Oscura: Lost Light
Gameplay 8
Graphics 8
Sound 7

Oscura: Lost Light is a nice, solid platformer with eye-catching visuals and challenging gameplay. The level designs, in particular, are very good, and the puzzles never become tedious. The abundance of checkpoints and unlimited lives also cuts down on frustration. Overall, Oscura is a great game for fans of the genre, but it doesn’t have anything unique to really draw players who would not normally try out platformers.

Gameplay: The game is entertaining and challenging without becoming frustrating or tedious.

Graphics: The silhouette visual style might not be as fresh as it used to be, but it still looks good in Oscura.

Sound: The background music remains firmly in the background without really standing out

Summary 7.7 Great
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Oscura: Lost Light

Developer: Chocolate Liberation Front | Publisher: Surprise Attack | Release Date: 2015 | Genre: Indie / Adventure / Platformer | Website: Official Website | Format: Digital Download

We are only guessing here, but we imagine being an ordinary lighthouse keeper is not exactly an exciting job. However, being a lighthouse keeper in the Driftlands, a world under constant threat of encroaching darkness, is a different matter altogether. Oscura, the apprentice lighthouse keeper, is tasked with protecting the Aurora Stone powering the lighthouse but does a rather poor job and ends up destroying it instead. With the stone in shards and spread across the darkest and most dangerous areas of the Driftlands, Oscura must retrieve them before it is too late.

Oscura: Lost Light is actually the third title in the series, but don’t worry if you have never heard of the previous games. Both are on Android, and since this is an origin story, you don’t really need to know the characters or setting to have fun. The story isn’t particularly original either, but this doesn’t matter, as the game’s focus is to deliver a pure platforming experience without getting bogged down in unnecessary details.

Oscura can perform standard and double jumps, but don’t expect to be killing enemies by hopping on their heads. It only takes one hit for Oscura to bite the dust, and levels are filled with cogs, gears, spikes, chains, pits, disintegration beams, and all manner of dangerous monsters. Although you can sometimes use the environment to get rid of monsters by dropping a bunch of boulders on their head, for example, most of the time, avoiding them is the safest policy. As you make your way through the levels, your goal is to collect the light orbs that are scattered about while using your problem-solving and platforming skills to advance. The levels have a great flow, and while less fast-paced than something like Super Meat Boy, you rarely have to stop and think to figure out a puzzle. Instead, everything you need is usually in plain sight or nearby, and you just need to figure out what powers to use to make it all fall into place.

Speaking of powers, the lighthouse accident imbued Oscura with a glowing hand, which allows him to wield four different types of elemental powers. You typically start each level with no power and have to find them to make use of them. However, this is not a Metroidvania title, so don’t expect too much backtracking or exploration.

The abilities at your disposal are time, gravity, construction, and destruction. They are all very straightforward to use, and you can only access two powers at a time. This is useful as you sometimes have to rapidly switch between abilities while performing jumps in order to get past traps and obstacles. The destruction power allows Oscura to break down particular walls, while the construction power is helpful in making platforms. The destructible walls and spots where you can create platforms are clearly marked, so there’s no danger of wandering around aimlessly while trying to figure out where to use your powers. The ability to slow down time comes in handy for sections where you can get crushed by the roof or need to dodge fast-moving objects. In contrast, the ability to reverse gravity allows you to walk on the ceiling or reach spots that would otherwise be inaccessible.

We enjoyed the platforming elements of Oscura, as the game has a nice old-school vibe. There are some very tricky sections, but the abundance of checkpoints (some would say overabundance) ensures that frustration is kept to a minimum. Even the light orbs you collected remain collected if you die, so there is minimal needless repetition. The game features just over twenty levels and completing all of them took us about three hours to accomplish. The timed levels and light orbs that can be collected give the game some replay value, but overall, it is a very linear experience.

Visually, the game uses a nice silhouette art style where all the foreground objects and characters are cast in shadow. It is a style that has been used many times before in games such as Limbo and Knytt Underground, but it still looks good in Oscura. We particularly liked the colorful glowing trail left by Oscuras hand, which also serves as a handy (pun intended) reminder of what elemental power you have ready. The splashes of vivid color work very well with the dark shadows, and while the backgrounds are very basic, there is little time to stand around and gawk at them in any case. We don’t have much to say about the audio, as most of the tunes remain firmly in the background, and nothing really stood out as particularly memorable. It never becomes annoying, though, which is definitely a plus. The default controls are rather tricky to use as they involve holding down buttons to activate your power. Obviously, doing this with the face buttons while also jumping across moving platforms can be a challenge, to say the least. The controls can be customized, though, and as always, a controller is highly recommended.

