Dear Esther
Gameplay 6
Graphics 8
Sound 8

Dear Esther is definitely more of an “experience” than a game which makes it very hard to review it objectively. Some people are going to love the thought provoking subject matter, while others will wander around aimlessly looking for something to do. One thing is for sure, you cannot enter this experience expecting everything is going to be laid out for you in an easy to understand manner. The visuals are beautiful, but they are just part of the narrative. Definitely destined to be a love/hate title.

Gameplay: Pretty much a two hour stroll on a beautiful island.

Graphics: Gorgeous and dripping with atmosphere.

Sound: The voice acting is good and the music is hauntingly beautiful

Summary 7.3 Great
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Dear Esther

Developer: thechineseroom & Robert Briscoe | Publisher: thechineseroom | Release Date: 2012 | Genre: Adventure / Indie / Casual | Website: Official Website | Purchase: Steam

The question whether or not games can be art is one that has been raging in forums across the Internet with no clear answer. Titles like The Path & To The Moon has achieved success by experimenting with what can be done within the confines of a game. Dear Esther takes things even further by removing virtually all interaction & presenting itself to the player as a type of experimental visual novel. The question is, will this appeal to gamers?

Dear Esther actually started out as a free mod for Half-Life 2. It must have caught the attention of Robert Briscee who previously worked on the design of Mirror’s Edge for Dice because he set out to redo the visuals & design of the game. While the island where the game takes place only consists of four “levels” the amount of detail that has been put into them is quite astonishing. It is actually hard to believe that this title is running on the aging source engine.

The biggest debate surrounding Dear Esther is whether it is even a game & deserve to be judged by the standards of other games or not. This is a very difficult question to answer since for every gamer exploring the island in rapt fascination you’ll find another frustrated by the plodding pace & lack of interaction. This obviously makes it a very hard experience to review since the whole adventure is very brief & very open to interpretation. To say anything about the story will inevitably spoil some of the surprises.  I finished the whole thing in less than two hours & while it was definitely a departure from what I am used to the whole experience was captivated enough that I did so in one sitting without growing bored. This is quite a mean feat for something that required almost no interaction from my part.

Despite there being no interaction beyond walking along deceptively linear paths the game remains very thought provoking. Even the narrative which is told in a very jumbled almost incoherent fashion will leave you pondering its meaning as you make your lonely expedition of the island. Your character trudges along at a snail’s pace which gives you a lot of time to reflect on the prose. Some might find the dialogue to be pretentious & overdone as you will often hear repeated phrases laden with meaning but masked by layers of the same words. It might appear to favor style over substance sometimes but coupled with the desolate environments & haunting soundtrack it still gave me chills at points. The intermingled stories barely make sense at first & the game almost feels like it is dangling all the answers just out of reach. There is a definite air of expectancy as you continue on your journey. Don’t expect answers to all your questions however.

I never played the original mod so I cannot comment on any improvements apart from the visuals. It is a pity that despite the seemingly open world you are pulled along almost on rails, but in context of the narrative this makes sense. I would have loved to see more of the island & discover its mysteries. For the observant there is a lot to see despite the desolation. Walls covered in graffiti phrases, personal belongings found in old places. The game almost begs to be replayed but subsequent journeys through its mysteries are rarely as powerful as your initial playthrough. The dialogue seems to be randomized to a certain degree, but you will have the gist of what is taking place after only one play through. Apparently the jump button that was in the mod has been taken away to prevent people from bunny hopping across the island which ruins the carefully choreographed pacing. Dead ends are thankfully not very frequent but can result in tedious backtracking.

While I enjoyed Dear Esther I know it is not something that will appeal to all gamers. With games becoming more complex & realistic it is not easy to relinquish almost all control. We are used to manipulating our gaming environments, but in Dear Esther we are reduced to nothing more than observers. Some will love the novelty of the experiences while others will see it as a waste of time. This is truly one of those experiences where your enjoyment is going to depend on your state of mind & expectations going into it. It has garnered some critical acclaim at this point which might give some players unrealistic expectations. All I can say is while that it is not one of the best games that I have ever played it is certainly one of the most memorable. Whether or not it is worth the asking price is something only you will be able to decide.

*Review originally published February 2012.

