Bloodstained: Curse of the Moon
Gameplay 9
Graphics 8
Sound 8

Bloodstained: Curse of the Moon could easily have ended up as a promotional novelty to tide players over until the release of Ritual of the Night, but thankfully this is not the case. Instead, Inti Creates has crafted a compelling and enjoyable title featuring everything that made the 8-bit Castlevania titles so great. It does veer dangerously close to the Castlevania license at times, but considering how Konami is doing nothing with the series, fans certainly won’t mind.

Gameplay: As close as you can get to the 8-bit Castlevania titles.

Graphics: Captures the 8-bit style perfectly.

Sound: Great, but not quite as memorable as the classic Castlevania tunes

Summary 8.3 Outstanding
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Bloodstained: Curse of the Moon

Developer: INTI CREATES CO., LTD. | Publisher: INTI CREATES CO., LTD. | Release Date: 2018 | Genre: Action / Platform / Indie | Website: Official Website | Purchase: Steam

We’ve seen some impressive Kickstarter stretch goals over the years, but the promise of an entirely new 8-bit style platform game probably takes the cake. The fact that this was promised by Koji Igarashi, whose name is synonymous with the Castlevania franchise, made it even better. Of course, the real draw for most people was Bloodstained – Ritual of the Night, but to overlook Curse of the Moon would be a big mistake as it is so much more than just an 8-bit novelty.

Curse of the Moon was created to tie-in with Ritual of the Night, but development duties went to Inti Creates, who are known for their Gunvolt series. This allowed ArtPlay to focus all their attention on the main game, which makes sense. This probably also meant that Koji Igarashi didn’t have that much involvement with Curse of the Moon, which might be one of the reasons why expectations were not very high for it. However, Inti Creates has proved a lot of people wrong by creating what is probably as close as one can get to an 8-bit Castlevania game without provoking the lawyers over at Konami. In fact, we are surprised by just how much of the classic Castlevania series they were able to capture in this game.

Curse of the Moon appears to be set in the same world as Ritual of the Night, but it looks like the story was intentionally kept a bit vague in order to not spoil anything for the main game. Instead, we are introduced to Zangetsu, a master swordsman who has been cursed by a demon. This has caused Zangetsu to pledge his whole life to tracking down the demon and kill any other servants of darkness along the way. During his journey, Zangetsu will run into three other characters who can aid him in his quest, provided he accepts their help. First is the whip-wielding Mirriam, followed by the Alchemist Alfred, and finally, there is Gebel, who is a vampire in all but name. Once unlocked, you can switch between these characters on the fly and they all have something useful to contribute to the team. Not only do they all have their own health bars, which means you have a better shot at defeating bosses by swapping out critically wounded characters, but everyone has their own attack styles and special abilities as well.

The abilities of the different characters are also woven into the level design of Curse of the Moon. Castlevania 3 fans will remember that players could choose their path after each level, but Curse of the Moon features different paths during levels. For example, Miriam can jump higher and slide underneath gaps while Gebel can turn into a bat and fly over gaps. Then there’s Alfred, who can shield himself from damage and pass certain enemies that block everyone else. The downside is obviously that if a particular character is killed, then whatever shortcut would have been available to you is off-limits unless the entire team dies and everyone returns when you continue. Fortunately, there is usually still a way to continue the level with the remaining members of the team, provided you don’t mind taking a slightly longer route.

Curse of the Moon shares a lot of similarities with Castlevania 3, but thankfully the difficulty level is not one of them. Instead, the game offers players a choice between “Casual” and “Veteran” difficulties. Casual eliminates the knock-back effect when enemies hit your characters, which is something that always generates a lot of swearing if it happens over a chasm. In addition, it gives players unlimited lives with which to complete the game. Regardless of what difficulty you complete the game with, you’ll then unlock “Nightmare” mode, which features more of a challenge as well as a brand new final level, complete with the “real” final boss. Of course, this means that to experience all of the enemies in Curse of the Moon players have to complete the game multiple times, but seeing as each run can be done in less than two hours, it’s not really an issue. The fact that the game only has eight levels feels a bit limited in this day and age, but there are numerous endings to unlock, which boosts the replay value a bit.

One thing that Inti Creates has nailed perfectly is the visuals for Curse of the Moon. The 8-bit style of the game looks very authentic but pulls off effects that would have brought a real NES to its knees. The bosses, in particular, look extremely impressive and there are some creative designs as well, such as the demon-possessed ghost train on level one and Countess Elizabeth Báthory inspired boss who pops up late in the game. One thing that we missed compared to Castlevania 3 is some type of health indicator for the bosses. This is quite important as all of them tend to have a final all-out attack just before they die, which can catch players unaware if they are not careful. The game uses the same limited color palette of the NES, but ditches the slowdown, so everything looks and plays much smoother than anything from the 8-bit era. The audio for the game could also very easily be mistaken for a Castlevania title, so it almost feels weird not to hear any familiar riffs. However, this is probably a good thing, seeing as how close the game already skirts to the Konami license.

