Papers, Please
Gameplay 9
Graphics 9
Sound 9

Papers, Please is one of those titles that you have to play in order to truly appreciate. It is hard to try to explain the concept to someone else without making it sound dull, but believe us, the game will suck you in. With some thought-provoking moral dilemmas and multiple endings, you might find yourself coming back to this one again and again.

Gameplay: Papers, Please, is a truly unique and engaging experience.

Graphics: The unique visual style matches the mood and setting of the game perfectly.

Sound: The audio for the game is very sparse but quite fitting

Summary 9.0 Outstanding
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Papers, Please

Developer: 3909 | Publisher: 3909 | Release Date: 2013 | Genre: Adventure / Indie | Website: Official Website | Purchase: Steam

It is not every day that you encounter a game billed as a “dystopian document thriller,” so our interest was immediately piqued by Papers, Please. The game opens with your character winning the labor lottery, earning him the privilege of manning a border checkpoint between the fictional countries of Kolechia and Arstotzka. It’s not a glamorous job, but it provides housing for you and your family. Do well, and you might even be able to afford food and heat but mess up, and you’ll soon find how expendable you are.

If the premise behind the game sounds depressing, it is because that is what it is meant to be, but don’t let that deter you from playing. Playing a lowly immigration inspector is a bit of a shock after all the games that cast you in the role of a hero or savior, but it makes for a refreshing change of pace. Your primary purpose is to simply stamp “Approved” or “Denied” on the passports of the people who shuffle into your claustrophobic little post. It all starts very simple as you only need to check that the person handing you the passport actually looks like their photo and that the information on the passport is correct. This seemingly mundane task becomes tenser as the game progresses and additional responsibilities are piled on your plate.

You get paid five credits for each person you process, so it is in your own interest (and that of your family) to get the job done as quickly as possible. Of course, there are penalties for rushing the job and missing discrepancies in the documents. Your first two mistakes per day will only get you a warning, but anything after that will dock your salary. Believe us, it is not a good feeling going home at the end of the day and not being able to afford food for your family because you missed tiny mistakes such as a forged stamp, inconsistent date, or one of the many other variables you must cross-reference. As the rules change and the paperwork piles up, your desk becomes more cluttered, making it easier to miss things, which, of course, ramps up the pressure even more. After a few hours of playing the game, it can even start to feel like real work!

The story mode takes place over the course of one month, resulting in about a four to five-hour playthrough depending on which one of the twenty-odd endings you unlock. New twists are introduced daily to keep you on your toes, and the game has a plot that weaves through the daily grind, but we definitely do not want to spoil that for anyone. You’ll encounter plenty of people with a sob story to back up their lack of proper documentation, but it is up to your discretion whether you help them or not. Being the “good” guy might leave you with a starving family while accepting bribes or detaining people who could simply have been denied entry could be very beneficial to you. You might be able to afford the medicine your sick child needs, but you certainly won’t feel proud of your actions. It is not all doom and gloom, however, as there are rare moments of humor as well, mostly centered on a particular character that regularly shows up at your booth. We would have loved to see more random events introduced, as replaying the game multiple times becomes a bit of a grind if you have already experienced most of the unique encounters.

The visuals fit the cold, oppressive nature of the job you must do but still manage to have a unique charm. The weary faces of the people who trudge past your booth are far from pretty, but at least they are easily distinguishable. The pressure and cluttered work space can still result in you allowing a wanted criminal into the country because the memo is buried under a pile of documents. Weight discrepancies are particularly disturbing as you can scan a person to check for contraband, which results in a nude photo popping up on your desk. This has to be done for gender verification as well, but thankfully, it is possible to toggle the nudity on or off. The audio is quite sparse, with only a single (admittedly very catchy) tune that plays at the conclusion of each day. There are some appropriately distorted sound effects, with our favorite being the muffled yell emitting from the powered loudspeaker when you click it to usher in the next hopeful.

Overall, we found Papers, Please an engaging experience that captivated us from start to finish. A nice feature is the ability to continue the game from any day you have previously completed, which can be used to branch off into a new path without overwriting your previous progress. There is also an endless mode to unlock where you can challenge your skills without worrying about the storyline. While this title is not fun in the traditional sense of the word, it definitely has to be experienced and is a good example of how a simple concept can be expanded into something so much bigger than the sum of its parts. Papers, Please, come highly recommended, but don’t blame us if you find yourself excitedly babbling to other people about the time you shot terrorists at the border post or shouting “Glory To Arstotzka” in your sleep.

*Review originally published 2013.

