Not The Robots
Gameplay 9
Graphics 7
Sound 8

I wasn’t sure if Not The Robots would live up to its wacky concept but it turned out to be much more addictive than I anticipated. Clearing out a level without taking damage is a rush and the stealth mechanics make for plenty of tense moments. It is not the easiest of games and it has to be completed in one sitting as there is no save feature but trust me it is worth it.

Gameplay: Eating furniture has never been this much fun!

Graphics: Nothing spectacular but gets the job done.

Sound: Good tunes and solid sound effects

Summary 8.0 Great
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Not The Robots

Developer: 2DArray | Publisher: tinyBuild | Release Date: 2013 | Genre: Action / Indie / Strategy | Website: Official Website | Purchase: Steam / itch.io

When a game bills itself as a “procedurally generated stealth game where you play as a robot who eats furniture” it is hard not to sit up and take notice. It sounds like a completely bonkers concept but kudos to the developers for actually turning it into a challenging but horribly addictive game.

In Not The Robots you are placed in control of a one wheeled robot that can indeed race around and eat office furniture. “Eat” is probably not technically correct as anything from giant CRT monitors to lamps, desks, filing cabinets, sofas and plants can instantly be sucked into your mechanical maw. To spoil your rampant furniture consumption are some laser traps and machine-gun totting sentries that will cut you down to size when spotted. To complete a level you need to ingest a certain amount of furniture with the catch being that the furnishings also serve as cover. This means that the more things you eat the less you have to hide behind leaving you horribly exposed to the merciless sentries.

Levels are randomly generated so sometimes you are lucky and can finish an area with ease while others turn out to be near impossible. If your robot is killed the game is over giving the game a roguelike feel and ensuring that you stay on your toes. You earn experience for clearing levels without getting hurt, eating all the furniture in an area as well as picking up multipliers. These experience points is used to unlock 21 levels of permanent upgrades but before you get too excited it is worth mentioning that these upgrades favor the game and not your character. This means that the longer you play the harder the game becomes with bombs, wall traps and other nasties joining the cast of foes. There are some good permanent upgrades mixed in between such as increased inventory spaces and some new items just to keep you from tearing out your hair. You can also erase your progress and start from scratch if it all becomes too much for you.

The game was created by a very small team using the Unity engine but it actually looks pretty good. You see the game from an overhead isometric perspective which can easily be rotated for a better view. To avoid enemies and traps you need to constantly scan your surroundings and duck behind cover to avoid exposure. Because of the procedural nature of the game most levels look the same with only the layouts and trap placements differing but it adds to the claustrophobic feel and tense atmosphere. The soundtrack features some moody tunes that also add to the ambience without becoming distracting. Devoured computer terminals reveal more about the story and the voice acting for these messages are actually quite good. I won’t reveal anything as uncovering just what the heck is going on is quite interesting and I kept playing until I had found every message. Listening to the messages while sneaking around the levels can be a bit distracting but you can replay them from the main menu.

Early levels only require you to eat a predetermined amount of furniture before the exit elevator activate but later on you have to touch specific switches in the correct order and even tag all the enemies on a level. These added criteria make the game quite challenging and while a typical campaign can be won in just 40 minutes to an hour don’t bet on this happening every time. Each level has a certain amount of crates that reveal power-ups such as the ability to sprint, turn invisible, stun enemies or my personal favorite, dig which enables you to break through walls. The contents of the crates are a mystery until opened and you need an open inventory slot to do so. While you start out with only a solitary slot you can unlock more to prevent the heartache of having to discard a good item just to pick up something like the tagger which is required to complete some levels. The power-ups are useful but are powered by furniture so cannot be used indiscriminately. Sacrificing cover just to use a power-up adds another layer of strategic depth to the game.

The random nature of the game means that you will encounter rooms where the odds are very much against you. I also died plenty of time due to my own impatience as sometimes sprinting across a level devouring furniture before racing for the exit elevator is more exhilarating than playing hide and seek with sentry guns. If you tire of the campaign mode you can try some of the operations and challenges that are unlocked or generate your own custom levels.

While the game certainly has a very interesting premise I was caught off guard by just how addictive it turned out to be. Levels are short enough that dying isn’t that terrible even with the permadeath. Each time I failed I was sure that I would be able to do better in my next run or that the procedural levels would throw up something a little less harsh. I was usually wrong but I certainly had a lot of fun trying.

