Fly in the House
Gameplay 6
Graphics 7
Sound 5

Fly In The House is quite fun at first, especially after the recent patch, but anyone looking for more depth than simply hunting down a fly while destroying everything might be disappointed. The amount of destruction you can get up to is impressive, but the overall visual quality is a bit low. Since there are only three environments on offer the game can also feel a bit restrictive. It’s still fun to play in short bursts though, so grab it if you enjoy mindless arcade games.

Gameplay: Once the novelty of breaking everything in sight wears off it can be a bit repetitive.

Graphics: The destructible scenery is nice, but the texture quality is rather low.

Sound: Limited and annoying music, but decent enough sound effects.

Summary 6.0 Above Average
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Fly in the House

Developer: Mykhail Konokh | Publisher: KISS ltd | Release Date: 2015 | Genre: Action / Indie / Simulation | Website: Official Website | Format: Digital Download

In terms of being annoying, a noisy fly buzzing around inside a house ranks right up there with slow Internet connections, spam emails and getting something stuck in your eye. The lead character of Fly In The House takes things to a whole new level though when he returns to his apartment after years of travelling only to find a fly on the loose. Instead of nipping back out for some insect killer he instead decides to hurl everything within reach at the pesky intruder in an effort to get rid of it.

It is a pretty interesting concept, but killing flies in the most destructive way possible is pretty much all there is to this game. There are only three levels on offer, but to unlock the office and castle environments you will have to complete a long checklist of actions first. Apart from killing the fly in “story” mode you also need to kill a set number of flies as quickly as possible, kill the fly without breaking anything, kill the fly as fast as possible, obtain a high score, fulfill the criteria for specific ranks and locate a bunch of hidden objects.

The story missions are the easiest as you simply throw whatever you can lay your hands on at the fly, but some of the other criteria can be quite time consuming to fulfill. Some of the hidden objects and ranks in particular were a chore to obtain until a recent patch added some much needed hints. The game itself is viewed from a first person perspective, but visually it is a bit of a mixed bag. I was impressed by the sheer amount of objects that can be tossed about, but the texture quality is quite low. There aren’t much settings to tweak either as your only option is setting the level of anisotropic filtering. Although the environments are quite small, consisting of a few rooms at most, you have a lot of potential for destruction. Virtually everything can be broken apart into little pieces, which means the game is quite a nice stress reliever when played in the “free” mode. The game can also be played in different lighting settings, ranging from full daylight to illumination only provided by lamps or a flashlight.

As you move about a reticule is displayed in the center of the screen to indicate what you can pick up. The targeting reticule is always at a fixed distance from the player which feels very strange at first and can make it tricky to grab objects. The recent patch improved things a bit by making it easier to grab objects and ensuring that they remain stable when carried, but it still feels a bit awkward. Once your character is holding an object you can press the “F” button to fling it to wherever the targeting reticule is pointed. The game uses standard WASD first person shooter controls and the mouse sensitivity can be adjusted from the options menu. Since the fly is small and always on the move it can be tricky to hit the pest, but luckily you can choose to illuminate it, which makes it easier to spot. Thanks to the recent patch the behavior of the fly has been improved over the initial release and the power of your throws have also been increased. Points are earned for destroying objects and you can even build up combos by stringing the destruction together.

As I mentioned earlier it is an interesting concept, but the game suffers from a lack of content. Similar games, such as Goat Simulator provides players with large open environments in which to cause havoc, while Fly In The House is much more restrictive. The long list of ranks and hidden objects pad out the experience, but after the initial rush wears off the game can become repetitive.

The soundtrack also becomes annoying very quickly, but thankfully can be muted at the touch of a button. In addition, I find it a bit strange that the game doesn’t have any Steam achievements despite the multitude of in-game ranks you can unlock.

As far as I can tell Fly In The House is the creation of a single developer, which is quite impressive, but also explains some of the shortcomings that the game have. If all you crave is a destructive arcade experience you’ll have fun with this game, but the novelty wears off all too soon. It is worth checking out if you can find it at a discount, but unless you really love the concept it is a bit hard to recommend at full price.

