Tales of Aravorn: Seasons Of The Wolf
Gameplay 9
Graphics 8
Sound 8

Seasons of the Wolf strays even further from the visual novel path than Loren the Amazon Princess did and feels like a full-fledged role playing game. It still has great characters and an engrossing story, but you’ll be spending more time doing quests and less time romancing party members. Cranking up the difficulty setting also provides a much bigger challenge this time round. Since this game is not a sequel to Loren and only set in the same fantasy world you don’t need any prior knowledge to jump in and enjoy it. Don’t take our word for it though, check out the demo for yourself.

Gameplay: The game is more of a role playing title than a visual novel, but remains very engrossing.

Graphics: Beautiful artwork, varied locations and great character designs.

Sound: No speech, but some good music

Summary 8.3 Outstanding
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Tales of Aravorn: Seasons Of The Wolf

Developer: Winter Wolves | Publisher: Winter Wolves | Release Date: 2014 | Genre: Indie / Adventure / RPG | Website: Official Website | Format: Digital Download

With the release of Loren The Amazon Princess last year Winter Wolves proved that they are capable of more than just visual novels. While the game still played out in similar fashion to a VN the added role playing elements made a big difference. Tales of Aravorn: Seasons of the Wolf takes things a step further by increasing the role playing elements and toning down the visual novel side of things. While this might be disappointing to fans expecting the same style as Loren it definitely makes the game more appealing to role playing fans.

SOTW stars Shea and Althea, twin Snow Elves from the ice-shrouded village of Ninim. You can choose which one of the siblings is your primary character, but the other one will still be part of the story as one of your party members. Your main character can be a ranger, hunter or druid and you get to assign one of the remaining classes to the other sibling as well. Along the way you will encounter six other characters that get caught up in the story and join your party. The cast is not as large as the one in Loren and there are only four romance options (two for each character), but SOTW still managed to captivate me right to the end.

The game is spread across four distinct acts, each set during a different season and while things start off rather sedately in Ninim it doesn’t stay that way for long. I really enjoyed the story of SOTW and I don’t want to spoil anything, but I can say that it had fewer clichés than Loren and there are more than a few twists that caught me by surprise. Although set in the same world as Loren you don’t need to know anything about the Amazon princess and her adventures as there is no overlap in the story. The events in the first and second act in particular are very good with only the third act losing some focus. The final act also ended quicker than what I would have liked, but overall the story is really solid and I ended up completing every side quest just to learn more about the characters.

The visuals in SOTW are very similar to Loren, but boasts a couple of neat improvements. The most obvious new addition is the isometric tileset maps that allow you to travel between points of interest. These maps pack a lot of detail and really provide the game with a unique style that sets it further apart from the visual novel genre. The artwork for the characters is also very good and represent their personalities well despite there not being any animations in the game.

I really liked the fact that the characters actually wore different outfits depending on the season and their location. Overall the characters didn’t feel as memorable to me as the ones in Loren, but they are still very good.

The game features plenty of locations, ranging from snowy forests and scorching deserts all the way to the high seas. The background visuals, although regularly recycled for some locations, are fairly decent and there appeared to be a lot more of them than there was in Loren. You’ll encounter plenty of creatures to fight in SOTW and while I really liked some of their designs a few of them did look a little out of place to me because of the style in which they were drawn. While not bad, some of the enemy sprites just looked different from the regular character sprites which takes a while to get used to. It doesn’t detract from the game in any way, but it is rather noticeable.

I really liked the SOTW interface which feels like an improvement over Loren. Items such weapons and armor are the same as in Loren which makes sense as the game is set in the same fantasy world. However, there is more variety when it comes to item stats and the item distribution is also more random. Battles scenes have been altered and is now viewed from left to right instead of top to bottom as in Loren. You have two rows of up to three characters in battle which is played out in turn based fashion. The order of attack is displayed on the side of the screen which makes it easy to plan ahead and use the abilities of your party members to their fullest. The streamlined interface also makes it easy to compare equipment and you can immediately spot if an item is better than what you already have equipped. Everything in SOTW is mouse controlled and easy to navigate.

The SOTW soundtrack is very good and while I still prefer the music in Loren I was very impressed with most of the tracks in this game as well. There are a few occasions where the music would just stop instead of looping which leaves you playing in absolute silence which feels a bit weird the first few times it happens. In addition, there is still no voice acting, but since there is so much dialogue between characters this really isn’t an issue. I personally prefer reading over listening to voice actors in these types of games in any case as it is much faster, but I know that many folks prefer things the other way round. There are a couple of voice snippets that play during battles, but since you have so many encounters they do end up getting repetitive. The sound effects are decent, but not really outstanding in any way.

Despite the similarities between Loren and SOTW the gameplay is sufficiently different that it doesn’t feel like a rehash. I was worried that shifting the focus more towards role playing would detract from the story, but ended up just as engrossed as I was with Loren. This is mostly due to the interesting characters and story. The story is more about characters finding their place in the world and figuring out who to trust instead of some epic, world-saving adventure. Thanks to the quips and jokes between characters the game also has a very lighthearted atmosphere despite touching on some serous topics. When it comes to its fantasy setting SOTW is more “The Princess Bride” than “Game of Thrones” and there is nothing wrong with that.

