Loopmancer
Gameplay 8
Graphics 9
Sound 6

Loopmancer is a fast-paced action game that traps detective Xiang Zixu in a time loop where he is doomed to repeat the same day each time he dies. However, thanks to its rogue-lite elements, Xiang is able to unlock new weapons and skills that make each run a little easier. The hack and slash combat is the highlight of the game, and there are tons of weapons to unlock, while the beautiful visuals don’t hurt either. Unfortunately, the story is filled with cliches, and the frequent cut-scenes suffer from stiff dialogue. Nevertheless, there are plenty of reasons for players to keep looping their way through the game and experience everything it has to offer.

Gameplay: The combat in Loopmancer is fun, and there’s a wide assortment of melee and ranged weapons to dispose of enemies.

Graphics: Loopmancer features stunning looking levels and plenty of variety in terms of enemies and locations.

Sound: Despite decent sound effects, the audio quality and voice acting in Loopmancer are very uneven

Summary 7.7 Great
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Loopmancer

Developer: eBrain Studio | Publisher: Xu | Release Date: 2022 | Genre: Platformer / Roguelite / Indie | Website: N/A | Purchase: Steam

In the year 2046, Detective Xiang Zixu is killed while investigating the disappearance of a journalist. It is a tragic end for a man who only six months earlier lost his daughter in a car crash that also crippled his wife and cost him his arm. Loopmancer opens with players taking control of Xiang Zixu on the day of his death, but something strange happens after he is killed. Instead of dying, Xiang wakes up in his apartment with a colleague from the agency calling him about a new case involving a missing journalist. As this pattern repeats, Xiang realizes that he is stuck in some type of loop and doomed to forever repeat the same day after dying unless he can figure out what is going on and put a stop to it.

Repeated loops are nothing new in the rogue-lite genre, but the dystopian cyberpunk setting and the heavy focus on narrative make Loopmancer a unique entry. The game features seven large levels, but the odds of players seeing everything on their first few runs are very slim. Instead, the focus is on unlocking and upgrading new weapons that can help to make subsequent runs a little easier. Each time Xiang dies, he loses his cash and equipment as well as temporary upgrades granted by buff bots, but some elements persist. These include upgrade cores that can be spent on a skill tree for Xiang as well as any weapons and their upgrades that were unlocked. The result is that with each run, players are a little more prepared for the challenge ahead and a little more knowledgeable about what to expect.

When Xiang is not busy decimating gangsters, ninjas, or mutants, there’s also some platforming and puzzle solving to be done. Unfortunately, the puzzles tend to be very basic and involve locked doors and corresponding switches or pressure plates. In addition, some aspects of the levels will change in each loop to keep players on their toes. These changes are not as drastic as rogue-lites with procedurally generated levels, but they add some variety to the game.

From a gameplay perspective, Loopmancer is a 2D side-scrolling platformer with some hack and slash combat thrown in for good measure. Xiang is able to equip one melee weapon, one firearm along with tactical gear, and a skill chip for his cybernetic arm. These can all be upgraded with in-game currency and swapped out for other items in the same category once found and unlocked. The game has a large assortment of each weapon or equipment type, and even after repeated loops, we were finding new ones to try out. Some of them are serious weapons, while others, like the fish melee weapon and brick tech item, tend to be a little more humorous. For the best results, players must mix and match their weapons and abilities during combat. Guns can do serious damage but have limited ammunition that can only be refilled at designated supply caches. Skill chips can be used repeatedly but have a long cool-down period, while tech gear can only be used a certain number of times. This means that the majority of combat will be melee based, which is fine as bashing enemies around with everything from katanas and axes to bare fists is immensely satisfying.

Deeper into the game, players get to choose which level to tackle next at some points, and some choices might even lead to having to complete a level within a strict time limit. These choices and others during the game will then determine which one of the seven different endings players receive, provided they manage to make it through the loop successfully. Many of these are quite bleak or shocking, so don’t expect too many happy endings. However, the upshot is that if players manage to survive it through a complete loop, they get to keep everything, including the buff bot upgrades.

Visually, Loopmancer looks great, especially with all the settings cranked to the max. The game shows that Unreal Engine 4 can still impress, and the rain-swept, neon-lit streets of Dragon City would look right at home in a Blade Runner movie. There’s also an abundance of reflective surfaces to add to the game’s visual appeal and plenty of great background details. However, Xiang doesn’t spend all of his time beating up thugs in back alleys as he also gets to explore a rural village, luxury hotel, maritime training base, and the headquarters of a biotech company, to name a few. Everything looks great, but characters tend to look somewhat like action figures during cut-scenes when the camera zooms in closer.

The audio in Loopmancer fares slightly worse, with the exception of a few memorable music tracks. The sound effects are good, but the voice acting is very stiff and unnatural. Since the game is very story-rich, there’s plenty of dialogue in cut-scenes, but thankfully these can be skipped as a lot of it is exactly the same with each run. Some type of indicator to show when cut–scenes or dialogue will feature anything new would have been nice, though. A few times, we skipped something we thought we’d already seen in a previous run, only to receive an achievement indicating that the story deviated in some way. A final gripe about the cut-scenes is that the dialogue of some characters sounds much louder than others in the same conversation, which is very jarring. It doesn’t happen very often, but it is extremely noticeable when it does. During combat, the game features plenty of swearing from enemies and even the occasional “Wilhelm scream” tossed in for good measure. Some players will find this amusing, while for others, it will be immersion-breaking.

