Jagged Alliance Flashback (Full Control)

Jagged Alliance Flashback (Full Control)

Facebook
Like Jagged Alliance Flashback on Facebook

Twitter 
Follow Jagged Alliance Flashback on Twitter

Website
Check out the official
Jagged Alliance Flashback Website

Discussion
Give the developers feedback on the Steam Discussion Page

Purchase
Buy your Early Access copy on the Steam Store page 

My first steps in the world of Jagged Alliance Flashback see me moving my character, a CIA operative, away from the burning helicopter wreck that was his ride a few seconds ago. The mission was to rescue a prisoner from an arms dealing smuggler who calls himself the Prince, but things didn’t quite go according to plan.

The rescue was successful, but the helicopter shot down leaving only my character and the rebel leader alive. As I search for my fellow survivor, two enemies show up and start taking potshots at my character. The real-time movement automatically switches to turn based as the battle kicks off. I order my soldier to crouch behind a nearby tree stump and start retaliating. I can choose between shooting enemies in the head, torso or legs and a handy indicator display my chances of success. After plenty of missed shots I finally dispatch my two enemies and receive a radio communication telling me to meet up with a man named Spice in another sector. I’m also awarded some money with which to hire additional mercenaries, which I proceed to do immediately.

My first choice is Victoria Waters, a Jamaican woman who has some skills in marksmanship and mechanical. I see some other familiar faces such as Dr. Clifford Highball, Skully and Ice peering back at me, but decide that Victoria will suffice for now. She shows up immediately after I hire her and together we set out for the next sector, which is reached by opening the map screen and selecting a destination from the grid. After a brief chat with one of the locals where I can select multiple questions from a dialogue tree it is off to the local bar on the other side of town. In my haste to get to the bar I blunder straight into two soldiers guarding the street and once again a turn based battle begins. With very little cover I order Victoria to move towards some trees while my soldier ducks behind a nearby goat. The enemies have the upper hand though and despite a valiant attempt by Victoria the outcome is defeat. As the level reloads, I try a different strategy and this I time maneuver my characters through a nearby market building in order to flank the two soldiers I encountered earlier. The plan is a success and the two enemies are soon taking a dirt nap. Two more soldiers guard the bar that I am heading for, but by using my character as a diversion I’m able to sneak Victoria around the back and she makes short work of the enemies. What I described is only two sectors, but it was enough to convince me that Full Control knows what they are doing.

Flashback takes place before the events of the original Jagged Alliance games and is set on the Caribbean Island group of San Hermanos. It is your job to take control of a group of mercenaries in order to liberate the island from the clutches of The Prince. The Jagged Alliance franchise, especially the second installment, are cult classics and recent attempts at rebooting the franchise, such as Jagged Alliance: Back in Action proved that the famous name alone is not enough to guarantee success. Fortunately, it seems that Full Control has the necessary respect and love for the license to ensure that they don’t disappoint fans.

The game is currently available in Early Access and while it is still very early days, the most recent content update showcases how hard the developers are at work. More weapons have been added and you now have ammo, which means guns must be reloaded. Grenades have also been added and this means you can now destroy some of the terrain. Be careful where you fling those grenades though, as characters can now bleed if injured. A day and night cycle, as well as weather has also been added to the mix and twenty two more sectors on the Northern part of the island are now accessible, which increases the playtime considerably.

There are still plenty of rough edges and the user interface is going to need an overhaul, but these are all things that will be addressed in future updates. While I could go on forever about all the features I like, I will save these for a full review, but suffice to say the developers are definitely on the right track. 

Related posts

All Guns On Deck (Decaying Logic)

All Guns On Deck (Decaying Logic)

Seemingly satisfied with dominating the jigsaw puzzle genre on Steam, Decaying Logic has turned their attention naval combat. Well, strategy, real time tactics, action RPG, and naval combat to be exact. Combining all these genres into something that not only works, but is actually fun to play is quite a task, which is why the developers opted for Early Access to ensure everything is done right.

Leap of Fate (Clever Plays)

Leap of Fate (Clever Plays)

Leap of Faith, the debut release of indie studio clever-plays, certainly isn’t lacking in ambition. With influences that range from The Binding of Isaac and League of Legends to Diablo, it is a game that aims to offer replayability, precise controls and feel-good combat. These are lofty goals, but despite the fact that the game is still in Early Access, it already looks like the developers will be able to deliver on these promises.

Radial-G : Racing Revolved (Tammeka Games)

Radial-G : Racing Revolved (Tammeka Games)

The phrase “anti-gravity racing” might be synonymous with the Wipeout series, but the demise of Studio Liverpool (Psygnosis) left a void in the market. Surprisingly enough, no developers seemed very eager to pick up the gauntlet until Tammeka Games revealed Radial-G: Racing Revolved. There are some very talented and experienced individuals behind this title, so we jumped at the chance to check out the Early Access version of the game.

Adam – Lost Memories (Adam Dubi)

Adam - Lost Memories (Adam Dubi)

As terrifying as the horror genre can be the sad reality is that the ghouls, ghost and other fantasy creatures that typically inhabit it pales in comparison to the horror that some people have to endure in real-life. It is even more heartbreaking when you realize that it is often the most vulnerable who are preyed on the most. Adam: Lost Memories is an early access title that is being created by just one person, Adam Dubi. Adam began working on the game after his psychologist suggested that he uses some form of art to work through the trauma that he experienced during his childhood. For some people, this would mean painting or poetry, but instead, Adam went ahead and created an extremely ambitious horror game.

Crest (Eat Create Sleep)

Crest (Eat Create Sleep)

Mention the words “god game” and chances are players will immediately think about either Populous or Black & White. There have been others of course, but these two titles exemplify what people typically expect of the genre. It is also a very niche genre, but now developers, Eat Create Sleep, have stepped up with their take on things. Their credentials include the free ecosystem simulator, Among Ripples, which is also a very unique title, but Crest raises the stakes by putting you in charge of guiding humanity.

Signs of Life (Sweet Dog Studios)

Signs of Life is a science fiction themed sandbox title with a emphasis on survival. At the start of the game, your lone survivor lands his escape pod on an alien world and it is your job to help him stay alive. The genre already has big hitters like Terraria and Starbound, so we were curious to see what Signs of Life had to offer.

Leave a comment

5 + seven =