Drakensang: The Dark Eye
Gameplay 8
Graphics 8
Sound 8

Drakensang is one of those games that harkens back to the days of hardcore role playing with a party of characters and an epic quest. While it is great to see something like this in an age where dumbed down console ports are becoming the norm on PC it does require a considerable investment in time and patience from players. A good game, albeit somewhat generic.

Gameplay: Definitely aimed at hardcore role playing fans.

Graphics: Treads a fine line between colorful and realistic.

Sound: The music is OK, but overall audio is average

Summary 8.0 Great
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Drakensang: The Dark Eye

Developer: Radon Labs | Publisher: DTP Entertainment | Release Date: 2009 | Genre: RPG | Website: n/a | Purchase: Steam

Based on a German tabletop game and featuring more generic fantasy cliches than you can shake a magical staff at, Drakensang is a role playing game of the kind that is becoming increasingly rare on PC. Think Baldur’s Gate and Icewind Dale mixed in with some Neverwinter Nights and you will have an idea what I am talking about. It never quite reaches the lofty heights attained by the aforementioned games, but it is pretty good in its own right.

After some character customization, which is more statistical than cosmetic, you are dropped in the gameworld of Aventuria with a quest to go visit an old friend that needs your help. In typical fantasy RPG fashion, you soon become embroiled in a prophecy that involves all manner of ancient evils. It is your job to save the world by destroying every monster and barrel in sight.

This isn’t the first time that players have been able to explore the world of Aventuria or “Arkania” as it is known in the “Northlands Trilogy” from the 90’s. If you are not familiar with the “Das Schwarze Auge” rule system, it can be a bit tricky to wrap your head around all the nuances. As someone who has played many Dungeons & Dragons titles, I thought it would be easy to get into this game but it was a bit of a struggle in the beginning. The game features a lot of combat and if you blunder into these situations unprepared, you will become very familiar with the “Game Over” screen. Drakensang is a game that revels in its complexity, so if you are used to the oversimplified console based role-playing games commonly found on PC these days this game is going to come as a bit of a shock. I mean when was the last time you had to use soap on your party members after an encounter with smelly amoebas. After each battle, I found myself having to cure varying degrees of poisoning and bandaging critical wounds before the adventure could continue. I am actually surprised that eating and sleeping is not a requirement for your characters.

Visually the game looks nice, but not quite what I would call cutting edge. The locations are all nice and detailed, but unfortunately, there is not much to see that most players will not have seen before. You have the same towns, sewers, caves and forests that have already been done to death. The same sense of deja vu befalls the creatures you face so expect the usual assortment of zombies, skeletons, giant spiders and rats that has been harassing adventures since the dawn of the fantasy genre.

Even the characters live up to their stereotypes so you have the gruff dwarves, haughty elves and bumbling wizards. At least the dragon theme provides a few cool moments. Overall Drakensang does not attempt to really add much to the genre and instead focuses on providing you a good adventuring romp in familiar surroundings. Speaking of surroundings, I would have liked to see a bit more interaction with the environments. While lush, everything feels very static and apart from bashing an endless amount of barrels your actions have very little impact on the gameworld. Merchants will not bat an eyelash while you break into and loot their storage chests and apart from pubs and temples, most buildings are inaccessible. Even the interaction between party members is very minimal, so if you are looking for something that offers the same emotional depth that Baldur’s Gate had this is not it. Since your characters can neither jump nor swim, the smallest obstacle can block their progress or force lengthy detours. This coupled with the maddeningly slow running speed can lead to some tedium.

Gameplay wise, Drakensang falls squarely into the “kill this, fetch that” category. There is a ton of side quests, but they all boil down to these same two elements. A handy journal helps you to keep track of it all thankfully. The vast array of fetch quests can become a bit tedious and the severe lack of worthwhile rewards just made it worse. It was not until very late in the game that I started seeing weapons and equipment that were special in some way. Since you are pretty much playing for experience to level up characters and fiddle with all their stats it can feel like a bit of a grind. It does not help that the story is very slow to get off the ground and isn’t particularly gripping either. It becomes a bit better towards the end so I recommend you stick with it. You will be spending most of your time engaged in combat and it requires a lot of attention as it is a lot more tactical than some players will be used to. Your position actually matters so attacking an enemy from the rear or flank will cause more damage and injuries. The same goes for your party members so get ready to have your weaker characters singled out and decimated. The game has an active pause feature, which allows you to reposition party members and issue new orders in the heat of battle. Believe me, this is something you will be using a lot as party members require quite a bit of babysitting in order to stay alive. It definitely keeps you on your toes, but can make most dungeons a big slog. At least you can save at any time as death occurs swiftly in this game if you do not pay attention.

I must say that I was impressed by the absence of bugs (the software kind) in this game. Apart from one line of untranslated text, I did not see anything out of the ordinary. No crashes, no freezes and no save game corruption. I found the camera to be a bit unwieldy, especially during combat and I had to constantly wrestle with it to get a good view of my surroundings. The audio is nice with most of the tunes being very moody or tranquil. I got a bit tired of the combat music towards the end however. The game features voice-overs, but it is reserved for cut-scenes and the first line of dialogue in conversations. While the voices are ok, I prefer reading as it speeds up the process and nobody had anything to say that was particularly gripping in any case. The shouts during combat become repetitive very quickly however. I ended up swapping my Amazon for another party member due to her constant shouts of “Drink blood my sword” despite being armed with a bow.