Along with melee and ranged attacks, Xiang is capable of dodging, grappling to higher areas, and wall jumping, so playing with a controller is highly recommended. After hitting enemies enough, an “Overkill” move also becomes available, which can cut through a row of foes easily if pulled off successfully. Other abilities, such as being able to parry melee attacks or deflecting ranged attacks, also become available with the right upgrades. Xiang can also sprint but has a stamina bar to keep an eye on. Overall, the combat in Loopmancer is delightfully visceral, with blood spraying everywhere and enemies ragdolling all over the place after a particularly vicious attack. In addition, levels tend to be littered with traps, such as mines, exploding barrels, and tripwires that can either hinder Xiang or be used against enemies by skilled players. Despite the large weapons arsenal, we found ourselves sticking to some favorites for each run as certain items are clearly more useful than others.

Rogue-lites, by their very nature, can become repetitive, but we found ourselves enjoying each loop in Loopmancer. The inclusion of challenges, which reward players with mementos and upgrade cores, is also a nice addition. These pop up in each new area Xiang enters and range from killing a certain number of enemies with specific weapons to chaining together kills in a certain amount of time without getting hurt. Loopmancer is also filled to the brim with notes and lore that players can find and read if they want to learn more about the game world and its inhabitants.

Overall, Loopmancer doesn’t add anything drastically new to the genre and the dialogue-rich story is somewhat at odds with the rogue-lite mechanics. However, we still found ourselves enjoying the game a lot. Since its release, the developers have also updated the game a few times to balance the difficulty more, making it much easier to complete. The story is somewhat generic and filled with cliches, but the addictive gameplay loop kept us coming back for more until we’ve unlocked all the endings. Although they are worlds apart in terms of themes and visuals, Loopmancer shares many similarities with GetsuFumaDen: Undying Moon, which was released earlier this year. While we still prefer the former, Loopmancer definitely delivers in style and substance. It’s by no means perfect but has enough difficulty settings to make it a challenge for fans of the genre as well as a good entry point for newcomers.

System Requirements

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64-bit
  • Processor: Intel Core i5-3470/ AMD FX-8310
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 660 / Radeon R7 265
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i7-4770S / AMD FX-9590
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1060 / Radeon R9 390X
  • DirectX: Version 12
  • Storage: 15 GB available space

Related posts

Journal

Journal

Journal is an enjoyable experience as long as you don't expect too much from it. There are no puzzles or interaction, but the storyline was engrossing enough to keep me hooked to the end. While Journal is quite a short experience it does cover a lot of topics not usually found in a game. It is hard to recommend this title to players looking for a traditional game, but personally I found it to be thought provoking. Gameplay: Very little interaction beyond talking to people. Graphics: The hand painted visuals fit the style and the story of the game. Sound: The soundtrack is pretty moving and the voice acting decent.

Test Drive Unlimited 2

Test Drive Unlimited 2

Test Drive Unlimited 2 is one of those games that start off great but the longer you play it the more the faults become apparent. There are plenty of challenges and races but in the end you are just repeating the same things over and over. The online aspect is nice and overall the game is good but it is certainly not going to appeal to everyone. Gameplay: A huge gameworld with plenty to see and do but very repetitive. Graphics: Lots of rough edges but the scale is admirable. Sound: Terrible radio stations and annoying voice overs.

Shadowrun Returns

Shadowrun Returns

The Shadowrun license lends itself perfectly to an in-depth and complex role-playing experience, but unfortunately, it feels like Shadowrun Returns just skims the surface. The story is interesting enough, and there are a handful of great characters to interact with, but at times, it does feel like the game was dumbed down a little too much for casual audiences. The 2D artwork looks great, and the soundtrack is very atmospheric, but we were left wanting more by the end of the 12-hour campaign. Gameplay: The game is a lot of fun but not as in-depth as we had hoped. Graphics: The 2D artwork looks great, but the 3D character models could have been better. Sound: While it lacks voice acting, the soundtrack fits the game perfectly.

Heart of the Woods

Heart of the Woods

An engaging storyline that reads like a modern day fairytale, beautiful artwork by Rosuuri, and a stellar soundtrack makes Heart of the Woods a must-have visual novel. As long as you are not scared away by yuri content, this visual novel has plenty to offer with great characters, sweet romances and a plot that isn't afraid to take a few dark twists. Overall, this is one of the best western visual novels on the market and one that will be hard to beat by the competition. Gameplay: Very few choices, but the gripping story makes up for this. Graphics: Stellar artwork by the very talented Rosuuri. Sound: No voice acting, but the soundtrack is great.

Limbo

Limbo

Limbo plunges players into a bleak and dangerous world as a young boy in search of his sister. The black and white visuals make for a stylish-looking game, but the abundance of traps, enemies, and a physics system that delights in killing players keeps the game challenging throughout. Limbo is a short game, but a memorable one, and despite its flaws comes highly recommended. Gameplay: The trial-and-error puzzles can be frustrating, but making it through tricky sections is very rewarding. Graphics: Limbo uses a very minimalist approach for the visuals, but it gives the game a very distinctive look which has since been copied by many other titles. Sound: The eerie acousmatic music and ambient effects of Limbo are best experienced with a good set of headphones and the game also makes clever use of sound for some puzzles.

KAMI

KAMI

KAMI is a puzzle game that challenges your brain rather than your reflexes, making it quite relaxing to play. The visual design is very nice, with realistic-looking paper textures, but the game isn't lacking in the gameplay department either. The 72 puzzles can be completed in a day or two, but the lower price makes it a worthwhile purchase if you are a puzzle fan looking for a fresh challenge. Gameplay: KAMI is challenging without becoming too frustrating. Graphics: The handcrafted look of the visuals is very easy on the eyes. Sound: The audio is sparse but very relaxing.

Leave a comment

fourteen + three =