Oscura: Lost Light
Gameplay 8
Graphics 8
Sound 7

Oscura: Lost Light is a nice, solid platformer with eye-catching visuals and challenging gameplay. The level designs, in particular, are very good, and the puzzles never become tedious. The abundance of checkpoints and unlimited lives also cuts down on frustration. Overall, Oscura is a great game for fans of the genre, but it doesn’t have anything unique to really draw players who would not normally try out platformers.

Gameplay: The game is entertaining and challenging without becoming frustrating or tedious.

Graphics: The silhouette visual style might not be as fresh as it used to be, but it still looks good in Oscura.

Sound: The background music remains firmly in the background without really standing out

Summary 7.7 Great
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Oscura: Lost Light

Developer: Chocolate Liberation Front | Publisher: Surprise Attack | Release Date: 2015 | Genre: Indie / Adventure / Platformer | Website: Official Website | Format: Digital Download

We are only guessing here, but we imagine being an ordinary lighthouse keeper is not exactly an exciting job. However, being a lighthouse keeper in the Driftlands, a world under constant threat of encroaching darkness, is a different matter altogether. Oscura, the apprentice lighthouse keeper, is tasked with protecting the Aurora Stone powering the lighthouse but does a rather poor job and ends up destroying it instead. With the stone in shards and spread across the darkest and most dangerous areas of the Driftlands, Oscura must retrieve them before it is too late.

Oscura: Lost Light is actually the third title in the series, but don’t worry if you have never heard of the previous games. Both are on Android, and since this is an origin story, you don’t really need to know the characters or setting to have fun. The story isn’t particularly original either, but this doesn’t matter, as the game’s focus is to deliver a pure platforming experience without getting bogged down in unnecessary details.

Oscura can perform standard and double jumps, but don’t expect to be killing enemies by hopping on their heads. It only takes one hit for Oscura to bite the dust, and levels are filled with cogs, gears, spikes, chains, pits, disintegration beams, and all manner of dangerous monsters. Although you can sometimes use the environment to get rid of monsters by dropping a bunch of boulders on their head, for example, most of the time, avoiding them is the safest policy. As you make your way through the levels, your goal is to collect the light orbs that are scattered about while using your problem-solving and platforming skills to advance. The levels have a great flow, and while less fast-paced than something like Super Meat Boy, you rarely have to stop and think to figure out a puzzle. Instead, everything you need is usually in plain sight or nearby, and you just need to figure out what powers to use to make it all fall into place.

Speaking of powers, the lighthouse accident imbued Oscura with a glowing hand, which allows him to wield four different types of elemental powers. You typically start each level with no power and have to find them to make use of them. However, this is not a Metroidvania title, so don’t expect too much backtracking or exploration.

The abilities at your disposal are time, gravity, construction, and destruction. They are all very straightforward to use, and you can only access two powers at a time. This is useful as you sometimes have to rapidly switch between abilities while performing jumps in order to get past traps and obstacles. The destruction power allows Oscura to break down particular walls, while the construction power is helpful in making platforms. The destructible walls and spots where you can create platforms are clearly marked, so there’s no danger of wandering around aimlessly while trying to figure out where to use your powers. The ability to slow down time comes in handy for sections where you can get crushed by the roof or need to dodge fast-moving objects. In contrast, the ability to reverse gravity allows you to walk on the ceiling or reach spots that would otherwise be inaccessible.

We enjoyed the platforming elements of Oscura, as the game has a nice old-school vibe. There are some very tricky sections, but the abundance of checkpoints (some would say overabundance) ensures that frustration is kept to a minimum. Even the light orbs you collected remain collected if you die, so there is minimal needless repetition. The game features just over twenty levels and completing all of them took us about three hours to accomplish. The timed levels and light orbs that can be collected give the game some replay value, but overall, it is a very linear experience.

Visually, the game uses a nice silhouette art style where all the foreground objects and characters are cast in shadow. It is a style that has been used many times before in games such as Limbo and Knytt Underground, but it still looks good in Oscura. We particularly liked the colorful glowing trail left by Oscuras hand, which also serves as a handy (pun intended) reminder of what elemental power you have ready. The splashes of vivid color work very well with the dark shadows, and while the backgrounds are very basic, there is little time to stand around and gawk at them in any case. We don’t have much to say about the audio, as most of the tunes remain firmly in the background, and nothing really stood out as particularly memorable. It never becomes annoying, though, which is definitely a plus. The default controls are rather tricky to use as they involve holding down buttons to activate your power. Obviously, doing this with the face buttons while also jumping across moving platforms can be a challenge, to say the least. The controls can be customized, though, and as always, a controller is highly recommended.

