Ten Questions With… Raffi Parsekhian (L3O Interactive)
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Can you give our readers a quick introduction of yourself and the studio?
What made you choose to create a turn-based space strategy game?
What are the games that influenced you and how?
Many games inspired the making of Horizon but most of all Master of Orion 1/2 along with Star Control 2 had the biggest influence. The former had the excellent game design and mechanics which had defined the 4x genre and the latter had a very lively and fascinating universe where you did a lot of exploration, and met different aliens each with their unique stories and missions.
The other influences on Horizon were TV shows like Babylon 5 with their grand story arc. The galactic lore was something that was very important to me and that I wanted to integrate with the strategy part to increase the immersion factor and give more meaning to your choices in game.
What features of Horizon are you the most proud of?
What was the biggest challenge while creating the game?
What aspect of the game was the most fun to create?
How was your experience with Steam Early Access?
Is there anything about Horizon you would have done differently in hindsight?
Do you have any future plans for Horizon?
Anything else you would like to add?
A big thank you to Raffi for taking a break from his hectic schedule to share his thoughts with us. Anyone that are fans of the turn-based space strategy game genre should definitely take note of Horizon. You can check out our review HERE or visit the Steam store to purchase a copy.