Death’s Hangover
Gameplay 7
Graphics 8
Sound 7

Help Death take back the souls stolen by Bastard Dracula in this Breakout-style game by Retro Army Limited. It features plenty of different levels, useful power-ups, and some big bosses. The game is easy to pick up and play, but finding all the souls can be challenging. The eighteen different endings, two-player mode, and level editor boost the replay value, though, and overall, the game is a decent choice for fans of the genre.

Gameplay: The game is challenging and entertaining.

Graphics: The pixel art visuals of Death’s Hangover look great.

Sound: The audio features decent sound effects and music

Summary 7.3 Great
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Death’s Hangover

Developer: Retro Army Limited | Publisher: paulstephendavis | Release Date: 2017 | Genre: Action / Casual / Indie | Website: N/A | Purchase: Steam

One day, Death wakes up with a hangover and discovers that he has been robbed of his soul by Bastard Dracula. Not willing to let something like this slide, Death summons two souls and gives them new bodies to travel to Bastard Dracula’s castle and retrieve the stolen goods. Unfortunately for Death, the two souls, Andy and Bob, are not very bright. However, with the threat of Death killing them all over again if they fail, Andy and Bob take on the perils of Bastard Dracula’s castle.

Death’s Hangover is the work of Retro Army Limited and features the same style of pixel art visuals and slightly questionable humor found in their other games. The gameplay of this title is based on classic bat and ball games such as Arkanoid and Breakout. In this case, the bat is actually a large mattress held by Andy, and the ball is Bob encased in some spiky shell. Unlike most games in this genre, the goal is not to clear the screen of all the bricks. Instead, players must smash down the doors to exit each room of the castle. Occasionally, there are rooms where the doors only open after a certain number of enemies are killed, while other rooms are home to the captive souls that must be freed. At the end of each area, there is also a giant boss for Andy and Bob to defeat before they can continue with their quest.

Death’s Hangover features nearly 100 rooms to conquer, but not all can be completed in one sitting. Instead, the castle is divided into different areas, such as the catacombs, dungeon, sewers, monastery, furnace, arena, and church. Simply bashing down all the doors will take players through a specific route in the castle, but finding the hidden keys inside some of the breakable blocks will open up an alternate secret route. This gives the game some replay value, especially as collecting all the souls without accidentally leaving a room can be tricky.

Players have limited lives but can spend their collected souls on the “Cheat Death” wheel if they run out. The wheel allows players to continue in the room where they died and might even throw in a power-up depending on their luck.

However, if players run out of souls upon death, it’s back to the start of the area. Don’t be too wasteful with those collected souls, as you need at least four of them to progress to the game’s final area. We recommend failing in this at least once, though, as it prompts a showdown with death and an ending that sheds more light on certain story elements. Speaking of endings, the game boasts eighteen different ones. Completing the game for the first time unlocks the “Story” mode, which adds some 2D sidescrolling sections between areas. Although short and linear, these sections flesh out the story a bit, which makes it strange that it is not the default way to play the game the first time. A two-player mode and a built-in level editor add some further replay value to the game.

Visually, Death’s Hangover looks decent and embraces its comedy/horror themes with squirting blood, burning villagers, and even poop monsters. The number of different enemies in the game is quite impressive, and wiping out bats, spiders, worms, and other critters keeps you on your toes. The different areas also have playing fields that influence your ball differently. For example, cobwebs can slow down the ball as it travels through them, while the side walls in another area can break if hit enough, causing you to lose a life if the ball falls through. Bosses are big and impressive looking, too. Some of the later levels and bosses also change the gameplay dynamic from Breakout to Pong as you try to get your ball past them instead of hitting them.

While Death’s Hangover has a lot of banter between the characters, there is no voice acting in the game, so everything is conveyed via text boxes. The humor can sometimes be a little childish, but Retro Army Limited fans should be used to this by now. The music and sound effects are not especially noticeable but do a good job setting the game’s mood. Your paddle can be controlled with a mouse, keyboard, or controller, and all the methods work fine. The ability to fine-tune the speed and sensitivity of your chosen input method is also welcome. Although you can only move your paddle left or right, you can also increase or decrease the speed of the ball by holding down the relevant button. This sometimes feels like cheating, as there’s no limit to how often you can do so. Death’s Hangover has plenty of power-ups, too, such as glue for making the ball stick to your mattress until launched, bombs for blowing up enemies, spikes for making your mattress deadly to the touch, and the obligatory multi-ball. The bomb power-up, in particular, is so deadly that it can easily blow up even bosses, so it’s worth holding on to them if possible. The only issue we had with the controls was that the collision detection, especially for things like the lightning bolts shot by some bosses, can feel slightly off.