System Requirements

  • OS: Windows XP, Vista, 7, 8
  • Processor: 1.5Ghz
  • Memory: 1 GB RAM
  • Graphics: Graphics card from 2004 or later
  • DirectX: Version 7.0
  • Hard Drive: 300 MB available space
  • OS: Mac OS 10.5 or later
  • Processor: 1.5Ghz
  • Memory: 1 GB RAM
  • Graphics: Graphics card from 2004 or later
  • Hard Drive: 300 MB available space
  • Processor: 1.5Ghz
  • Memory: 1 GB RAM
  • Graphics: Graphics card from 2004 or later
  • Hard Drive: 300 MB available space

Related posts

Endless Fables: The Minotaur’s Curse

Endless Fables: The Minotaur's Curse

Play as a descendant of Ariadne and prevent the return of the Minotaur in this hidden object puzzle adventure from Sunward Games. The Greek mythology storyline offers a perfect excuse for visiting some exotic locations and while the game is quite easy, it still offers plenty of entertainment. It shares a lot of similarities with the Secret Order series from the same developer, but overall it still has plenty to offer fans. As long as you don’t expect anything groundbreaking from this title, it will provide you with a couple of hours of relaxing entertainment. Gameplay: A solid, Greek mythology themed hidden object puzzle adventure. Graphics: Varied locations featuring detailed visuals. Sound: Good, but not great.

Papers, Please

Papers, Please

Papers, Please is one of those titles that you have to play in order to truly appreciate. It is hard to try to explain the concept to someone else without making it sound dull, but believe us, the game will suck you in. With some thought-provoking moral dilemmas and multiple endings, you might find yourself coming back to this one again and again. Gameplay: Papers, Please, is a truly unique and engaging experience. Graphics: The unique visual style matches the mood and setting of the game perfectly. Sound: The audio for the game is very sparse but quite fitting.

Dragon Age: Origins

Dragon Age: Origins

While many claims have been made that this is the spiritual successor to Baldurs Gate, I think Dragon Age has enough to it to stand on its own. Its, got some flaws but overall it is a superb game that should be played by all RPG fans. Gameplay: Bioware always comes through with compelling role playing games and this one is no exception. Graphics: Clearly held back somewhat by the consoles, but still good. Sound: Great voice acting and stirring music.

Ale & Tale Tavern

Ale & Tale Tavern

Ale & Tale Tavern combines tavern management, exploration, combat, and co-op gameplay into a surprisingly enjoyable package. Players must gather ingredients, prepare meals, serve guests, and expand their business while exploring a colorful fantasy world filled with quests and monsters. Although some systems are fairly simple and the quest design can become repetitive, the humor, charm, and cooperative gameplay make it easy to recommend. Gameplay: Managing the tavern is chaotic fun, especially with friends, although some achievements and late-game goals can become a grind. Graphics: The world is colorful and inviting, with plenty of humorous details and charming locations to discover. Sound: A fitting soundtrack and solid sound design help create a cozy tavern atmosphere.

Type:Rider

Type:Rider

The unique concept of Type:Rider immediately caught our attention, and thankfully, the gameplay was up to scratch as well. It takes a while to get used to the controls, as controlling two dots can be challenging, but the excellent levels and stylish visuals will suck you in. While not a very long game, there is some replay value, and you might also learn something about typography along the way. Gameplay: The game is a blast to play once you get used to the controls. Graphics: Type:Rider features stylish visuals and a great art direction. Sound: The audio matches the gameplay and visuals perfectly.

Kindred Spirits on the Roof

Kindred Spirits on the Roof

Enoki Sachi and Nagatani Megumi are two ghosts who want to consummate their relationship, but to do so they want to observe other female couples to figure out what exactly it entails. Since Toomi Yuna is the only person at the Girl’s Academy who can see the two restless spirits it becomes her task to turn the school into a “yuritopia.” While the story might not sound like it leaves room for a lot of depth the game is surprisingly entertaining and treats the subject matter with more care and respect than most other titles. There’s plenty of funny moments too and a great cast of characters who you end up really caring for. Gameplay: It is a kinetic novel, so you cannot really influence the story, but there is a lot of content. Graphics: It’s a pity the resolution is so low, but the art style is quite beautiful. Sound: Voice acting is restricted to important scenes only, but the quality is good and the soundtrack is great.

Leave a comment

seventeen + 7 =