Buildings Have Feelings Too!
Gameplay 4
Graphics 7
Sound 7

Buildings Have Feelings Too! is an unorthodox title where the focus is on constructing, upgrading, and shuffling around buildings. Unlike most titles in this genre, the game is completely 2D and all the action takes place on the y-axis, which is unusual, to say the least. Due to a clunky user interface, some tedious elements, and a couple of difficulty spikes this game won’t appeal to everyone. However, if you get hooked by its charming visuals and can overlook some of the more cumbersome elements there is fun to be had here.

Gameplay: A little more tedious and cumbersome than it needs to be, but puzzle fans will enjoy the challenge.

Graphics: It’s hard not to smile at the sight of buildings ambling about on little legs.

Sound: The music and sound effects are decent

Summary 6.0 Above Average
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Buildings Have Feelings Too!

Developer: Blackstaff Games | Publisher: Merge Games, Maple Whispering Limited | Release Date: 2021 | Genre: Simulation / Strategy / Indie | Purchase: Steam

For most players, Sim City, released back in 1989, was their first introduction to the city-management genre. Since then there have been numerous titles that continued to build on its successful formula, including a few sequels. However, despite changing the setting, time period, or location, most of these titles stick pretty closely to the foundation laid by the original Sim City. This is one of the reasons why Buildings Have Feelings Too! by Blackstaff Games caught our attention as instead of being about pleasing the inhabitants of your cities, the focus would be on the actual buildings instead.

Unfortunately, while the premise for BHFT! is very unique, it should definitely not be approached as a traditional city-management game. Instead, it is very much a puzzle game where your primary focus is shuffling around buildings until everything is lined up correctly for you to accomplish your objectives. While there is nothing wrong with this concept it sometimes feels like the interface is the biggest obstacle in the game. This is due to the fact that the game has a side view, which is great for 2D platformers, but not so great for shuffling buildings around a city.

Taking control of the “Halfway Hotel” players are tasked with helping the various buildings in their neighborhood fulfill their aspirations. The game opens in the Victorian era but continues up to the modern day, so it’s neat to see the building designs change to reflect the different eras. Each city has multiple neighborhoods, but due to the perspective of the game, everything is laid out in a straight line. Each neighborhood has a limited amount of open space to work with and some buildings cannot be moved, so care must be taken with the placement of your structures.

Buildings are all dependent on each other, so for example, if you are tasked with upgrading an accountant to its maximum level you are going to have to surround it with other buildings exerting a positive influence. Of course, these buildings will need their own complementary structures to thrive otherwise they will begin to fail. Eventually, the game boils down to a juggling act as you attempt to squeeze as many useful buildings into a tight space while trying to counteract the negative influences. If you do a good job you’ll earn “bricks” which is essentially the currency used in the game to construct new buildings or unlock new neighborhoods. You’ll also need to upgrade certain buildings to their maximum potential to unlock new ones.

If BHFT was viewed from an overhead perspective or allowed players to click and drag buildings to move them around it would have been a much easier and more intuitive game. Instead, the interface appears to have been designed with a controller in mind, and to move buildings you have to walk your character up to them, grab them and then escort them to where you want them. Once you have a crowded city block it can be a huge chore to swap buildings around with the limited space at your disposal.

To complicate matters further the game also features a ton of sub-menus that has to be perused if you want to figure out what your building is lacking or what it needs to grow. These actually appear a lot more overwhelming than they are but could have benefited from some streamlining. In this game, you’ll also want to take care and avoid making careless mistakes like putting up the wrong building or assigning the wrong job to them as the game autosaves instead of providing players with multiple save slots. Things can spiral out of control very quickly in this game if you make a mistake and watching all your careful planning and shuffling go down the drain due to a wrong move is quite frustrating. In addition, the difficulty curve of the game is a bit odd as we found ourselves breezing through some of the challenges only to hit the occasional objective that took ages to resolve.

It’s a pity that BHFT! is so tedious to play at times as the presentation of the game is very charming. It is clear that a lot of care has gone into the building designs and watching them march around on little legs with their arms swinging is a humorous sight. The backgrounds are simple but effective and players can even plop down some aesthetic items like trees or park benches in the foreground at no cost. The audio is just as enjoyable thanks to a couple of cheerful music tracks that fit the oddball nature of the game. There is no speech, which is a pity, but all the buildings make sounds like bricks shifting around when they communicate with you via speech bubbles. As we mentioned before, the controls are very much geared towards controllers, so after a brief attempt with a keyboard and mouse, we made the switch.

