Portal 2
Gameplay 9
Graphics 9
Sound 10

Portal 2 proves that sequels doesn’t have to be lazy cash-ins on the original games success. Everything in this game has been expanded and made better in some way and playing it is a blast. The humor and dialogue are spot on and the puzzles, while not too complicated for veteran players, still have a few head scratching moments.

Gameplay: More story, more puzzles, more of everything.

Graphics: A vast improvement over the original.

Sound: Outstanding voice acting all round

Summary 9.3 Perfect
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Portal 2

Developer: Valve | Publisher: Valve | Release Date: 2011 | Genre: Action / Adventure | Website: Official Website | Purchase: Steam

The original Portal was an undeniable triumph and not only launched hundreds of internet memes related to cakes and cubes but also introduced one of the most memorable antagonists of recent years. The style and humour was perfect, the gameplay was a breath of fresh air and its success was well deserved. It also made a sequel inevitable and that’s some pretty big boots to fill.

Portal 2 opens with Chell, the mute lead from the original game, being woken for some mandatory cognitive tests before being put back to sleep. Her next awakening is a bit more abrupt and reveals that she’s been under for quite a few years! Luckily help is on hand in the form of Wheatley, a bumbling personality core which due to his ineptitude may have been responsible for the death of thousands of other tests subjects. Wheately guides Chell through the ruins of the Aperture Science Enrichment Center in a desperate attempt to get on an escape pod. Along the way Chell gets her hands on the handheld portal device that aided in her survival and escape the last time round. Unfortunately her old nemesis GLaDOS might still be alive.

One of the best parts of the game is the brilliant storyline and while most people can guess what happens next it would be criminal to reveal any more details. The game contains much more story elements than its predecessor and fans of the series will love every bit of it. Instead of just adding more of the same Valve has gone the extra mile and added a lot of new features and elements without sacrificing anything in the process. Portal is an undisputed classic but its short length kept things from becoming stale and left players drooling for more. With the expanded size that easily doubles that of the original game Portal 2 faces a much bigger challenge.

The portal mechanic where players can travel between two portals no matter how far apart they are was as stroke of genius when it was first revealed but has since been imitated. Valve has found a way to keep it integral to the gameplay but supplemented it with a host of brand new mechanics. “Light Bridges” allow you to create bridges or defensive barriers depending on how you use them while redirection cubes allow you to play around with laser beams.

“Aerial Faith Plates” are basically just springboards but can be combined in brilliant ways with other elements. Last but certainly not the least are the gels. These gooey substances flow from pipes and splatter over surfaces making them looking like brightly coloured paint. Orange propulsion gel can give you a big speed boost while blue repulsion gel will give you a bounce. Then there’s white conversion gel that can turn almost any surface into a portal enabled one. The last one is especially handy as there is now a lot less surfaces that you can use the portal gun on directly which means players have to use what they have so much more creatively. Environments, especially in the middle part of the game is also much larger which can make the puzzles seem a lot more daunting. I can honestly say that each of the puzzles had me grinning in delight when all the elements finally clicked into place and not once did I curse the game because things were too obscure. Yes, there’s a lot more to keep track of but each element is gradually introduced and you are given plenty of time to get to grips with them before something new comes along. The portal gun still works like it always does but you can now see exactly where the portals you created are, even through walls which makes it easier to keep track of things.

One of the reasons Portal is so legendary is GLaDOS the homicidal A.I brilliantly voiced by Ellen McClain. While she is back and better than ever it is a testament to Valves creative genius that she faces some stiff competition from two brand new characters. Wheatley comes out of nowhere and steals the show when it comes to personality which is no mean feat considering he’s just a metal sphere with a Brittish accent. Practically everything he uttered made me laugh out loud and the conversations between him and GLaDOS is side splittingly funny. The second new character is “Cave Johnson” is the slightly unhinged founder of Aperture Labs and while long gone his darkly humorous recordings still echo in the condemned remains of the original facility deep in the bowls of the large complex. Overall the voice acting is of an incredibly high standard and I wish more developers would learn from Valve when it comes to creating believable characters with voices that fit them. The lead character Chell still refuses to utter a word but with all the madness that surround her who can blame her?

The original Portal was pretty undemanding when it came to visuals but the clinically clean test environments fit the game perfectly. Portal 2 still runs on the Source engine which might not be as cutting edge as the Unreal Engine but looks like it still has some life left in int. There’s some impressive environmental destruction in places and plenty of eye candy in the form of water and light reflections. The new gels also provide an interesting visual spectacle. The stark contrast between the test chambers and dilapidated “back stage” areas are cool to witness as is the actual “building” of said chambers. The perfect pacing between solving puzzles and “exploring” new environments as the story unravels is a definite highlight.

If the expanded single player mode wasn’t enough the game also has a nice co-op multiplayer mode now. Taking control of two new test robots players can tackle brand new puzzles together. PS3 and Steam users can even link up and play multi-player but Xbox owners are stuck with other players on Live only. I’m glad about the inclusion of the multi-player but even happier that it wasn’t at the detriment of the single player campaign. The box cover had me worried for a while.