System Requirements

  • OS: Windows XP or later
  • Processor: 1.5 GHz Core2Duo
  • Memory: 2 GB RAM
  • Graphics: OpenGL 1.4 or better
  • Storage: 100 MB available space
  • Additional Notes: Minimum 1280×720 screen resolution
  • OS: OSX Mountain Lion (10.8)
  • Processor: 1.5 GHz Core2Duo
  • Memory: 2 GB RAM
  • Graphics: OpenGL 1.4 or better
  • Storage: 100 MB available space
  • Additional Notes: Minimum 1280×720 screen resolution
  • Processor: 1.5 GHz Core2Duo
  • Memory: 2 GB RAM
  • Storage: 100 MB available space
  • Additional Notes: Minimum 1280×720 screen resolution

Related posts

An Assassin in Orlandes

An Assassin in Orlandes

Tin Man Games have done a great job porting over classic gamebook adventures, but this is their first attempt at bringing something brand new to the table. With its fantasy setting and interesting storyline, An Assassin In Orlandes definitely feels like it could have originated from the same era as gamebooks like The Forrest of Doom. However, it is a very enjoyable and gripping tale in its own right. The heavy reliance on dice throws and luck might annoy some players, but thanks to the “Casual” mode, this is an adventure that can be enjoyed by anyone. Gameplay: The story is quite good, but prepare yourself for plenty of dice rolls to test your luck. Graphics: Faithful to the look of the old gamebooks, but we would have liked to see more illustrations. Sound: The audio remains fairly mellow and unobtrusive throughout your adventure.

Scarlet Hood and the Wicked Wood

Scarlet Hood and the Wicked Wood

Scarlet Hood and the Wicked Wood is a great story-driven adventure with plenty of puzzles and beautiful visuals. The game also incorporates some action elements, such as evading enemies and hiding from a big bad wolf. However, its stand-out feature is how each area of the game can be completed in different ways, each with its own unique puzzles. This boosts the replay value considerably and provides extra incentive to unlock the different endings. It's not the most challenging game on the market, but it is a lot of fun and we enjoyed it from start to finish. Gameplay: An interesting combination of point & click adventure, visual novel, and side scroller. Graphics: Beautiful hand-illustrated visuals with vibrant colors and detailed backgrounds. Sound: The soundtrack is good, but only the cut-scenes feature voice-overs.

Chuck’s Challenge 3D

Chuck's Challenge 3D

Simply put, if you love puzzle games, then you will love Chuck's Challenge 3D. The game not only provides plenty of brain teasing puzzles, but remains addictive throughout. Don't let the charming visuals and upbeat soundtrack fool you either, this game is not afraid to challenge players. Chuck's Challenge 3D is a game packed with hours of entertainment and is an essential purchase for any self respecting puzzle fan. Gameplay: Plenty of puzzles to give your grey matter a good workout. Graphics: Bright, bold and charming. Sound: The soundtrack is nice and upbeat.

The Path

The Path

The Path is the very definition of a game that people either love to bits or completely hate. Since many players simple miss the point, or end up disappointed because the experience doesn't conform to what they expect from a game, its hard to recommend The Path to the average gamer. However, if you can handle something new and unique, The Path will blow your mind. Gameplay: Not your typical kind of game, but don't let this deter you from a unique playing experience. Graphics: The graphics have an intentional Playstation 2 style to them. Sound: Catchy, creepy and memorable in equal measures.

9-nine-:Episode 1

9-nine-:Episode 1

A serial killer with superpowers is on the loose, and it is up to two teens to try and track down who it is before the body count escalates. 9-nine-:Episode 1 is a good start for the series, but it is a fairly linear experience despite having two endings. The story is good, though, and we cannot fault the gorgeous art style and fantastic soundtrack. The story is also relatively self-contained but intriguing enough that we can't wait to see what happens in subsequent episodes. Gameplay: Fairly linear, but the story is decent enough to keep you hooked. Graphics: The character designs are beautiful, and the game also features some nice backgrounds. Sound: The soundtrack is great, and all the characters are fully voiced in Japanese

Euclidean

Euclidean

Euclidean is a game of geometric horror that tries very hard to make use of Lovecraftian elements to inspire dread, but only manages frustration instead. Not only is it hard to see what is going on around you, but the controls are also sluggish to the point of feeling useless. Instant death is very common, forcing players to restart the level, but mercifully the levels are short and there are only nine of them. Unless you are a huge fan of Lovecraft, can handle frustration and can find this game on sale, it is not really recommended. Gameplay: Fall down very slowly while battling sluggish controls in order to avoid enemies. Graphics: Enemies are far from scary and the whole thing is just too dark and foggy for its own good. Sound: The ambient soundtrack is good, but the taunting voice can become repetitive.

Leave a comment

7 − 1 =