Primal Light
Gameplay 7
Graphics 8
Sound 7

Primal Light is a linear 2D platformer with great pixel art and punishing gameplay. It is very much an old-school title, so you can expect limited lives, checkpoints, and having to redo the entire level with each continue. Most platformers have eased up on these things, which means Primal Light can be enjoyably challenging or frustratingly difficult, depending on your skill level. However, the game was updated after its release, making the easiest mode more accessible to less skilled players.

Gameplay: The game can be brutal at times, but it’s nothing that can’t be overcome with some patience or playing on the easiest mode.

Graphics: Primal Light captures the 16-bit aesthetic perfectly.

Sound: The soundtrack for this game is moody and eerie

Summary 7.3 Great
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Primal Light

Developer: Fat Gem | Publisher: Fat Gem | Release Date: 2020 | Genre: Action / Platformer / Indie | Website: Official Website | Purchase: Steam

Primal Light opens with some menacing ancient god appearing and laying waste to a peaceful village. Apparently, this god has cursed the village’s inhabitants, including the protagonist, Krog. Armed with only his red loincloth and a slash attack, Krog must traverse ten levels filled with vicious enemies and deadly traps to save his people. It’s not a terribly original or especially captivating story, but then again, it doesn’t really matter, as after the brief intro, there are no more explanations or revelations. Instead, Primal Light is all about the good old-fashioned brutally hard platforming fun.

Primal Light is a 16-bit style platformer through and through, which can be good or bad depending on how fondly you remember the era of limited lives, checkpoints, bottomless pits, and continues that put you right back at the start of the level. If you remember these things fondly, you’ll feel right at home playing Primal Light. If not, you might be in for an unpleasant surprise, as this game is one of the most challenging titles we’ve played in a while. However, the most amazing thing about Primal Light is that two people made it with no game dev experience. They completed the game in their free time over three years, and the result looks like it was made for a Sega Genesis or Super Nintendo back in the day.

The visuals of Primal Light immediately caught our eye as it features some scrumptious 2D pixel art. From the parallax scrolling in the backgrounds to the imposing boss battles, Primal Light absolutely nails the 16-bit style. It even has a CRT filter that you can enable if you want to go really old school. The designs for the bosses are a highlight, but the regular enemies look pretty decent, too. Each level also introduces a couple of new ones, so you never know what to expect next as you slash your way through skeletons, zombies, flying insects, slimes, and all kinds of other critters. There’s a feeling of anything goes when it comes to the enemy designs, which is similar to what titles such as Altered Beast, Castlevania, and Gods had to offer. Although the game is linear, each of the ten levels has a unique theme, and you constantly have to be on the lookout for new tricks and traps that can ruin your day. We also noticed a couple of references to other classic games, which is a nice touch.

The game has a strange, twisted vibe, which is captured quite well by the eerie soundtrack. The music isn’t exactly catchy but can become quite hypnotic as you concentrate on staying alive. The sound effects are decent, too, and there’s even a 16-bit-sounding speech snippet for the sole friendly merchant you encounter on each level.

As with all platform games, we played Primal Light using a controller and encountered no issues. Jumping and attacking feel responsive, and some additional moves are introduced as you play, such as the obligatory double jump and dashing. Krog can only attack forward or upwards, and any other contact with enemies results in damage, so you won’t be jumping on any heads.

The area that is going to divide most players is the difficulty, as Primal Light is not afraid to be punishing. There are three settings, “Easy,” “Normal,” and “Hard,” but these only seem to influence the number of lives you get per level. In addition to the limited lives, Primal Light also features checkpoints, so you won’t be able to save when and where you want. To make matters even worse, if you lose all your lives, you can continue, but doing so will send you right back to the start of the level. This can be immensely frustrating to players who are used to modern conveniences and ensures that you won’t be breezing through the game on your first try. Instead, Primal Light requires you to become very familiar with every enemy and trap you encounter so that you know exactly how to deal with them. Trying to rush things almost always ends in disaster, thanks to Krog getting knocked back when taking damage and the abundance of instant death pits in the game.

As hard as the game is, it is not impossible, but you will need patience and perseverance to get through all the levels. Krog can only take about three hits from enemies, but his health can be replenished by the limited healing items he carries. Your health bar and the number of healing items can be increased if you take a few risks and thoroughly explore the levels. Wandering off the beaten path increases your odds of meeting a gruesome end, but finding the runes that are hidden about makes it worthwhile. You can only equip two runes at a time and only while standing at the bonfires that serve as checkpoints. However, these runes can bestow advantages such as being able to see enemy health bars or allowing Krog to hit harder when at low health. There are also some destructible objects scattered about that can reward you with either coins or bombs if smashed. The coins can be used to buy up to two extra lives per level from the merchant, but the bombs will explode and must be avoided. This is sometimes easier said than done, especially when standing on tiny platforms over bottomless pits, but you will need every life you can get to complete the game.

Overall, Primal Light is a tricky game to recommend, as everything that makes it appealing to certain players will scare away many others. We liked the fact that defeating bosses requires some actual pattern recognition instead of simply walking up to them and slashing away while chugging health potions. On the other hand, it’s very frustrating to redo irritating platforming sections over and over because a projectile knocked you down a chasm right before you reached the checkpoint. At least doors you opened during a previous life will stay open when you continue from a checkpoint, but enemies respawn as soon as you return to a room. Primal Light is somewhat of a novelty in an era where virtually all platformers have opted for the rogue-like or Metroidvania style, but unless you put in the effort, it will punish you severely. If this sounds like fun, chances are you’ll love Primal Light, but there are better options if you are looking for something a little more casual and forgiving. Since the text version of this review was published, Primal Light received a substantial update, which included new art assets, a “New Game Plus” mode, and some quality-of-life improvements. The developers have also changed the easy mode to make the game more accessible to newcomers. These changes include less health for bosses and not having to restart the entire stage when receiving a game over screen.