Although Oscura: Lost Light doesn’t really break any new ground, it remains a thoroughly enjoyable platformer with a very old-school feel. It is challenging without being too frustrating, and, as we mentioned earlier, the levels have a nice flow. If you are not a fan of the genre, there is little here to change your mind, but anyone who enjoys a good platformer will have fun with this game.

System Requirements

  • OS: Microsoft® Windows® 7/8
  • Processor: 1.4GHz or fasterDual Core CPU 2Gz
  • Memory: 2 GB RAM
  • Graphics: Any from the last 4 years
  • DirectX: Version 9.0
  • Hard Drive: 1 GB available space
  • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
  • Processor: Intel Mac 1.0 GHz or better
  • Memory: 2 GB RAM
  • Graphics: DirectX 9 supported
  • Hard Drive: 1 GB available space
  • OS: Ubuntu 12.04 or later, or otherwise compatible Linux distribution.
  • Processor: 2GHz or faster
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM
  • Hard Drive: 1 GB available space

Related posts

The Binding of Isaac

The Binding of Isaac

Very simple to play, but the difficulty varies greatly depending on your luck. There is reason for multiple playthroughs which, along with the random elements, give this game some longevity. It's a good game, but definitely won't be suited to everyone's tastes. Gameplay: Randomly generated dungeons, tons of enemies and loads of loot gives this a lot of replay value. Graphics: Cute in a sick, twisted kind of way. Sound: Nice soundtrack and disturbing effects.

Cherry Tree High Girls’ Fight

Cherry Tree High Girls' Fight

Cherry Tree High Girl’s Fight is a 2D, turn-based, girl raising simulator with a card battle system for combat, which makes it a pretty niche title. It features a varied selection of girls from which to assemble your team, but lack of animations and a rather lackluster storyline detracts from the experience. The fights are also based a lot around luck, which can further frustrate players. However, anyone who is willing to overlook these flaws will find an enjoyable game with a charming cast of characters. Gameplay: Raise the stats of your girls and then send them into card based battles for victory. Graphics: Great artwork, but not many animations. Sound: The soundtrack is catchy, but the game has no voice acting.

Alpha Kimori™ 1

Alpha Kimori™ 1

Alpha Kimori has a very interesting backstory, and while it only clocks in at about five hours, it does set things up nicely for the rest of the trilogy. The visuals are a blast from the past, and fans of classic 16-bit RPGs will really enjoy the game. It is let down by some frequent backtracking, but definitely worth completing in order to uncover the whole story. Gameplay: Classic SNES era JRPG but with less grinding and thankfully enemies are visible. Graphics: Runs on the RPG Maker engine, but with some nice custom art. Sound: Great theme song, crisp sound effects, and nice tunes.

Home is Where One Starts

Home is Where One Starts

Help a young girl explore the lonely countryside around her childhood home when she misses her bus to school. Although very short, Home Is Where One Starts is a captivating experience with excellent narration and interesting environments. The short length, along with the absence of puzzles or action, means it won't appeal to everyone, but players who enjoy more relaxing titles like Gone Home or Dear Esther will feel right at home. Gameplay: The gameworld is small, but exploring it is interesting. Graphics: The visuals are decent and look even better after the update. Sound: The soundtrack is excellent, and the voice acting is superb.

Fallout 4 Nuka-World

Fallout 4 Nuka-World

For the sixth and final Fallout 4 DLC, players are invited to embrace their inner raider and help some gangs take over a pre-war amusement park. Nuka-World is a massive place with plenty of interesting locations and a ton of things to do, but the story is very thin on the ground compared to Far Harbor. This is sure to divide players, as many will love the diverse environments and unique locations while others will find the endless killing and searching for hidden items a chore. Nuka-World also offers much fewer role-playing elements, which could leave players who prefer playing as a virtuous character feeling a bit short-changed. We enjoyed our tour of the park, though, even if it is a bit of a bittersweet farewell to Fallout 4. Gameplay: Nuka-World is packed with interesting locations and has plenty to do, but most of it involves killing or finding hidden items instead of following engaging storylines. Graphics: Each section of the park has its own unique look and feel, and there are even some new variants of enemies to battle. Sound: The addition of a new radio station is great, but it can become repetitive after a while.

fault milestone one

fault milestone one

Thanks to its great setting and characters, fault milestone one is a very enjoyable and gripping kinetic novel. The story is pretty self-contained, but it does dedicate a lot of time to explaining the unique concepts of the science fantasy world the characters inhabit. The game also features quite a mature storyline, but without resorting to nudity or fanservice which is quite refreshing. If you enjoy kinetic novels with interesting characters and deep storylines you will enjoy fault milestone one. Gameplay: There is only a single choice in the game, but the gripping storyline will keep you interested. Graphics: Great character art although the backgrounds are a little limited. Sound: The game doesn’t feature any speech, but has a really good soundtrack and sound effects.

Leave a comment

fifteen + eight =