With Portal 2 Valve has pulled off the seemingly impossible. The game is an improvement over the original in almost every conceivable way. Some of the challenges may feel easier now for players that played the original to death but the learning curve is spot on. The only question is how on earth Valve is ever going to top this. If you have never played the original game before you should (a) not have read this review and (b) rush out and buy it immediately. After playing it Portal 2 should be your next purchase. Trust me, you won’t regret it.

*Review originally published 2011.

System Requirements

  • OS: Windows 7 / Vista / XP
  • Processor: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
  • Memory: 2 GB RAM
  • Graphics: Video card must be 128 MB or more and with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher).
  • DirectX: Version 9.0c
  • Storage: 8 GB available space
  • Sound Card: DirectX 9.0c compatible
  • OS: MAC OS X 10.6.7 or higher
  • Processor: Intel Core Duo Processor (2GHz or better)
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
  • Storage: 8 GB available space
  • OS: Ubuntu 12.04
  • Processor: Dual core from Intel or AMD at 2.8 GHz
  • Memory: 2 GB RAM
  • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
  • Storage: 8 GB available space
  • Sound Card: OpenAL Compatible Sound Card

Related posts

Pale Cachexia

Pale Cachexia

Pale Cachexia is a kinetic novel with Gothic undertones featuring two young women who meet under strange circumstances. One suffers from a life-leeching plague called the Pale Cachexia, while the other lives on her own in the middle of a forgotten forest. Despite the differences in their backgrounds and personalities, the two girls become friends, but there are outside forces that will put their bond to the test. The unique story, setting, and characters make Pale Cachexia an interesting read, and the gorgeous visuals, as well as the haunting soundtrack, certainly don't hurt either. Gameplay: This is a kinetic novel, but the lack of choices doesn't hamper the compelling story. Graphics: The game features beautiful character sprites and CGs, as well as detailed backgrounds. Sound: While there is no voice acting, the soundtrack is excellent.

Bugsnax

Bugsnax

On the surface, Bugsnax is a game about finding and capturing adorable critters with googly eyes and pun-filled names using an assortment of wacky traps. However, things take a strange turn when using these same critters to feed and mutate the other characters in the game. Nevertheless, catching Bugsnax is fun, especially as it often requires some out-of-the-box thinking or creative use of your traps. The lack of any real danger makes the game suitable for younger players too, but to get the most out of the experience, players should definitely complete all the side quests. Gameplay: Capturing all the Bugsnax in sight is fun despite some repetition, and the memorable cast of characters all have interesting stories to unravel. Graphics: The designs of the Bugsnax are hilarious, and the game world is very vibrant, but the way you can mutate other Grumpusses by feeding them the Bugsnax can yield alarming results. Sound: Bugsnax features a stellar cast of voice actors along with a very catchy soundtrack.

Eye Of The Beholder 2: The Legend Of Darkmoon

Eye Of The Beholder 2: The Legend Of Darkmoon

While at fist glance EOB2 might just seem like more of the original quite a few features have been added which makes this game more entertaining and more involving. As always though it's hellishly though and you'll need quick reflexes and plenty of brainpower to crack this one. Gameplay: Immensly frusrating at times but very addictive and rewarding. Graphics: Good but not that much better than part one. Sound: Still not much in the way of music but the sound effects are ok.

Bound By Flame

Bound By Flame

Bound By Flame is a very ambitious attempt from an indie developer to deliver a AAA experience, but it doesn't always succeed. The story is interesting despite some clichés and the combat very rewarding, although it can get tough. The game is also quite linear with maze-like levels, but there are plenty of side quests to keep you busy. There is a lot that I can fault about Bound By Flame, but I did enjoy completing the game and would definitely love to see a sequel that addresses the problems. Gameplay: Not much exploration, but the combat is challenging and enjoyable. Graphics: Great monster designs and some impressive areas, but plenty of repetition. Sound: The music is good, but the voice acting is a bit uneven.

PowerWash Simulator

PowerWash Simulator

PowerWash Simulator does precisely what the name says, with players handed a power washer and unleashed on various dirty locations and vehicles. Different upgrades, as well as a variety of game modes, will keep players busy for ages, but the game can become quite repetitive. However, it is a very relaxing and casual experience that is great for enjoying while listening to something else in the background. Gameplay: Very simple and straightforward, but quite fun and relaxing. Graphics: There are lots of different levels and plenty of variety in the vehicles that need cleaning. Sound: No music, but the ambient noises and effects add to the relaxing atmosphere of the game.

Oceanhorn: Monster of Uncharted Seas

Oceanhorn: Monster of Uncharted Seas

Oceanhorn impresses with its charming visuals and addictive gameplay while drawing a lot of inspiration from the Legend of Zelda franchise. It doesn’t quite reach the same heights as the Zelda games, but it comes very close which is quite impressive. Even more impressive is the fact that it was originally a mobile title and the developers actually put in a lot of effort to polish it up for PC. Thanks to its length, charm and polish we can definitely recommend Oceanhorn to all fans of the genre. Gameplay: More than a little familiar if you’ve played any of the Zelda titles, but still a lot of fun. Graphics: Bright, colorful and detailed. Sound: Decent voice acting and a great soundtrack.

Leave a comment

5 × 4 =