Quest for Infamy
Gameplay 8
Graphics 8
Sound 8

Quest for Infamy offers an authentic 90s era point & click adventure experience infused with role playing elements. It has a very offbeat sense of humor, interesting cast of characters and tons of locations to explore. The voice acting is a bit uneven and lack of hotspots can make some puzzles harder than they should be, but overall this is a game that all fans of the genre will appreciate and enjoy.

Gameplay: Very true to the point & click adventures of the 90s.

Graphics: Packed with detail and animations despite the low resolution.

Sound: Features a great soundtrack and full voice acting for all characters

Summary 8.0 Great
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Quest for Infamy

Developer: Infamous Quests | Publisher: Phoenix Online Publishing | Release Date: 2014 | Genre: Adventure / RPG / Indie | Website: Official Website | Purchase: Steam

Quest for Infamy stars William Roehm, a sarcastic opportunist who finds himself temporarily stuck in the valley of Krasna. A dalliance with the daughter of a baron in the East means Roehm can’t go back the way he came without risking his head while his route forward is blocked by a destroyed bridge. While waiting for the bridge to be repaired, Roehm hangs about the town of Volksville and it is not long before he is drawn into a crazy plot involving cults and ancient artifacts, all thanks to a mysterious woman.

The game is based around the classic point & click adventures of the 90s, so if you have never experienced the glory of hand drawn artwork at a resolution of 320X240 you are in for a shock. Anyone that has spent countless hours with the early Sierra adventure games, especially the Quest for Glory series, will feel right at home though. The developers have definitely nailed the visual side of things and the retro art style is very authentic.

Quest for Infamy is set in a fantasy themed world with magic, monsters and mysteries, but injects plenty of humor into the formula as well. Roehm is definitely no goody two shoes and his attitude had me laughing out loud a few times. He’s smart enough to know when to be charming in order to get his way, but doesn’t shy away from being a complete bastard either. Stealing from people, flirting with everyone from the opposite sex and insulting everyone is second nature to Roehm and he has no qualms resorting to murder either if it will save his own hide. Kudos to the developers for creating a character that remains likeable, even when going around doing twisted things like breaking someone’s neck because they reprimanded him for stealing. Of course, most of the things Roehm can get up to will probably offend people if they take it too seriously, which is why having a good sense of humor is essential for enjoying this game. There are plenty of other games where you can play as a knight in shining armor if you find Roehm offensive after all.

As in the Quest for Glory games, Quest for Infamy combines traditional point & click adventuring with some role playing elements. This means that in between all the talking to people and solving puzzles you will also have to fight enemies or take the time to eat and sleep. To make things even more interesting you can choose between three different character classes which influence how you have to approach certain situations in the game. As a brigand your strength will be your greatest asset while rogues employ stealth, and magic is the domain of the sorcerer. Your class doesn’t’ change the storyline from what I can tell, but opens up new side missions and requires slightly different solutions to some puzzles. This is great from a gameplay standpoint as it means you can replay the game with a different class and experience new content.

Don’t let this fool you into thinking that the game is lacking in content though. With over 50 non player characters to interact with and 200 rooms to explore the game will keep you busy for a very long time. In the first two acts you are pretty much given free rein to explore and it is possible to completely overlook the class based sidequests if you rush through the game. If you take your time and explore all the locations you can lose yourself in this game for days. The game even has a day and night cycle, so visiting certain places at different times might yield new interactions. Your quest is centered on the town of Volksville, city of Tyr and the surrounding valley, which includes forests, swamps, plains and other interesting locations. Each scene is packed with so much detail that you will quickly forget about the low resolution. The hand drawn artwork is great and many characters also have their own portraits which are displayed when you talk to them. Hotspots are not marked however, which means it is possible to overlook small items, especially if you play the game in a window to avoid pixilation. Navigation can also be a bit tricky at times as it is not always immediately obvious which screens you can exit and which ones are dead ends until you try.

The interface is taken straight from the Sierra classics, so you can cycle through the available actions such as sneaking, walking, running, interacting, looking, talking or fighting by right clicking, using the scroll wheel or moving your cursor to the top of the screen. The puzzles are generally good and you are given plenty of clues, although I did find myself stumped a few times because I overlooked something. You can’t lose or waste objects that are vital to the quest which means you are free to experiment, but you can do things that are so monumentally stupid that it results in an instant Game Over. Changing into a disguise right in front of the people you are trying to fool or breaking into a place in full view of guards for example. You can die during combat as well, but this usually just result in Roehm waking up back in town and tipping the healer some coins. You can also stock up on health potions, which are quite cheap to avoid this situation. Combat is a turn based affair where you select your attacks and watch the action unfold, but I managed to avoid most of the random encounters in the game as these don’t really add much to the experience.

I really enjoyed the audio in Quest for Infamy as it has quite a varied soundtrack with plenty of great tunes. Some of the tunes, such as the track that plays while you explore the forest have been stuck in my head for days, which is not something that happens very often when it comes to game soundtracks. The voice acting on the other hand is a bit of a mixed bag. While it is great that every single character in the game is voiced, not all of them do a particularly good job. This could be intentional for all I know as I recall some really terrible voice acting from the days when developers first discovered they can stick anyone in front of a microphone and make them read lines in order to make their game “multimedia.” If the goal was to emulate these types of performances, complete with uneven audio recording quality then the developers have certainly succeeded.  I still found myself clicking through some of the conversations though to speed things up, although I did read every shred of dialogue as the writing is quite good. Some of the lines are brilliant and the snarky narrator is always on hand to comment on your actions or to question your intelligence.

