Not The Robots
Gameplay 9
Graphics 7
Sound 8

I wasn’t sure if Not The Robots would live up to its wacky concept but it turned out to be much more addictive than I anticipated. Clearing out a level without taking damage is a rush and the stealth mechanics make for plenty of tense moments. It is not the easiest of games and it has to be completed in one sitting as there is no save feature but trust me it is worth it.

Gameplay: Eating furniture has never been this much fun!

Graphics: Nothing spectacular but gets the job done.

Sound: Good tunes and solid sound effects

Summary 8.0 Great
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Not The Robots

Developer: 2DArray | Publisher: tinyBuild | Release Date: 2013 | Genre: Action / Indie / Strategy | Website: Official Website | Purchase: Steam / itch.io

When a game bills itself as a “procedurally generated stealth game where you play as a robot who eats furniture” it is hard not to sit up and take notice. It sounds like a completely bonkers concept but kudos to the developers for actually turning it into a challenging but horribly addictive game.

In Not The Robots you are placed in control of a one wheeled robot that can indeed race around and eat office furniture. “Eat” is probably not technically correct as anything from giant CRT monitors to lamps, desks, filing cabinets, sofas and plants can instantly be sucked into your mechanical maw. To spoil your rampant furniture consumption are some laser traps and machine-gun totting sentries that will cut you down to size when spotted. To complete a level you need to ingest a certain amount of furniture with the catch being that the furnishings also serve as cover. This means that the more things you eat the less you have to hide behind leaving you horribly exposed to the merciless sentries.

Levels are randomly generated so sometimes you are lucky and can finish an area with ease while others turn out to be near impossible. If your robot is killed the game is over giving the game a roguelike feel and ensuring that you stay on your toes. You earn experience for clearing levels without getting hurt, eating all the furniture in an area as well as picking up multipliers. These experience points is used to unlock 21 levels of permanent upgrades but before you get too excited it is worth mentioning that these upgrades favor the game and not your character. This means that the longer you play the harder the game becomes with bombs, wall traps and other nasties joining the cast of foes. There are some good permanent upgrades mixed in between such as increased inventory spaces and some new items just to keep you from tearing out your hair. You can also erase your progress and start from scratch if it all becomes too much for you.

The game was created by a very small team using the Unity engine but it actually looks pretty good. You see the game from an overhead isometric perspective which can easily be rotated for a better view. To avoid enemies and traps you need to constantly scan your surroundings and duck behind cover to avoid exposure. Because of the procedural nature of the game most levels look the same with only the layouts and trap placements differing but it adds to the claustrophobic feel and tense atmosphere. The soundtrack features some moody tunes that also add to the ambience without becoming distracting. Devoured computer terminals reveal more about the story and the voice acting for these messages are actually quite good. I won’t reveal anything as uncovering just what the heck is going on is quite interesting and I kept playing until I had found every message. Listening to the messages while sneaking around the levels can be a bit distracting but you can replay them from the main menu.

Early levels only require you to eat a predetermined amount of furniture before the exit elevator activate but later on you have to touch specific switches in the correct order and even tag all the enemies on a level. These added criteria make the game quite challenging and while a typical campaign can be won in just 40 minutes to an hour don’t bet on this happening every time. Each level has a certain amount of crates that reveal power-ups such as the ability to sprint, turn invisible, stun enemies or my personal favorite, dig which enables you to break through walls. The contents of the crates are a mystery until opened and you need an open inventory slot to do so. While you start out with only a solitary slot you can unlock more to prevent the heartache of having to discard a good item just to pick up something like the tagger which is required to complete some levels. The power-ups are useful but are powered by furniture so cannot be used indiscriminately. Sacrificing cover just to use a power-up adds another layer of strategic depth to the game.

The random nature of the game means that you will encounter rooms where the odds are very much against you. I also died plenty of time due to my own impatience as sometimes sprinting across a level devouring furniture before racing for the exit elevator is more exhilarating than playing hide and seek with sentry guns. If you tire of the campaign mode you can try some of the operations and challenges that are unlocked or generate your own custom levels.