System Requirements

  • OS: Windows XP+
  • Processor: 2.4 GHz or Better
  • Memory: 512 MB RAM
  • Graphics: NVIDIA GeForce 512 MB or Better
  • DirectX: Version 9.0c
  • OS: Windows XP+
  • Processor: 2.4 GHz or Better
  • Memory: 512 MB RAM
  • Graphics: NVIDIA GeForce 512 MB or Better
  • DirectX: Version 9.0c

Related posts

>observer_

>observer_

Observer is a slow-paced, cyberpunk themed thriller from the same developers that brought us Layers of Fear. Despite the change of setting, Observer shares a lot of similarities with LOF, especially during the surreal hacking sequences where you invade the thoughts of other people and experience their worst fears. The incredibly detailed visuals and gripping environments make Observer a game that is hard to put down, but the slower pace and lack of control beyond observing your surroundings and scanning things might deter the action crowd. Overall, it is a title that all fans of the cyberpunk genre will enjoy and it offers an enthralling experience despite some technical issues. Gameplay: There is little to do apart from exploring your surroundings and scanning things for clues, but the game remains engrossing nonetheless. Graphics: The abundance of post-processing effects might be a bit much for some players, but there is no faulting the highly detailed visuals. Sound: The soundtrack is just as tense as you’d expect from a title like this and it is great to hear Rutger Hauer lending his vocals to the lead character.

Pale Cachexia

Pale Cachexia

Pale Cachexia is a kinetic novel with Gothic undertones featuring two young women who meet under strange circumstances. One suffers from a life-leeching plague called the Pale Cachexia, while the other lives on her own in the middle of a forgotten forest. Despite the differences in their backgrounds and personalities, the two girls become friends, but there are outside forces that will put their bond to the test. The unique story, setting, and characters make Pale Cachexia an interesting read, and the gorgeous visuals, as well as the haunting soundtrack, certainly don't hurt either. Gameplay: This is a kinetic novel, but the lack of choices doesn't hamper the compelling story. Graphics: The game features beautiful character sprites and CGs, as well as detailed backgrounds. Sound: While there is no voice acting, the soundtrack is excellent.

Citrouille

Citrouille

It is easy to mistake Citrouille for a casual game because of the adorable visuals, but players who underestimate it are in for a shock. This game feels like it was ripped straight out of an '80s arcade and given a brand new lick of paint. Citrouille is best played with a friend in co-op, but it is a lot of fun even on your own and definitely a hidden gem. Gameplay: The game is tough as nails but easy to pick up and play. Graphics: Everything from the designs to the animations is superb. Sound: The tunes are good, and the sound effects are more than decent

The Blackwell Legacy

The Blackwell Legacy

Players must team up with a ghostly assistant and help other spirits pass on to the afterlife in this retro-style point-and-click adventure. It’s not an original premise, but the game features interesting characters and doesn’t overstay its welcome. Some of the puzzles are a little too obscure, and the game has some frustrating aspects, but it’s an impressive debut for the series. Gameplay: Roseangela Blackwell is not your typical point-and-click adventure game protagonist, so experiencing the world from her viewpoint is a unique experience. Graphics: Although low-res, the visuals are very detailed and well-animated. Sound: The soundtrack is good, but some tunes feel a little out of place,, while the full voice acting is quite impressive for an indie title.

The Forest of Doom

The Forest of Doom

The Forest of Doom is a welcome interpretation of a classic adventure gamebook and will definitely be a trip down memory lane for players familiar with the paperback. Newcomers can expect a lot of reading and some trial and error, but the memorable encounters and large number of locations in the forest make it worthwhile. Although the game can be completed relatively quickly it does boast plenty of replay value thanks to the achievements and gallery. Gameplay: The rules are very straightforward and anyone can start reading and enjoying the adventure. Graphics: The original illustrations still look great and the overall presentation of the game is very good. Sound: Nice music, but a few more tunes to provide a bit more variety would have been nice.

The Longing

The Longing

The Longing is a unique title that combines elements of adventure and idle games. Playing as the lonely Shade, it is your task to simply wait 400 days in the dark caverns deep below the surface before waking up your king. Of course, nothing prevents you from exploring your surroundings or even trying to find an escape, but with 400 days counting down in almost real-time, you'll find that nothing in this game can be rushed. Gameplay: You'll find that patience really is a virtue when playing The Longing. Graphics: The protagonist is a memorable character, and the visual style is charming. Sound: The soundtrack is great, and the sound effects enhance the game's lonely atmosphere.

Leave a comment

17 − 3 =