Players who approach BHFT! with an open mind and love for puzzles will have some fun with the game. It has a very unique premise and the charming visuals immediately draw you in. Unfortunately, frustration can quickly rear its ugly head as you progress through the levels, and shuffling around buildings is more tedious than it should have been. While we enjoyed some elements of the game it never really hooked us like most traditional city-management titles do, which is a pity as it had a lot of potential.

System Requirements

  • OS: Windows 7 or later
  • Memory: 2 GB RAM
  • Graphics: Onboard Intel Processor
  • Storage: 1 GB available space
  • Sound Card: Onboard soundcard

Related posts

Victor Vran

Victor Vran

Victor Vran is the latest contender for the action-RPG crown and actually offers a very enjoyable experience. Visually, it is a little similar to the Van Helsing titles, but thanks to its character customization options feels quite fresh. It also features non-stop action and plenty of challenges, so fans of the genre will really get their money’s worth with this one. Gameplay: The relentless action can become a little repetitive, but the variety of weapons and powers keeps the combat interesting. Graphics: The handcrafted levels look really nice and the lighting effects really stand out. Sound: Good voice acting by some familiar voice actors and a good soundtrack as well.

Shufflepuck Cantina Deluxe VR

Shufflepuck Cantina Deluxe VR

While at first glance Shufflepuck Cantina Deluxe might look like a glorified version of Pong it actually has a lot to offer. Your opponents are varied and it takes time to learn how to defeat them while a steady stream of unlocks will keep you coming back for more. Whether you want to play for a few minutes or a few hours, Shufflepuck Cantina Deluxe is a good choice. Gameplay: Very addictive in short bursts, but can become a bit of a grind. Graphics: Enhanced enough to not look like a simple mobile port. Sound: Good tunes but some of the sound effects can become annoying.

Children of Morta

Children of Morta

From the beautiful hand-painted pixel art to the moving family-oriented storyline, Children of Morta is a game unlike any other. The game itself is extremely addictive and following the adventures of the Bergson family kept us glued to our screens. If you are looking for an action RPG that is not just a lot of fun to play, but also has a lot of heart, then Children of Morta should be at the top of your list. Gameplay: Challenging, addictive and just plain fun to play. Graphics: Beautiful hand pained pixel art with smooth animations. Sound: The music, sound effects, and narrator all sound superb.

Mirror’s Edge™

Mirror's Edge™

Mirror's Edge is a bit on the short side, but it definitely features some unique gameplay elements. It will probably not appeal to everyone and trying to play it like a first-person shooter will get you killed very quickly, but there is a lot of potential here. Hopefully, future installments can refine and expand on the concept. Gameplay: Definitely a unique take on the genre. Graphics: A fresh look for the genre. Sound: Top notch.

Grim Legends: The Forsaken Bride

Grim Legends: The Forsaken Bride

Face dangerous creatures and evil spirits in this engaging hidden object game from Artifex Mundi. The game features their trademark polish when it comes to visuals and presentation, but the story is actually very good as well. It features 14 hidden object scenes to complete, but these can be substituted for a domino mini-game if players prefer. Add to that 24 varied mini-games and plenty of interesting locations to explore and you’ll find that this is an adventure not to be missed. Gameplay: Nothing too out of the ordinary for the genre, but the domino mini-game is a nice touch. Graphics: Beautiful hand-painted locations with plenty of detail and nice use of color. Sound: Decent voice acting and a great soundtrack.

Iris.Fall

Iris.Fall

Iris.Fall is a puzzle adventure featuring eye-catching monochrome-style visuals and gameplay based on light and shadows. It features a few interesting puzzles, but with only eight rather small areas to explore there’s not much to keep players hooked. In addition, the inclusion of a few tedious puzzles and a story that is not very memorable makes the game a bit harder to recommend. Nevertheless, while the game doesn't excel in any particular aspect, it is a competent title that has its moments. Gameplay: Iris.Fall features plenty of puzzles involving the manipulation of light and shadows along with a few other brain teasers that shouldn’t stump puzzle veterans for too long. Graphics: The visual style looks really good and while the game does not have a lot of locations they are all very detailed and unique. Sound: The soundtrack is rather subdued and the game lacks any type of voice-overs, but the ambient sounds do a great job of maintaining the atmosphere.

Leave a comment

7 + 13 =