Although Oscura: Lost Light doesn’t really break any new ground, it remains a thoroughly enjoyable platformer with a very old-school feel. It is challenging without being too frustrating, and, as we mentioned earlier, the levels have a nice flow. If you are not a fan of the genre, there is little here to change your mind, but anyone who enjoys a good platformer will have fun with this game.

System Requirements

  • OS: Microsoft® Windows® 7/8
  • Processor: 1.4GHz or fasterDual Core CPU 2Gz
  • Memory: 2 GB RAM
  • Graphics: Any from the last 4 years
  • DirectX: Version 9.0
  • Hard Drive: 1 GB available space
  • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
  • Processor: Intel Mac 1.0 GHz or better
  • Memory: 2 GB RAM
  • Graphics: DirectX 9 supported
  • Hard Drive: 1 GB available space
  • OS: Ubuntu 12.04 or later, or otherwise compatible Linux distribution.
  • Processor: 2GHz or faster
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM
  • Hard Drive: 1 GB available space

Related posts

The Princess, the Stray Cat, and Matters of the Heart

The Princess, the Stray Cat, and Matters of the Heart

The Princess, The Stray Cat, and Matters of the Heart is a charming and humorous visual novel with a large cast of interesting characters. It opens with the protagonist, Nora Handa, encountering a girl claiming to be a princess of the netherworld, and events spiral further out of control from there. After encountering this newcomer, Nora has to decide whether he is falling in love with her or if his heart beats for one of the three other girls in his life. Of course, the fact that he has been cursed to change into a cat whenever he is kissed also complicates matters further. Overall, this is a great visual novel, but there are some gaping holes where all the adult content has been removed. Gameplay: Completing all four of the routes in the game is a lengthy process but very enjoyable. Graphics: The artwork is really good, but it is a pity that the adult content had to be removed. Sound: Full voice acting for the characters, along with a varied soundtrack.

Borderlands: Claptrap’s Robot Revolution

Borderlands: Claptrap's Robot Revolution

While not the epic finale that I would have liked to see, Claptrap's Robot Revolution still has plenty to offer fans of the game. The Claptraps are adorable and the new "claptrapped" enemies look pretty cool even if they still act the same. While not as big on content as the last DLC it should tide fans over until the inevitable arrival of Borderlands 2. Gameplay: More of the same but still fun. Graphics: Apart from the Claptrapped themed enemies, not much new. Sound: Still good.

Moebius: Empire Rising

Moebius: Empire Rising

There is no doubt that Moebius: Empire Rising is not going to be a game that everyone will enjoy. The lead character alone will probably rub most people the wrong way and the character models are also far from cutting edge. Despite this it has a very interesting storyline and if you get hooked you will definitely want to see it through to the end. I enjoyed my time with Moebius and would absolutely love to see a sequel that fleshes out the story even more. Gameplay: Easy puzzles make the game accessible to newcomers and it is entertaining despite some flaws. Graphics: Nice backgrounds but the character models and animation let things down a bit. Sound: Good voice acting and an absolutely brilliant soundtrack.

To Be or Not To Be

To Be or Not To Be

To Be or Not to Be is a faithful recreation of the original book by Ryan North, only enhanced by the Gamebook Adventures Engine from Tin Man Games. This means there isn't much here that's new for people already familiar with the book. Anyone who has yet to experience the over-the-top interpretation of the famous tale should have lots of fun with To Be or Not To Be. The story is humorous, and the artwork contributed by some very well-known artists is great. Gameplay: The story is great, and with so many different endings to discover, there is plenty of replay value. Graphics: Great presentation and brilliant artwork. Sound: The music is good, as is the narration, although the latter can become repetitive.

The Gardens Between

The Gardens Between

The Gardens Between is a relaxing and charming puzzle game based around friendship and memories. It features time manipulation for puzzle solving but never becomes too complicated or convoluted. The visuals are detailed and beautiful while the audio complements the dreamlike atmosphere nicely. While it's not a very lengthy or particularly challenging game, it still makes for an enjoyable experience. Gameplay: The puzzles are clever, but never too taxing. Graphics: Very detailed and beautifully animated. Sound: The soundtrack is very soothing.

DOOM

DOOM

Doom is an action-packed experience from start to finish and manages to pay tribute to the original games while still feeling fresh and modern. The combat is hugely satisfying and forces players to stay on the move and killing instead of cowering behind cover. The campaign is somewhat short but has plenty of replay value, and the whole package is rounded out by a multiplayer mode as well as a SnapMap level editor. It's not perfect, but as big fans of the original game, we played through this with a huge smile. Gameplay: Doom is fast, frantic, and over the top in the best possible way. Graphics: The game doesn't just look great, but it's well-optimized too. Sound: The soundtrack is excellent but tends to drown out everything else.

Leave a comment

five × two =