While the game certainly has a very interesting premise I was caught off guard by just how addictive it turned out to be. Levels are short enough that dying isn’t that terrible even with the permadeath. Each time I failed I was sure that I would be able to do better in my next run or that the procedural levels would throw up something a little less harsh. I was usually wrong but I certainly had a lot of fun trying.

System Requirements

  • OS: Windows XP, Vista, 7, 8
  • Processor: 1.5Ghz
  • Memory: 1 GB RAM
  • Graphics: Graphics card from 2004 or later
  • DirectX: Version 7.0
  • Hard Drive: 300 MB available space
  • OS: Mac OS 10.5 or later
  • Processor: 1.5Ghz
  • Memory: 1 GB RAM
  • Graphics: Graphics card from 2004 or later
  • Hard Drive: 300 MB available space
  • Processor: 1.5Ghz
  • Memory: 1 GB RAM
  • Graphics: Graphics card from 2004 or later
  • Hard Drive: 300 MB available space

Related posts

Battle Group 2

Battle Group 2

Although you don’t have direct control over your battleship, blasting enemy ships and aircraft is still an addictive experience. There are multiple battleships and support ships to unlock, as well as upgrades, which, along with the ratings for each level, gives the game plenty of replay value. A bit of grinding is involved to purchase the best equipment, but the game remains fun throughout. Gameplay: The game is an action-packed experience despite the simple controls. Graphics: Battle Group 2 features detailed ship and aircraft designs but somewhat bland backgrounds. Sound: Players can expect decent voice acting and a very fitting soundtrack

Forward to the Sky

Forward to the Sky

Help a sword-wielding princess take on the skeletal enemies and traps of the sky tower in this third-person title by Animu Game. The visuals and audio are decent, but the game is just way too short and simple. It can be completed in less than two hours and most of it will be spent solving some basic puzzles along with the occasional bit of combat. With a bit more polish and a few more levels Forward to the Sky could have been great, but as it is there are much better options available. Gameplay: The controls could definitely have been tighter and the overall experience is very short. Graphics: Bright and colorful, but not much in terms of variety. Sound: Passable background music and voice acting.

Please, Don’t Touch Anything

Please, Don’t Touch Anything

Please, Don’t Touch Anything is a devious game that preys on your natural curiosity. You are given one order, but to discover all the hidden secrets the game has to offer you will have to disobey it. What happens after that depends entirely on how good your problem solving skills and lateral thinking are. It is a great game for anyone that enjoys cracking puzzles, but the easily frustrated might want to pass. Gameplay: Deceptively simple, but the multitude of endings will keep you coming back for more. Graphics: All the action takes place on a single pixel art screen. Sound: Some very foreboding and atmospheric chiptune tracks.

BlazeRush

BlazeRush

BlazeRush offers a combination of polished visuals, responsive controls, and all-out action, which make it a hard title to put down once you are hooked. With tons of cars to choose from, fantastic weapon power-ups, and well-designed tracks, this game can keep you playing for a long time. The single-player campaign is excellent for learning the ropes, but ideally, this is a game that you'll want to play with your friends, either local or online. Gameplay: The game is incredibly addictive in both single and multiplayer, which doesn't happen often. Graphics: The visuals are detailed, polished, and very vibrant, which makes the game a pleasure to look at. Sound: Nice tunes and good sound effects, but no voice acting.

Tasty Blue

Tasty Blue

Tasty Blue features a very simple idea, but it is done quite well. The amount of difficulty settings makes it a game that can be enjoyed by player of all ages and skill levels. Although it can get repetitive after a while the humor and sheer amount of carnage that you can get up to definitely make it worth a second look. It is also a great game for playing a level or two when you don’t feel like firing up something a bit more demanding or involved. Gameplay: Simple and repetitive, but quite addictive and entertaining. Graphics: The 2D visuals are charming and colorful, but rather basic. Sound: The tunes are nice at first, but there are too few of them and they start to become annoying.

Zuma’s Revenge

Zuma's Revenge

If you enjoyed the original game then you will love this sequel. It doesn't change the addictive formula in any drastic way but it does offer a polished and compelling experience. Expect to sink more hours into this one than you may think. Gameplay: Every bit as addictive and engrossing as the original. Graphics: While not spectacular the visuals are very polished. Sound: Similar to the original.

Leave a comment

5 × 3 =