Developer: Killer Lobster Pte. Ltd.| Publisher: Pinata Studios | Release Date: 2015 | Genre: Arcade / Puzzle / Action / Simulation | Website: Official Website | Purchase: Google Play | Size: 47 MB | Requires: Android 4.1 & Up | Version: 1.001 | Price: $2.99

Retrieving information caches from the debris strewn depths of space is a dirty job, but someone has to do it. In Violet:space Mission, a new Android title from Pinata Studios, that someone is you. Armed only with a propulsion pack you have to maneuver your astronaut through a gauntlet of asteroids, space junk and other debris in order to collect the caches. Venturing further away from your ship is also a calculated risk as the fuel in your propulsion pack is finite.

Violet: Space Mission offers a nice alternative to the hordes of endless runners and tower defense titles currently dominating the Android market. Although the concept of the game is very straightforward, it is anything but easy, which makes it both infuriating and addictive. Each mission in the game presents you with a map showing the debris filled sector of space you will be operating in and how many information caches you have to retrieve. During the mission you can bring up the map again at the touch of a button, and while it is handy for orienting yourself, you cannot navigate from the map screen.

The game uses 2D visuals to represent your astronaut as well as their surroundings. The hand drawn art is quite sharp, even on a large tablet screen and I had no trouble following the action. Initial levels feature very little debris between you and your objectives, but as you complete the levels the challenge increases exponentially. What was initially only a single pickup soon turns into three and those static asteroids soon begin to drift around or even spin around in huge chains. Gas clouds and planetary atmospheres also start to obscure your visibility, which further complicates things. In addition to keeping an eye on your fuel levels your astronaut can only take so many hits and bumps from debris before their suit is ruptured. Unlike fuel, which can be replenished from the canisters that are floating around the levels, damage is permanent and cannot be repaired. While running out of fuel was my biggest problem initially, once I mastered the art of picking up new fuel canisters it was damage that was my biggest foe on later levels. Even just lightly touching a bit of debris can cause damage and if you slam into something large at high velocity you can kiss most of your health goodbye. It is certainly frustrating to get hit by something and die after carefully inching your way back to your ship, but successfully navigating an asteroid field with only a sliver of health left is quite a thrill.

Although contact with anything except fuel canisters or information caches is ill advised, later levels introduce pieces of debris, marked with a green hand print, which can be bumped into without taking damage. These are essential for getting close to information caches that are blocked off by other debris as it can be used as a type of battering ram. Considering how difficult it is to come to a stop in the frictionless depths of space you have your work cut out for you on levels where rotating asteroids only provide momentary gaps through which to boost in order to get to your goals. Simply collecting all the information caches is not enough either as you will also have to return to the safety of your ship in order to clear the level. Successfully clearing a level is already quite a feat, but for extra bragging rights you can also aim for the quickest possible time.

The controls in Violet: Space Mission can be tricky to master as you only have direct control over boosting left, right and forward. Avoiding debris or, heaven forbid, turning around requires careful maneuvering and a steady hand. Expect to spin out of control and smash into plenty of space junk until this skill is mastered. While this means that the game is initially quite frustrating, levels are generally short enough that you can immediately jump back in for another try. Taking a break after repeated failures is recommended though as there are levels that can feel impossible until you manage to do everything just right. Some of the later levels, which feel more like mazes than random debris fields are especially challenging.

The audio in Violet: Space Mission is perfectly suited to the game and features one unobtrusive background tune. You’ll also hear a sonar-like ‘ping’ to signify the location of the information and a warning noise when your astronaut is low on health. The latter can be nerve-wracking, but adds to the tension of the game. The touchscreen controls are responsive, but as I mentioned earlier, there is definitely a learning curve to effectively maneuver your astronaut.

Navigating the tranquil depths of space might sound like a relaxing experience, but Violet: Space Mission is anything but soothing. It is however, quite addictive despite the challenging gameplay and is a great title for players who want to have their skills tested. Completing all the levels should take players quite a while and the time element adds some extra replay value. The game hints at a storyline about space stations that have mysteriously gone offline, but apart from some brief text before each mission the plot is never really fleshed out. However, this is the type of game that is enjoyable without requiring an in-depth backstory. Violet: Space Mission provided me with plenty of entertainment on the occasions I didn’t have access to my gaming PC and I can definitely recommend it to Android gamers.

Related posts

Sorcery! 2

Sorcery! 2

The original Sorcery was a great start to the adventure, but this second chapter kicks things into high gear. With a sprawling city to explore, nobles to track down and clues to uncover it will take a lot of luck as well as perseverance to make it to the end. Kharé is a fascinating setting filled with interesting characters and locations, but it is also very easy to make a misstep and end up dead or without your belongings. If you enjoyed the original Sorcery you definitely won’t want to miss out on this installment. Gameplay: Features a staggering amount of choices and an engrossing story. Graphics: The same great illustrations as the original books and a very impressive pseudo 3D map. Sound: Good and won’t become annoying or distract you.

Metal Gear Ac!d

Metal Gear Ac!d

While it is quite a departure from the previous Metal Gear games, it is definitely entertaining and addictive enough to make it a classic in its own right. Even if card games isn't your thing, give Ac!d a try. Gameplay: Very addictive with only some small annoyances. Graphics: Good looking, but some camera issues. Sound: No speech, but nice music and effects.

Dr Kawashima’s Brain Training – How Old Is Your Brain

Dr Kawashima's Brain Training - How Old Is Your Brain

Brain Training is a great little daily workout for your gray matter only let down by the occasional wonky text and speech recognition. It's really a wake-up call for those that rely and electronics to do all their thinking for them and watching your "brain age" decrease daily as you get better at the exercises is quite cool. A nice addition to your DS library, but you should stick with it. Gameplay: Learning has never been this much fun. Graphics: Very minimal, but then again, what did you expect? Sound: Does the job without annoying you.

Bomberman

Bomberman

Even with 100 levels the single player mode is still a breeze to complete. Fortunately, there is a nice meaty multi-player mode for you to sink your teeth into. With up to eight players being able to play from a single cart this is excellent value for money and will keep you playing for quite some time. Gameplay: You really need to play this in multiplayer to get the most out of it. Graphics: Bright, colorfull and very retro looking. Sound: Typical Bomberman stuff.

Pac-Pix

Pac-Pix

This game started out life as a tech-demo and while it has been fleshed out a bit it still loses its shine too soon. The gameplay is novel enough, but after a few hours of just drawing Pac-Men you might find yourself yearning for something with a bit more depth. Gameplay: The novelty factor is high, but the concept soon becomes tiresome. Graphics: About as good as you can draw Pac-Man. Sound: The tunes trigger some nostalgia.

PoPoLoCrois

PoPoLoCrois

There is a lot on offer here and this is the first time that the series hits western shores, but unless you are a hardcore fan of Japanese role playing games you can safely give this one a miss. The visuals are dated, the gameplay very generic and the amount of random encounters coupled with the loading times makes this game a chore to play at times. Gameplay: Dated and bogged down by long load times and plenty of random encounters. Graphics: Definitely very retro. Sound: Very average.

3 Comments

  1. Xunderkind February 12, 2015
    Reply

    Looks nice but I wish there was a free or demo version to try out first.

  2. Clegend94 February 12, 2015
    Reply

    My android is a dinosaur, but this does look rather neat.

Leave a Reply to Xunderkind Cancel reply

17 − fourteen =