System Requirements

  • Requires a 64-bit processor and operating system
  • OS: Windows 7, 8, or 10
  • Processor: Intel Core i7-4700MQ CPU 2.40 GHz, or equivalent
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 4600, or equivalent
  • DirectX: Version 11
  • Storage: 200 MB available space
  • Requires a 64-bit processor and operating system
  • Requires a 64-bit processor and operating system
  • OS: MacOS 10.12, or newer
  • Processor: Intel Core 2 Duo CPU 2.40 GHz, or equivalent
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 320M, or equivalent
  • Storage: 200 MB available space
  • Requires a 64-bit processor and operating system
  • Requires a 64-bit processor and operating system
  • OS: N/A
  • Processor: Intel Core i7-4700MQ CPU 2.40 GHz, or equivalent
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 4600, or equivalent
  • Storage: 200 MB available space
  • Requires a 64-bit processor and operating system

Related posts

Game Type

Game Type

Game Type is clearly more of a spoof than a full-fledged game, but floating around and shooting the bizarre enemies while chasing a high score is surprisingly addictive. The co-op mode adds to the fun, but still can’t hide the fact that the game is very simple and quite repetitive. On its own it is hard to recommend, but it is still worth checking out as part of the Mommy’s Best Action Pack. Gameplay: Amusing, but loops very quickly and can be repetitive. Graphics: Very basic and with almost non-existent animations. Sound: The music is fitting, but the constant shouts of “Parkour” soon becomes annoying.

Glyph

Glyph

Glyph is a 3D platformer where players control a small golden scarab on a quest to save the world. Using its ability to jump and glide, players must guide Glyph through various levels collecting coins, gems, keys, and more. Precision platforming is required to avoid touching the sand, which causes instant death, but conquering a level is a gratifying experience. In addition to the exploration levels, each of which features a secret skin to find, the game also has Time Trial levels for adrenaline thrillseekers. The lack of checkpoints and instant deaths can be frustrating, but Glyph is addictive enough to keep you coming back for more. Gameplay: Easy to learn, but some of the levels will really push your limits. Graphics: Minimal but beautiful environments. Sound: The soundtrack and sound effects are superb.

Tales of Aravorn: Seasons Of The Wolf

Tales of Aravorn: Seasons Of The Wolf

Seasons of the Wolf strays even further from the visual novel path than Loren the Amazon Princess did and feels like a full-fledged role playing game. It still has great characters and an engrossing story, but you’ll be spending more time doing quests and less time romancing party members. Cranking up the difficulty setting also provides a much bigger challenge this time round. Since this game is not a sequel to Loren and only set in the same fantasy world you don’t need any prior knowledge to jump in and enjoy it. Don’t take our word for it though, check out the demo for yourself. Gameplay: The game is more of a role playing title than a visual novel, but remains very engrossing. Graphics: Beautiful artwork, varied locations and great character designs. Sound: No speech, but some good music.

Gal*Gun: Double Peace

Gal*Gun: Double Peace

Shooting girls with a pheromone gun in order to provide them with euphoria is every bit as strange in the game as it sounds on paper, but somehow it works. Gal*Gun: Double Peace certainly doesn’t take itself too seriously, but it knows its audience very well, so you can expect plenty of squealing girls and fan service. However, if you look past the ecchi exterior, you’ll also find a very entertaining game with plenty of replay value. It is obviously not a title that is going to appeal to the easily offended, but if you are a fan of anime or manga and can appreciate some slightly lewd humor you’ll have fun with this game. Gameplay: On-rail shooters are still a rarity on PC and this one is a lot of fun. Graphics: Colorful and detailed, but also not without flaws. Sound: Nice soundtrack and good voice acting.

Burnout™ Paradise Remastered

Burnout™ Paradise Remastered

Burnout Paradise Remastered is an updated version of the original release from 2008 featuring better visuals as well as all the previously released DLC. The game looks better than ever and is still a lot of fun to play, but also retains a lot of the archaic interface elements. It also lacks features such as way-points and a fast travel system that fans of modern open-world games take for granted. Nevertheless, it is still a lot of fun to play and there are hours upon hours of content waiting in Paradise City. Gameplay: Fun and addictive, but some things have not aged so well in the ten years since the original release. Graphics: Not a massive visual overhaul compared to the original, but the game does look pretty good. Sound: The soundtrack is still great and the sound effects decent.

BeatBlasters III

BeatBlasters III

BeatBlasters III shows a lot of imagination but has the gameplay to back up the wacky plot. The developers have gone for a quality over quantity approach with each level looking totally unique. It takes a while to get used to the controls but using a controller makes a big difference. If you are looking for an interesting fusion of platforming, puzzle solving and rhythm based action then grab yourself a copy. Gameplay: A very interesting fusion of genres. Graphics: The 2D visuals are packed with detail and imagination. Sound: The music is not my favorite genre but it matches the theme of the game.

Leave a comment

four × one =