Overall I enjoyed Quest for Infamy enough that I am really looking forward to a sequel. The developers may have been heavily inspired by the Quest for Glory games, but they have managed to create an interesting gameworld and compelling characters of their own. Roehm is certainly not without his faults, but he is definitely not a boring protagonist. The last chapter of the game also felt a bit rushed, but at that point I had already spent so much time playing that I didn’t mind too much. The point & click genre has delivered some great new titles lately and Quest for Infamy can definitely be added to this growing list.

*Review originally published July 2014.

System Requirements

  • OS: Windows XP, Vista, 7 or 8
  • Processor: 900 Mhz
  • Memory: 128 MB RAM
  • Graphics: Direct X Compatible Graphics Card
  • DirectX: Version 5.2
  • Hard Drive: 1800 MB available space
  • Sound Card: Direct X Compatible Sound Card
  • OS: Windows 7 or 8
  • Processor: 1.2 Ghz
  • Memory: 256 MB RAM
  • Graphics: Direct X Compatible Graphics Card
  • Hard Drive: 2 GB available space
  • Sound Card: Direct X Compatible Sound Card
  • OS: Linux kernel 2.6.18 or later
  • Processor: 1.8 GHz Dual Core
  • Memory: 1 GB RAM
  • Graphics: Integrated GPUs after 2008
  • Hard Drive: 1900 MB available space
  • Sound Card: ALSA or PulseAudio
  • OS: Linux kernel 3.2.0 or later
  • Processor: 2.4 GHz Dual Core
  • Memory: 1 GB RAM
  • Graphics: Integrated GPUs after 2012 or better
  • Hard Drive: 2 GB available space
  • Sound Card: ALSA or PulseAudio

Related posts

Alexey’s Winter: Night Adventure

Alexey's Winter: Night Adventure

Alexey's Winter: Night Adventure is a classic point & click adventure spread across three episodes. Players must help the hapless Alexey overcome obstacles such as lost apartment keys and a stolen television complicated by the fact that he is a citizen of the USSR during the late eighties. The game is relatively short, and some of the puzzles can be a little obscure, but overall the setting and characters make for a very memorable experience. Gameplay: Short and a little obscure at times, but very memorable. Graphics: Unique pencil-drawn visuals, but only three different locations. Sound: The music is decent but can become a bit repetitive, and the game lacks voiceovers.

Alan Wake’s American Nightmare

Alan Wake's American Nightmare

American Nightmare offers more action and less atmosphere than the original game, but it is still a compelling addition to the series. With only three locations to explore, it lacks the depth of the first game, but the story is still very interesting. It is important to remember that this is not a sequel but a bite-sized addition to the Alan Wake saga. Gameplay: A more action-oriented approach than the original game. Graphics: Good, but the wide-open areas make it less creepy. Sound: Overall good, but some of the voice acting could have been better.

LOVE BAKUDAN

LOVE BAKUDAN

Love Bakudan is an 18+ yuri visual novel with a unique premise and plenty of hot women to romance. When Haruka Mishimi inherits her grandmother's erotic bookstore, she moves back to her childhood home of Akiyama where she finds a bevy of beautiful customers waiting to frequent her shop. With six unique romance routes, a fun bookselling mini-game, and plenty of optional erotic stories to unlock, Love Bakudan belongs in the library of every yuri fan. Gameplay: Six romance routes that are completely unique from each other. Graphics: Plenty of backgrounds and some nice character designs. Sound: The music is good and there's plenty of great sound effects.

Submerged

Submerged

Submerged provides a relaxing and compelling experience without requiring quick reflexes or lateral thinking. Some players will find this boring and repetitive, while others will revel in the tranquil atmosphere and beautiful environments. Despite the climbing and exploration Submerged is closer to titles such as Dear Esther instead of Assassins Creed, but it is definitely something fans of the genre will enjoy. Gameplay: Submerged offers a stress-free and tranquil experience that is devoid of combat or puzzles. Graphics: The water and lighting effects are great, and the environments look downright beautiful at times. Sound: The haunting soundtrack is a great match for the atmosphere of the game.

Riptide GP2

Riptide GP2

Riptide GP2 has the feel of an old school arcade racer and it is easy to get sucked into the experience. The game features some good looking tracks and plenty of awesome stunts. Although originally a mobile title, the developers went the extra mile to make it look good on PC and have also removed all micro-transactions. It is quite an addictive title, but suffers a bit from repetition in the later stages of the game. Gameplay: Challenging and addictive, although it does become a bit of a grind. Graphics: Quite impressive considering the mobile roots of the game. Sound: The soundtrack fits the game, but might not be to everyone's taste.

Tasty Blue

Tasty Blue

Tasty Blue features a very simple idea, but it is done quite well. The amount of difficulty settings makes it a game that can be enjoyed by player of all ages and skill levels. Although it can get repetitive after a while the humor and sheer amount of carnage that you can get up to definitely make it worth a second look. It is also a great game for playing a level or two when you don’t feel like firing up something a bit more demanding or involved. Gameplay: Simple and repetitive, but quite addictive and entertaining. Graphics: The 2D visuals are charming and colorful, but rather basic. Sound: The tunes are nice at first, but there are too few of them and they start to become annoying.

Leave a comment

fourteen + 4 =