Gahkthun of the Golden Lightning
Gameplay 8
Graphics 8
Sound 9

With its Steampunk setting, great characters and intriguing storyline it is easy to get sucked into this visual novel. However, it is not perfect as the pacing slows down considerably in later chapters and too many superfluous characters with little impact on the story keep getting introduced. Stick with it though and you’ll find a great visual novel with characters that are truly memorable.

Gameplay: Some chapters drag their feet, but the overall story is quite captivating.

Graphics: Great visuals, but the relatively low resolution is disappointing.

Sound: Full Japanese voice acting, great sound effects and very nice music, but some tracks repeat too often

Summary 8.3 Outstanding
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Gahkthun of the Golden Lightning

Developer: Liarsoft | Publisher: MangaGamer | Release Date: 2015 | Genre: Adventure / Visual Novel | Website: Official Website | Purchase: MangaGamer

Gahkthun of the Golden Lightning takes place in 1908, but in an alternate Steampunk world. Steam-powered engines are the driving force behind everything and as a consequence the skies are permanently grey while the seas are stained black. There is one place where the pollution appears to be a little less and it is called the Marseille Offshore Academia. This artificial island is the location of a school for one hundred thousands students and the city that houses them. It is also the place where a man named Nikola Tesla shows up one day and announces that he will save every single one of the students with his own two hands.

With its unique setting and intriguing storyline Gahkthun of the Golden Lightning (Gahkthun from now on) manages to capture the attention right away. Sharing the limelight with Tesla is a first year student in the Academia’s Engine Physics department named Neon Scalar Smilja. Initially Neon has a tough time at school due to her status as a “second class student”, but the arrival of Tesla shakes things up considerably. Not only does he declare war on the members of the governing council who rule the school, but also starts the “Speculative Detective Club” and immediately recruits Neon as his assistant. What follows is a host of chapters about the mysterious cases the two tackles as well as an overarching story about the mysterious Bell of Gahkthun.

Gahkthun is quite a lengthy visual novel, but after the nail-biting opening chapters the story slows down considerably. Some of the chapters feature lighthearted elements, such as a visit to an artificial seaside, while others are a bit more sinister. There are even weird things like a ghostly killer clown stalking the city and a student accidently constructing a gate to hell for Tesla to deal with. Some of the chapters feel a bit unnecessary, especially the ones featuring minor characters that are barely mentioned again afterwards, but overall it is a story worth seeing through to the end.

While Gahkthun can become very wordy and repetitive at times, the great characters and humor saves it from becoming boring. With his lightning powers, mechanized gear and mysterious past Tesla definitely steals the show, but Neon is a surprisingly in-depth character as well. She doesn’t have any obvious powers like the supernatural “Arts” practiced by most of the other characters, but always provides an interesting viewpoint on the events taking place. The game does waste a lot of time describing her making dinner or doing mundane tasks, but she does become embroiled in plenty of more harrowing situations as well.

Gahkthun is pretty much a kinetic novel as players don’t have any real influence on the story, but there are a couple of “Exercises for the Reader” each chapter. These scenes ask players to make a choice after being provides with a bit of background information. Make the right choice and you get to view a couple of extra scenes at the conclusion of the chapter. These are not vital to the story, but some of them are pretty cool. However, make too many wrong choices and you not only miss out on these scenes, but the game will also end. If this sounds like too much effort you can simple let the game decide and carry on with the main story without any risks, but doing so also means that you miss out on the extra scenes.

The visuals of Gahkthun is a mixture of good and bad. On the good side you have great character designs, varied locations and an overall great art style. There are lots of CGs for key moments and even a couple of animations thrown into the mix. On the bad side you have the fact that the game is limited to a resolution of 1024×768. The interface is also less than optimal as everything is clustered together in the corner of the screen. The music in the game is very nice and most of the tracks are a great match for the visuals, but with only 18 songs and the length of the game some of them do become repetitive after a few hours. The sound effects are excellent though and the game features an abundance of them which really brings the story to life. Finally, all of the characters are fully voiced in Japanese, which is always welcome.

Because of its unique Steampunk setting the game uses lots of terms that can be a little confusing, but thankfully it includes a built-in encyclopedia that can be consulted at any time. The encyclopedia contains detailed entries on the academy, its rules, districts, organization, technology and even rumors, which makes it an invaluable resource. It is also worth mentioning that Gahkthun is an adult title and features a couple of h-scenes and nudity. These are relatively mild, but actually feel like they fit in with the overall story instead of just being shoehorned in for the sake of titillation.

The steampunk setting and use of real historic figures in unusual roles definitely makes Gahkthun a memorable experience. Unfortunately, the slower pacing and tendency to dwell on seemingly unnecessary characters can cause less patient players to lose interest. Personally we would have liked to see more time spent on fleshing out the close friends of Neon, like Izumi, instead of repeated paragraphs describing the Sky Garden for the umpteenth time. Thankfully the mysteries Tesla solves each chapter are quite interesting and the less captivating jobs of the Speculative Detective Club, such as finding lost pets, are only mentioned in passing. The action scenes, where Tesla squares off against members of the Governing Council are exciting, but also suffer from repetition and a lack of tension as the protagonist is all but invincible.