It took me about twenty hours to complete SOTW and do all the quests, including the optional ones, but thanks to the different endings and achievements that actually require some work there is still some replay value. The final chapter felt a bit rushed, but everything still wrapped up nicely and overall I really enjoyed the game. If you are tired of all the “dark fantasy role playing games” and want something a little more lighthearted, then SOTW is a great choice. The good news is that there is a demo available from the Winter Wolves website, so give it a spin to see for yourself what the game has to offer.

System Requirements

  • OS: Windows XP
  • Processor: 1Ghz
  • Memory: 512 MB RAM
  • Graphics: DirectX or OpenGL compatible card
  • Hard Drive: 150 MB available space
  • OS: Mac OS 10.4
  • Processor: 1Ghz
  • Memory: 512 MB RAM
  • Hard Drive: 150 MB available space
  • Processor: 1 Ghz
  • Memory: 512 MB RAM
  • Hard Drive: 150 MB available space

Related posts

Aquadine

Aquadine

Aquadine is a kinetic visual novel set in a picturesque town where gondolas are a common sight. It is a magical place that is rife with myths and legends. However, the protagonist has more pressing matters on his mind as he struggles to make ends meet as a gondolier to support his sick mother. As he grows closer to the people in his circle of friends, he also discovers that he is not the only one leading a double life. Gameplay: An interesting and unique story with different routes to explore. Graphics: Beautiful backgrounds and detailed character sprites. Sound: Only partial voice acting, but the music and sound effects are very good.

NEKOPARA Vol. 3

NEKOPARA Vol. 3

The NEKOPARA series has consistently delivered entertaining kinetic novels with great visuals and audio, so it is no surprise that volume three does the same. This time the story shifts to Maple and Cinnamon, the only catgirls left at La Soleil who have not yet had their chance to shine. While the story spends a lot of time with these two the other catgirls also make regular appearances, so no matter which ones are your favorite, you’ll get to experience more of their cuteness. Like volume one and two, this game is available in censored and uncensored versions, with the former costing less and the latter including explicit h-scenes. Whichever version you choose, you’ll find a story that is packed with adorable catgirls, plenty of humorous situations and some of the best visuals in the genre. Gameplay: NEKOPARA Vol. 3 is still a kinetic novel with no choices to make, but the story is entertaining all the way through. Graphics: More stunning artwork by Sayori and more animations courtesy of the E-mote system. Sound: The soundtrack sounds a little too familiar at times, but still has plenty of great tracks and some stellar Japanese voice acting.

Sword Daughter

Sword Daughter

Follow Tyrna the Sword Daughter on a quest that might lead her to vengeance, treasure, glory, death or even love in this adaptation of the original gamebook. Although short, the 22 different endings add a lot of replay value and the game is worth it for the beautiful art style alone. It is a little heavy handed when it comes to romance and some of the story elements definitely shows their age, which is no surprise as the original gamebook was released way back in 1984. Despite its flaws the game is still quite enjoyable and well worth checking out. Gameplay: The story is straightforward, but has plenty of branching routes and a whopping 22 different endings. Graphics: The fantasy artwork might not be very animated, but it is quite beautiful. Sound: Not many tunes, but the ones on offer are very good.

Queen’s Quest: Tower of Darkness

Queen's Quest: Tower of Darkness

Queen’s Quest: Tower of Darkness is a decent enough hidden object puzzle adventure starring a royal heiress on the trail of an evil sorcerer who kidnapped her infant daughter. The colorful and detailed artwork is certainly very eye-catching, but the animations could have used a bit more work. The story never really takes off either, but there are plenty of hidden object scenes and mini-games to sink your teeth into. While far from the best that the genre has to offer, Queen’s Quest has its heart in the right place and can still provide an entertaining experienced, provided you don’t expect too much from it. Gameplay: The story and puzzles are a little lacking, but there are plenty of hidden object scenes and mini-games. Graphics: Colorful and detailed, but the character animations are a little off. Sound: Decent enough for the most part, but some of the voice overs could have been much better.

Unwording

Unwording

Unwording sees players help a lonely man named Tom to overcome the negative self-talk that is holding him back in life. This is done over the course of three days as Tom begins to see the world from a new perspective. The game starts out strong with some interesting puzzles on day one. Unfortunately, while the shift from 2.5D and finally full 3D over subsequent days looks good, the puzzles are less fun. Unwording is also a very brief experience that will leave most players wanting more. Gameplay: Players must use three types of word puzzles to guide Tom from his apartment to work and back every day. These puzzles start fun but are less engaging on the second and third days. Graphics: The first day in Unwording features stylish 2D visuals, which then turn into 2.5D and 3D on subsequent days. Sound: The game lacks dialog, but the soundtrack by Trevor Kowalksi sets the mood of the game perfectly.

Superhero League of Hoboken

Superhero League of Hoboken

Superhero League of Hoboken is a really bizarre and off the wall game, but that’s what made it so entertaining and refreshing back when it was first released. It features challenging battles and plenty of neat puzzles, which still makes it worth playing in this day and age. Some elements of the game have aged better than others, but if you missed out the first time round then you’ll still find plenty of entertainment here. Just keep in mind that the game is a couple of decades old at this point. Gameplay: Very fun to play and quite unique for its time. Graphics: Obviously very dated now, but still has plenty of neat elements. Sound: Once again not bad for its time.

2 Comments

  1. RKRick January 17, 2015
    Reply

    Too rich for my blood, but will snag it when the price drops.

  2. Clegend94 January 17, 2015
    Reply

    Gotta say the price is also a bit steep for me but the game does look nice.

Leave a comment

1 + fourteen =