As refreshing as it was to play a game with party members again, I am afraid that none of them are very memorable. You can have up to three of them with you while the rest wait for you at your residence. I liked the fact that all of them earn experience as well, so when you swap out characters you are not left with weaklings. As much as I enjoyed playing the game, it all felt very by the numbers and I do not think that it has much replay value. While you are playing, there is a lot to see and do like crafting and alchemy, but make sure you are completely done with an area before leaving as they are usually closed off afterwards.

While Drakensang doesn’t offer much that hasn’t been seen a million times before it at least fills an ever widening gap in the market. With role-playing games either following the massive multi player online route or becoming oversimplified in order to be more accessible to console players it is at least heartening to see products like this still appearing on the market. It provided me with a stiff challenge and while I would not say that I was hooked, it at least made me care enough to stick with it to the very end. If you can put up with the rather steep learning curve and overlook the clichés you will find a traditional RPG like they just do not make anymore.

*Review originally published December 2011.

System Requirements

  • OS: Windows XP / Vista
  • Processor: Pentium® IV 2.4 GHz or better processor
  • Memory: 1536 MB RAM
  • Graphics: NVIDIA GeForce 6600 GT with 256 MB RAM or similar video card
  • Hard Drive: 6 GB Hard Drive Space
  • Sound: DirectX® 9c compatible sound card
  • OS: Windows XP / Vista
  • Processor: Intel® Core™ 2 Duo E8200 2.6 GHz or better processor
  • Memory: 2 GB RAM for Windows® XP, 3 GB RAM for Windows® Vista
  • Graphics: NVIDIA GeForce 8800 or similar video card
  • Hard Drive: 10 GB Hard Drive Space
  • Sound: DirectX® 9c compatible Sound Card

Related posts

Five Nights at Freddy’s

Five Nights at Freddy's

Animatronic mascots are on the prowl at Freddy Fazbear's Pizza and it is your job to keep an eye on them. Unfortunately, the are more than capable of killing you since you have no means of fighting back. Instead, you have to make use of your dwindling supply of electricity to monitor security cameras and lock the doors to your office before it is too late. You will have to be careful, though, because if you run out of electricity before morning the chances are very good that someone will find your body stuffed into the jagged interior of an animatronic animal mascot suit. FNAF suffers from some technical limitations, but excels at jumpscares and keeping players on edge. Gameplay: Your interaction with the gameworld is limited, but this just adds to the atmosphere. Graphics: You are mostly looking at static renders, but the visuals still manages to be very creepy. Sound: Not much in the way of music, but the sound effects are superb.

The Plague Doctor of Wippra

The Plague Doctor of Wippra

The Plague Doctor of Wippra is a brief point-and-click adventure with an interesting setting and characters. The game features neat pixel art visuals and a great soundtrack. The experience is very linear, though; veterans of the genre should have no trouble with the puzzles. However, it is refreshing to take on puzzles with real-life historical and medical context that isn't too esoteric. Gameplay: The game is short but engaging throughout and doesn't overstay its welcome. Graphics: The hand-drawn pixel art has a certain charm and is a good match for the game's tone. Sound: The game features a beautiful soundtrack with many wistful or melancholic tunes.

Guilty Gear X

Guilty Gear X

It is a pleasant surprise to see the Guilty Gear series appear on PC and with the right setup this game is a blast to play. Gameplay is solid although the last boss is one of the cheapest I've seen in a while. The lack of a story mode is also a downside but if you like your fighting games deep and don't mind getting your ass kicked then this is the game for you. 2D fighting games doesn't get much better than this on PC. Gameplay: More accessible than the last game but also has a lot of depth if you stick with it. Graphics: It would have been nice if the resolution could be increased but the game still looks good. Sound: Good music but muddy sound effects.

ASTRO ACE

ASTRO ACE

Astro Ace is a retro-style space shooter that isn't afraid to challenge players. The goal is to take down endless waves of enemies while racking up a high score in the process. Although very difficult, the experience point system keeps players hooked with a steady stream of new unlocks, and the game is addictive enough that minutes can quickly turn into hours if you are not careful. Gameplay: Astro Ace can be frustrating, and it takes a lot of practice to get anywhere, but beating your previous high score is quite a thrill. Graphics: The visuals can get a little cluttered, but the ship designs and different effects have just the right combination of retro and modern. Sound: The soundtrack and sound effects, apart from the Wingman Support, are unobtrusive and provide a good backdrop for the arcade action.

Fate Tectonics

Fate Tectonics

Fate Tectonics challenges you to assemble a thriving world, one tile at a time, but with a whole pantheon of angry fates breathing down your neck. Fail to appease them all and you might see all your hard work undone, but if you manage the juggling act your world will thrive. With its charming pixel art visuals and epic 16-bit soundtrack, Fate Tectonics is a game not to be missed. It is accessible enough to start playing in minutes, but making progress requires some real strategic thinking. Graphics: The pixel art visuals look great and are friendly towards players with color blindness. Sound: The dynamic 16-bit soundtrack is a great match for the visual style of the game. Gameplay: Easy to pick up and play, but very addictive and tricky to master, Fate Tectonics can keep you hooked for ages.

WRC 10 FIA World Rally Championship

WRC 10 FIA World Rally Championship

WRC 10 continues to improve on this longstanding series with new tracks, a new livery editor as well as other tweaks and updates. It is still a lot of fun to play, and career mode is as addictive as ever, but don't expect anything radically new or different compared to last year. Fans who may have skipped out on the previous two entries on the Epic Game Store will get the most out of this one, but even veterans should enjoy the new locations, historic rallies, and legendary cars. Gameplay: Enough settings to make the game as accessible as you want it to be. Graphics: The cars look as good as always, and some of the tracks are very scenic. Sound: The sound effects are authentic, and the co-driver is actually helpful.

Leave a comment

2 + 15 =