Anyone who has ever played a classic Castlevania title, before the series went the Metroidvania route will feel instantly at home with Curse of the Moon. You have eight levels to conquer, each with a huge boss waiting for you at the end. Along the way, you will have to make your way up and down stairs while destroying lamps to reveal the goodies that they hide. These goodies can range from hearts to replenish your health to potions that replenish your weapon points. These weapon points are used to activate the sub-weapons that each of the characters can wield. The sub-weapons can also be collected the same way, although each character can only hold one at a time, and picking up a new one replaces the old one. Sub weapons range from the diagonally hitting ball and chain of Zangetsu to throwing daggers, rapiers, and sickles for Myriam and all kinds of magical attacks for Alfred. Gebel is the exception as he can’t use any sub-weapons but instead can burn through weapon points to transform into a bat and fly around. These sub-weapons play a big role in how challenging the game is as some bosses and enemies are much easier to deal with depending on what you have to attack them with.

Since Curse of the Moon is designed to play like a classic Castlevania title, we strongly recommend using a controller to play. Even then it can take a while to get used to the controls as they can initially feel a little stiff. This is especially noticeable with jumps as you can’t change direction once you have committed to one. The game does feature a couple of cheap deaths here and there, especially when playing on Veteran mode, but overall it is a much more forgiving title compared to the series that inspired it.

At the end of the day, we were very impressed with Curse of the Moon and it is clear that a lot of love and effort has gone into creating a very authentic Castlevania style experience. It’s a pity that most players will just dismiss it as an appetizer for the “real” game as it definitely holds up on its own. We like the fact that the game gives players the freedom to join up with allies, kill them to gain new powers, or simply ignore them and then feature different endings depending on what choice was made. Curse of the Moon could easily have ended up as just a “promotional” game without any depth, but thankfully it didn’t and Castlevania fans and anyone with a love for the 8-bit platform genre should not hesitate to add it to their collections.

System Requirements

  • OS: Windows XP, 7, 8.1, 10
  • Processor: 2Ghz or faster processer
  • Memory: 2 GB RAM
  • Graphics: 512MB VRAM (NVIDIA GeForce)
  • DirectX: Version 9.0c
  • Storage: 500 MB available space

Related posts

Indiana Jones® and the Fate of Atlantis™

Indiana Jones® and the Fate of Atlantis™

This is obviously a must-have title for Indiana Jones and Point & Click Adventure fans alike. Although showing its age it's still a great game from a company that was at the pinnacle of the genre back in their heyday. No self respecting adventure gamer should pass up on this one. Gameplay: Pure point & click goodness. Graphics: Pretty good back in the day but obviously dated now. Sound: A nice soundtrack and good effects for the time.

Plantera

Plantera

Plantera is a very straightforward game with simple but addictive mechanics. You grow your garden, harvest crops, and sell them to repeat the cycle. It is a casual clicker title with plenty of things to click, but you can also kick back and leave it to its own devices. If you are not a fan of clicker titles, it can become repetitive, but considering its price, it is hard to fault. Gameplay: Plantera is very straightforward to play and features more variety than typical clicker games. Graphics: The visuals are bright, colorful, and quite charming. Sound: The audio is nice, but could have benefited from a few more tunes.

Distance

Distance

Distance spent a long time in Early Access, but this has resulted in an addictive arcade racer that is as polished as it is entertaining. The game features a unique racing meets platformer style and is also brimming with content. With three short campaigns, an arcade section with multiple tracks and modes, multiplayer, and even a track editor with Steam Workshop integration, you'll return to this one repeatedly. It also features something that we wish more games would do, which is in-game rewards for obtaining certain Steam Achievements. If you are a fan of arcade racers, then this one is not to be missed. Gameplay: Distance is highly addictive, and the game features a ton of content to keep you busy. Graphics: The visuals are stylish and sleek, with plenty of visual variety. Sound: The soundtrack, as well as sound effects, are top-notch.

Chime

Chime

It is a pity that Chime does not have more songs and levels as the game is extremely addictive. It plays like a cross between Tetris and Lumines, but is unique enough to keep you hooked. The audio plays a big role in the game and features tracks from some famous artists so this is a great title to add to your library. Gameplay: Simple but very addictive. Graphics: Simple but stylish. Sound: Tightly integrated with the gameplay.

Aces Wild: Manic Brawling Action!

Aces Wild: Manic Brawling Action!

Aces Wild is a game that will test your skills and reflexes but keep you coming back for more. The Wild meter adds an interesting dynamic to fights, and the over-the-top action provides a rush like no other. If you want a brawler that tests your ability to react to attacks instead of memorizing combos, then Aces Wild is the game for you. Gameplay: Beat up everyone and everything in your way with stylish moves and combos. Graphics: Brilliant character designs and vibrant 2D visuals. Sound: Some fitting tunes to get the adrenaline pumping.

Dishonored

Dishonored

Step into the stealthy boots of a master assassin and eliminate your foes through violence or cunning in this immersive first-person title. Eliminating your enemies with deadly gadgets or supernatural powers is a blast, but playing as a silent shadow that is never seen is arguably even more fun. Dishonored might not have the most original storyline, but the amount of freedom it gives players makes for a very memorable experience. Gameplay: There is a lot of freedom to be as violent or stealthy as you wish. Graphics: Great art style and plenty of attention to detail. Sound: Stellar voice acting despite some repetition

Leave a comment

3 × 1 =