Ten Questions With… Sherman Chin (Sherman3D)
A while back Sherman3D released the first episode of the Alpha Kimori RPG trilogy on Steam. The game blends science fiction and fantasy elements to provide an interesting storyline while wrapping everything up in some retro inspired 2D visuals. We were fortunate enough to catch up with Sherman Chin, the founder of Sherman3D, to tell us more about the game.
Can you give our readers a quick introduction of yourself and the studio?
I am the founder of Sherman3D, the game development company that worked on and delivered over 20 game titles worldwide since 2003 including popular hits like Scribblenauts (published Warner Bros.), Moshi Monsters: Moshling Zoo (published Activision) and Drawn To Life (published by THQ). I then created my own intellectual property, Alpha Kimori, which I coded as a 3D tech demo but was later continued as a 2D JRPG so that I can focus on its story.
Alpha Kimori is one of the top RPG games on Big Fish Games and is distributed by major online game portals such as MSN, Yahoo and Amazon. Alpha Kimori is available on PC, Mac, TV, and mobile via the OnLive cloud gaming service. After my stint as a mobile social card battle game producer in Tokyo, I am currently working on the final third episode of Alpha Kimori and the Japanese translated first episode.
What made you decide to create a JRPG style game?
What are the games that influenced you and how?
What features of Alpha Kimori are you the most proud of?
What was the biggest challenge while creating Alpha Kimori?
What aspect of creating the game was the most fun?
Alpha Kimori 1 is your first Steam release. How did you find the experience?
What are the future plans for Alpha Kimori/Sherman3D?
What is the most unusual thing on your desk right now?
Anything else you would like to add?
I would just like to add that the most rewarding part in the creation of Alpha Kimori for me is receiving e-mails from people around the world who are truly touched by the eastern philosophy in Alpha Kimori. When I get an e-mail from a person, who is disabled and confined to bed, telling me that Alpha Kimori added a little cheer to her life, or when I get e-mails from depressed people who have found new meaning in life after playing Alpha Kimori, I feel that all the time invested in the creation of Alpha Kimori is worth it.
As the Great Doubt philosophy goes, it is not about the past or the future but our experience in the current time that is our present. Only from now do we see our past and future shaped by our own perspective. Attaching to stubborn beliefs causes us suffering and accepting the moment for what it is frees us to respond appropriately, or some would term, love.