DYSMANTLE ( 10tons Ltd)

DYSMANTLE ( 10tons Ltd)

Facebook
Like 10tons Ltd on Facebook

Twitter 
Follow 10tons Ltd on Twitter

Website
Check out the official DYSMANTLE Website

Discussion
Give the developers feedback on the Steam Discussion Page

Purchase
Buy your Early Access copy on the Steam Store page 

Dysmantle by 10tons Ltd opens with the protagonist emerging from his shelter to a post-apocalyptic island that is overrun with all kinds of hostile creatures. Clearly, something very bad happened, and you might just be the only surviving human left on the island. Fortunately, it appears that there is a way to get off the island, but it is going to take a lot of exploration and preparation to do so successfully.

Dysmantle is currently in Early Access on Steam, so only about 1/3 of the open world is available, but it is already enough to showcase that 10tons Ltd has something special on their hands. Unlike the usual post-apocalyptic wastelands with limited resources, the island on which Dysmantle is set is practically a paradise. Your character won’t constantly complain of hunger and thirst either, which means you are free to get to the good stuff like exploring and destroying everything in sight. The wanton destruction of property is good for a reason, though, as everything you break in the game results in resources that can then be used for crafting. Virtually everything in the game world is breakable with the right tools and stripping down entire houses to almost nothing is strangely satisfying. Of course, there are still plenty of hostile creatures to deal with, too, so you must be careful when exploring.

We spent about fourteen hours with Dysmantle until we reached the limits of what is possible in the Early Access version. However, we did everything from exploring and fighting monsters to farming, fishing, treasure hunting, and more during this time. Along the way, our character also gained experience points and leveled up, allowing us to unlock new skills or access new blueprints for crafting. According to the developers, Dysmantle will be in Early Access for about three to six months, but the game is already in very good shape judging by the version we played. The open world, viewed from an isometric overhead perspective, looks good, and there are plenty of unique locations both above and below ground to discover. The game also has lots of side quests to keep players busy, but you are free to do things at your own pace.

Although hunger and thirst are not a factor, it is still possible to find recipes and cook stuff that will provide permanent stat and ability upgrades if you have the right ingredients. Certain areas are also hotter or colder than the surrounding ones, so you may need to craft and equip the right gear to enter them safely. Campfires are dotted around the gameworld and serve as respawn points if you have the misfortune of getting killed. You can stash your resources at these campfires, but the stuff that was in your inventory when you died will have to be retrieved from your corpse after respawning.

Overall, Dysmantle feels like a much more laid-back and relaxing take on the typical survival game. We would love to see more unusual and unique locations tucked away for diligent explorers to find. Still, the world already feels hand-crafted and not just randomly generated, which is nice. The radios that have pre-recorded broadcasts about what happened on the island also provide a nice incentive for exploring. 10tons has a good track record when it comes to games that are easy to get into and hard to stop playing, so it’s no surprise that Dysmantle is already very addictive. Some players may find dismantling everything in sight a little repetitive, but the game hooked us right from the start, and it’s going to be interesting to see how it evolves during Early Access.

Related posts

Leap of Fate (Clever Plays)

Leap of Fate (Clever Plays)

Leap of Faith, the debut release of indie studio clever-plays, certainly isn’t lacking in ambition. With influences that range from The Binding of Isaac and League of Legends to Diablo, it is a game that aims to offer replayability, precise controls and feel-good combat. These are lofty goals, but despite the fact that the game is still in Early Access, it already looks like the developers will be able to deliver on these promises.

Next Car Game (Bugbear)

I still have fond memories of epic LAN games involving FlatOut and its sequel so when Bugbear announced their intentions for a new car game it was hard not to get excited. A failed Kickstarter did nothing to diminish their passion to deliver an uncompromising racing game with sophisticated physics and damage modeling and the game is now available on Steam Early Access.

Press X to Not Die

Press X to Not Die

Combining quick time events with nothing more than full motion videos sound like a recipe for disaster and yet Press X Not To Die is way more fun than it has any right to be. Designed to be a throwback to the “interactive movie” titles of the early 90s, the game throws you headfirst into what seems to be a zombie apocalypse. The whole town is in chaos, people are viciously attacking each other and the only advice you got from a friend before he is murdered is to “press X not to die.”

Valhalla Hills (Funatics Software)

Valhalla Hills (Funatics Software)

Vikings are normally associated with fighting, pillaging and sailing, but Valhalla Hills from Funatics Software drops these Germanic Norse seafarers in a city building setting instead. In place of raiding and trading, the Vikings are trying to get into Valhalla after Odin decided to close the gates. The Norse god was clearly in a bit of a bad mood as he also exiled his son Leko for being more interested in building than the family business of battles and booze. This is good news for the Vikings though, as with the help of Leko they might attain enough honor to get to Valhalla.

Blockstorm (GhostShark)

Blockstorm (GhostShark)

First person shooters are a dime a dozen these days and Minecraft has spawned its fair share of imitators. There have even been a few titles that combine the two genres, but Blockstorm is definitely the first time that the combination has been pulled off this well.

Action Henk (RageSquid)

Action Henk (RageSquid)

Navigating tricky obstacle courses with a motorbike is one thing, but can you do it with an overweight action-hero toy? That is the question posed by Action Henk (and yes it is Henk and not "Hank") a new game from the brilliantly named Indie developer, RageSquid. At first glance the game bears a passing resemblance to the Trials series from RedLynx, but surprisingly enough Henk is not only faster, but more maneuverable than a motorcycle.

Leave a comment

sixteen − 4 =