There is no denying that Gahkthun takes a bit more patience than most other visual novels to get through, but as a whole we loved the story. It’s not the best we’ve read and some of it could definitely have been left on the cutting room floor, but the antics of Tesla and Neon kept us hooked to the end. The Offshore Academia setting had us worried that this would turn out to be just another typical high school visual novel, but the story mostly takes place outside the classrooms and in the fascinating city. We enjoyed our time with Gahkthun, even if some sections were a slog, but try out the lengthy demo that is available from the official site and make up your own mind.

System Requirements

  • Processor: Pentium III 1Ghz
  • Memory: 256 MB or more
  • Graphics: 1024 x 768 / 32bit Color
  • Hard Drive: 4.4 GB available space
  • Sound Card: DirectSound PCM Compatible

Related posts

Blackwell Unbound

Blackwell Unbound

Blackwell Unbound is the second title in the Blackwell series, but it is a prequel instead of a sequel to The Blackwell Legacy. Instead of Roseangela, players take control of her aunt, Lauren Blackwell. Along with her spirit guide, Joey, Lauren must track down two ghosts and help them move on to the afterlife. However, to do so, she must first figure out what is keeping them from doing so themselves. Blackwell Unbound is short but entertaining, and despite some flaws, it will appeal to fans of classic point-and-click adventures.  Gameplay: Players must talk to various NPCs and gather clues to piece together the mysteries of Blackwell Unbound. Graphics: The visuals are designed to look like low-res titles from the DOS era and succeed in this regard. Sound: The quality of the soundtrack and the voice acting are good.      

Velocity®Ultra

Velocity®Ultra

Velocity Ultra doesn't exactly excel in the visual department, but it more than makes up for it with the addictive gameplay. At first glance it looks like a pure vertical shooter, but later levels introduce some nice puzzle elements. With fifty standard levels and plenty of unlockable challenges the game offers more than enough value for money. Gameplay: Blends classic shooting with some modern puzzle solving. Graphics: Functional but nothing outstanding. Sound: Some nice old school style tunes.

The Binding of Isaac

The Binding of Isaac

Very simple to play, but the difficulty varies greatly depending on your luck. There is reason for multiple playthroughs which, along with the random elements, give this game some longevity. It's a good game, but definitely won't be suited to everyone's tastes. Gameplay: Randomly generated dungeons, tons of enemies and loads of loot gives this a lot of replay value. Graphics: Cute in a sick, twisted kind of way. Sound: Nice soundtrack and disturbing effects.

All-Star Fruit Racing

All-Star Fruit Racing

All-Star Fruit Racing is a colorful and content-rich kart racer with plenty of tracks, drivers, modes, shortcuts, and customization options. Its fruit-based Juicer system is an interesting twist on power-ups, and the visuals are bright and appealing. Unfortunately, the racing lacks a proper sense of speed, some specials are much stronger than others, and the AI can feel overly focused on the player. It is fun in short bursts, but not quite polished enough to become a kart-racing classic. Gameplay: Decent arcade racing with lots of modes and shortcuts, but the lack of speed and uneven power-ups hold it back. Graphics: Very colorful and vibrant, with cheerful fruit-themed tracks and plenty of visual personality. Sound: Some tracks fit the tone, but others feel out of place, and the audio lacks consistent excitement.

Tested on Humans: Escape Room

Tested on Humans: Escape Room

Tested on Humans follows in the same escape room footsteps of its predecessor, Palindrome Syndrome. However, instead of the science fiction environments of the first game, ToH is a more grounded experience. Players take control of Alex, a woman who finds herself confined to a cell in what appears to be a medical facility. To avoid the fate of her fellow test subjects, Alex must solve several different puzzles that will ultimately lead to her freedom. The puzzles are challenging without being too obscure and the overall presentation is very good for an indie title. If you are a puzzle fan who enjoys thinking out of the box, then Tested on Humans comes highly recommended. Gameplay: The puzzles are challenging and varied. Graphics: The setting is more down-to-earth compared to Palindrome Syndrome, but still good. Sound: The soundtrack is great and the voice acting is decent.

Pharaoh Rebirth+

Pharaoh Rebirth+

Pharaoh Rebirth+ is a Metroidvania style platformer that oozes charm and playability. Even with the low resolution visuals the pixel art remains brilliant and each location is packed with detail. The story is another surprising highlight and you’ll encounter plenty of humor along with interesting twists. You really can’t go wrong with this title if you are a fan of the genre and it manages to shine despite some technical limitations. Gameplay: The game has a surprising amount of depth for a platformer and plenty of replay value as well. Graphics: The resolution is rather low, but this doesn’t diminish the brilliance of the pixel art visuals. Sound: Catchy tunes and decent sound effects.

Leave a comment

five − three =