Ten Questions With… Dominique Lemire-Nault (Juicy Beast)

Ten Questions With… Dominique Lemire-Nault (Juicy Beast)

Facebook
Like Juicy Beast on Facebook

Twitter 
Follow Juicy Beast on Twitter

Website
Check out the official
Knightmare Tower Website

Discussion
Give the developers feedback on the Steam Discussion Page

Purchase
Buy your copy of Knightmare Tower on the Steam Store page 

To say that Knigthmare Tower is an addictive title would be an understatement and we still find ourselves having another go every now and then despite completing it multiple times. To find out more about the four man team responsible for our lack or productivity we caught up with Dominique Lemire-Nault. Check out what the guys had to say below.

Can you give our readers a quick introduction of yourself and the studio?

Hi, we are Juicy Beast, a small studio that started as four guys in 2009, who were making free online games (or Flash games). Then, five years later, despite being the same four guys, we have much more experience and are slowly moving to the world of mobile, consoles and PC! So far, people know us for Burrito Bison, Knightmare Tower and for our very first immature and gross game, GOBTRON!

How did the idea for Knightmare Tower come about?

We first pitched the idea of a character bouncing on enemies to go higher and higher, performing combos and stunts, to some big client who wanted a game from us (something we rarely do as we pretty much always work on our own IPs). Unfortunately, the idea was rejected as it was not “viral” enough for them. Since we liked the prototype we made, we decided to take it further to see what could come out of it. We always wanted to do a medieval themed game in our own way and thought that it would be funny to have a knight climbing a tower by launching himself on a rocket, defying gravity and facing tons and tons of monsters mid-air!

What are the games that influenced you and how?

We all grew up surrounded by games so there’s literally a ton that influenced us, and there’s many reasons to it. Going through all of them could go on almost forever, but to name a few of them, just thinking about Mario, Metroid, Zelda, Sonic, Megaman, Castlevania, Donkey Kong, Star Fox and many more brings so many happy memories. There are so many masterpieces out there. Achieving that level of polish and entertainment is something that we respect a lot here at Juicy Beast and we try our best to create games that reflect it.

What features of Knightmare Tower are you the most proud of?

This will sound a bit weird, but we are somehow very proud of the lava. We know that technically it doesn’t make much sense that a 25 km tall tower is rapidly filling up with it, but it gives you this urgency to always be on your toes. The feeling you get when you think you will be swallowed then suddenly, you gain that speed boost to outpace it!

What was the biggest challenge while creating Knightmare Tower?

Make a game where you do not feel like you’re doing the same thing over and over again, even though that’s exactly what you do haha! We do hope we made a good job at hiding that fact.

What aspect of creating the game was the most fun?

Slaying monsters in mid-air for way too much time even though the game was just in the stage of being a prototype? But seriously, creating all the monsters, power-ups, equipments, princesses and their rewards, and, of course, the lava! Everything we added to the game was really enjoyable!

The best part about creating a game though is probably when some unexpected bugs come up and give us a good laugh! You can see some of them in this video:

Knightmare Tower is your first Steam release. How did you find the experience?

We never actually thought that Knightmare Tower would ever be on Steam so it is a big accomplishment for us. To think that it first was a Flash game, then an OUYA game, then a mobile game, to finally get on PC! We think it’s amazing! We’ve been through a lot during that long process, but it was worth it all.

What are the future plans for Knightmare Tower/Juicy Beast?

Knightmare Tower has already been through a lot and we are very satisfied of what we’ve accomplished with it so far. It would definitely be great to see the game on more platforms such as the PS Vita, but working on that many versions of the game takes a lot of time for a small team like us. So, unfortunately, there’s no official plans for the future of Knightmare Tower yet :[ .

What is the most unusual thing on your desk right now?

I’d say maybe the goat on Mario’s head, next to Kratos on Yowan’s desk?

Or JP’s mouse pad?

Or all of Dom’s food?

Or a magic 8 ball on top of a USB fridge next to a mug full of pen and toothpaste on Alex’s desk?

Anything else you would like to add?

If you’ve just read this “Ten Questions With” but have no idea what Knightmare Tower is, go buy it unhesitatingly. If you are not sure whether we are trustful people or not, you can learn more about Juicy Beast’s four man team on the about page of our website: Juicy Beast About Page Thanks again for everything GAMERamble!

We would like to thank Ken and KJ for answering our questions, and wish them luck for future PD Design Studio projects. You can check out our review for Dusty Revenge: Co-op Edition HERE and buy a copy of the game on Steam or from the official website.

Related posts

Ten Questions With… Emil Esov (Mad Head Games)

Ten Questions With... Emil Esov (Mad Head Games)

We recently covered Adam Wolfe, an episodic hidden object puzzle adventure from Mad Head Games. Despite the overcrowded genre, it is a title that manages to set itself apart from the rest of the pack with a strong story and some great point & click adventure elements. To find out more about the creation of the game we reached out to Mad Head Games and got some great answers from senior producer Emil Esov.

Ten Questions With… Kim & Judit (Indigo Studios)

Ten Questions With... Kim & Judit (Indigo Studios)

A short while ago we played an intriguing game by Indigo Studios called Seven Doors. The unique environments and interesting puzzles kept us entertained and the game scored a well deserved 8/10 in our review. We also reached out to Kim and Judit from Indigo Studios to answer some of our questions about Seven Doors as well as their other projects.

Ten Questions With…  Celeritas Games

Ten Questions With... Celeritas Games

Since its release last year Holy Purge by Celeritas Games has been terrifying players with its demonic adversaries. The goal is to play as priests and exorcise demons in various scenarios using holy crosses, silver, and other tools of the trade. With a brand new Bible Camp map just around the corner, we decided it was time to find out more about the game and its creators.

Ten Questions With… The Team (Demon Wagon Studios)

Ten Questions With... The Team (Demon Wagon Studios)

Demon Wagon Studios recently unleashed their horror opus, Kraven Manor, on Steam. We were fortunate to catch up with the team to find out more about the inspiration for this spooky title and to gain some insights about its memorable antagonist.

Ten Questions With… Taosym (Lupiesoft)

Ten Questions With... Taosym (Lupiesoft)

The debut Steam release by Lupiesoft, The Reject Demon: Toko Chapter 0 — Prelude, surprised us with its unique visual style, fascinating characters and interesting story. To find out more about the visual novel and the studio behind it, we reached out to Lupiesoft for some answers.

Ten Questions With… Steve & Kylie (The Revills Games)

Ten Questions With... Steve & Kylie (The Revills Games)

After playing the very addictive Legends of Solitaire Curse of the Dragons and Chef Solitaire USA we had to find out more about the small team behind these titles. Thankfully, Steve and Kylie from The Revills Games were courteous enough to share some insights about their games and where they draw their inspiration from.

Leave a comment

10 − eight =