System Requirements

  • OS:Microsoft Windows XP / Vista / Vista64
  • Processor:Intel core 2 duo 2.4GHz or higher
  • Memory:1GB XP / 2GB Vista
  • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 7600, ATI X1600 or better (Pre-Sandybridge Intel graphics chipsets not yet supported)
  • DirectX®:9.0c
  • Hard Drive:2 GB HD space
  • Sound:DirectX 9.0c compatible sound card
  • OS:Microsoft Windows XP / Vista / Vista64
  • Processor: Quad core 2.4GHz or higher
  • Memory:1GB XP / 2GB Vista
  • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 8800, ATI Radeon 2900 pro or better (Pre-Sandybridge Intel graphic chipsets not supported)
  • DirectX®:9.0c
  • Hard Drive:2 GB HD space
  • Sound:DirectX 9.0c compatible sound card
    • OS: MAC OS X 10.6.7 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Hard Disk Space: At least 2 GB of Space
    • Video Card: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000

Related posts

TT Isle of Man – Ride on the Edge 2

TT Isle of Man - Ride on the Edge 2

TT Isle of Man Ride on the Edge 2 allows players to take on one of the most dangerous and exciting events on the motorcycle sports calendar without having to risk their lives. With online races, an event filled career mode as well as free-roaming challenges this is a game that will keep you busy for hours. However, despite being a serious simulator the game is still accessible enough that newcomers can learn the ropes without giving up in frustration. Even with some rough edges, this is still a game that comes highly recommended to all fans of the genre. Gameplay: The races are intense and the sense of speed exhilarating. Graphics: Could be better in spots, but there are also some breathtaking vistas. Sound: Decent, but the realistic wind noises definitely add to the thrill.

Major Mayhem

Major Mayhem

Save your girlfriend and the world in this addictive arcade cover shooter by Rocket Jump. Yes, it is another mobile port, but one that has lost none of its charm and addictiveness in the transition from mobile to PC. The action is frantic, the visuals charming and the whole experience is just a lot of fun. Although the 45 levels on offer can be completed rather quickly, there are plenty of mission objectives and game modes to lure you back. Overall, Major Mayhem is not perfect, but it far exceeded our expectations and we think that it will pleasantly surprise players. Gameplay: Very simple, but also very addictive. Graphics: Colorful and cartoonish, but there are only three different environment types. Sound: The sound effects could have used some more punch and the music isn't exactly memorable.

Fallout 4 Nuka-World

Fallout 4 Nuka-World

For the sixth and final Fallout 4 DLC, players are invited to embrace their inner raider and help some gangs take over a pre-war amusement park. Nuka-World is a massive place with plenty of interesting locations and a ton of things to do, but the story is very thin on the ground compared to Far Harbor. This is sure to divide players, as many will love the diverse environments and unique locations while others will find the endless killing and searching for hidden items a chore. Nuka-World also offers much fewer role-playing elements, which could leave players who prefer playing as a virtuous character feeling a bit short-changed. We enjoyed our tour of the park, though, even if it is a bit of a bittersweet farewell to Fallout 4. Gameplay: Nuka-World is packed with interesting locations and has plenty to do, but most of it involves killing or finding hidden items instead of following engaging storylines. Graphics: Each section of the park has its own unique look and feel, and there are even some new variants of enemies to battle. Sound: The addition of a new radio station is great, but it can become repetitive after a while.

Abyss: The Wraiths of Eden

Abyss: The Wraiths of Eden

Abyss: Wraiths of Eden is yet another very enjoyable hidden object game from one of the best developers in the genre. The setting might not be that original, but looks great and makes for an interesting story. Since it is a relatively easy title, it is a good starting point for newcomers, but it is polished enough that even veterans will enjoy the experience. Gameplay: Easy to complete but remains enjoyable throughout. Graphics: The hand-drawn visuals look great, but the close-up character animations are not the best. Sound: Nice music, but the voice acting could have been better.

Deathsmiles

Deathsmiles

Combine the gothic art style of the early Castlevania games and mix it with the frantic bullet hell gameplay CAVE is so good at and you get Deathsmiles. Although it has been many years since the game first graced arcades and the Xbox 360 its arrival on the PC is still a cause for celebration. The loss of online coop and lack of PC extras is a pity, but the game will still put a smile on any shooter fan’s face. Gameplay: Not the hardest game in the genre, but attaining a highscore still takes skill. Graphics: The arcade mode visuals look a bit dusty, but the rest of the game still look good considering its age. Sound: The soundtrack is nice and energetic while the sound effects are good without being overwhelming.

Q-YO Blaster

Q-YO Blaster

Pick from an assortment of strange characters and save the Earth from an alien insect invasion in this quirky side-scrolling shooter. While the game only features ten levels, it has multiple modes, difficulty settings, special weapons, and characters to choose from. The 2D visuals look good, especially with the CRT filter enabled and the game offers a decent challenge while remaining accessible to newcomers. It does have some annoyances though, and the quality of the English translation leaves a lot to be desired. Gameplay: Even with only ten levels the game features plenty of characters to choose from and the different modes as well as difficulty settings shake things up a bit. Graphics: The 2D visuals look good thanks to some impressively large sprites and the characters as well as bosses are unique. Sound: The soundtrack features a nice assortment of tunes and the sound effects capture the spirit of the genre perfectly.

Leave a comment

3 × 3 =