Overall, Death’s Hangover is a charming and playable Breakout game that can quickly kill an hour or two on a slow afternoon. It has a lot of levels and endings, so it is also a game that you might return to now and then. It’s not quite addictive enough to keep you hooked for hours on end, and the humor won’t be to everyone’s liking, but it’s fun to play.

System Requirements

  • OS: Windows XP or above
  • Processor: 2.0GHZ
  • Memory: 1 GB RAM
  • Graphics: 64mb graphics card
  • DirectX: Version 9.0c
  • Storage: 218 MB available space
  • Additional Notes: Minimum resolution required is 1280×720
  • OS: Windows Vista or above
  • Processor: 2.0GHZ Duo core
  • Memory: 1 GB RAM
  • Graphics: 64mb graphics card
  • DirectX: Version 9.0c
  • Storage: 218 MB available space
  • Additional Notes: Minimum resolution required is 1280×720

Related posts

Goat Simulator

Goat Simulator

Goat Simulator might be a joke, but that doesn't mean that it isn't a lot of fun. There is a surprising amount of things to do considering the small playing area and tons of secrets to discover. If you like messing around in a sandbox environment you will get your moneys' worth out of this game, but it remains to be seen how much Steam Workshop content will be released to increase the longevity. Gameplay: Buggy, glitchy and lots of fun while it lasts. Graphics: Nice visuals, but intentionally bad animations. Sound: Decent sound effects and one extremely catchy tune.

To Be or Not To Be

To Be or Not To Be

To Be or Not to Be is a faithful recreation of the original book by Ryan North, only enhanced by the Gamebook Adventures Engine from Tin Man Games. This means there isn't much here that's new for people already familiar with the book. Anyone who has yet to experience the over-the-top interpretation of the famous tale should have lots of fun with To Be or Not To Be. The story is humorous, and the artwork contributed by some very well-known artists is great. Gameplay: The story is great, and with so many different endings to discover, there is plenty of replay value. Graphics: Great presentation and brilliant artwork. Sound: The music is good, as is the narration, although the latter can become repetitive.

Pharaoh Rebirth+

Pharaoh Rebirth+

Pharaoh Rebirth+ is a Metroidvania style platformer that oozes charm and playability. Even with the low resolution visuals the pixel art remains brilliant and each location is packed with detail. The story is another surprising highlight and you’ll encounter plenty of humor along with interesting twists. You really can’t go wrong with this title if you are a fan of the genre and it manages to shine despite some technical limitations. Gameplay: The game has a surprising amount of depth for a platformer and plenty of replay value as well. Graphics: The resolution is rather low, but this doesn’t diminish the brilliance of the pixel art visuals. Sound: Catchy tunes and decent sound effects.

Higurashi When They Cry Hou – Ch.2 Watanagashi

Higurashi When They Cry Hou - Ch.2 Watanagashi

Higurashi When They Cry Hou - Ch.2 Watanagashi is a haunting and emotional second chapter that balances its lighter moments with a creeping sense of inevitability and despair. Gameplay: The gameplay is non-existent, but the linear story is effective at delivering an immersive narrative experience. Graphics: The visuals are serviceable, though asset reuse and awkward photo-based backgrounds occasionally break immersion. Sound: The audio is atmospheric and evocative, with music that perfectly underscores the story’s shifts in tone.

Ultima I: The First Age of Darkness

Ultima I: The First Age of Darkness

The Ultima series provided the world with some truly groundbreaking games over the years and it is great to see the humble roots of such an excellent series. This EGA version has been given a new visual coat of paint compared to the monochromatic original, but still looks archaic compared to modern titles. However, the gameplay, although simplistic, can still entertain if you are able to look past the limitations. Whether you want to play it for nostalgic reasons or simply see what all the fuss was about, Ultima 1 should definitely be owned by all retro fans and RPG aficionados. Gameplay: Truly great for its time, but obviously it is very simplistic by modern standards. Graphics: Once again good for its time, but time hasn’t been too kind. Sound: Nothing more than noise.

Morphies Law: Remorphed

Morphies Law: Remorphed

Morphies Law: Remorphed is a colorful and entertaining online shooter that brings some genuinely unique elements to the genre. The game originally suffered a rocky launch on the Nintendo Switch, but this Remorphed version addressed all of the issues while also adding plenty of new content. The fact that it features crossplay between Steam and Switch users is also quite neat. If you are tired of all the drab, serious online shooters, then give Morphies Law: Remorphed a shot and experience the fun of running around as an impossibly proportioned, colorful killing machine. Graphics: Colorful visuals, unique levels and a wealth of customization options for your Morphie. Sound: Pretty decent. Gameplay: A very unique take on the genre that also manages to be a lot of fun to play.

Leave a comment

12 + 13 =