Will Rock
Gameplay 6
Graphics 6
Sound 6

Even if you were a big fan of the Serious Sam games Will Rock just tries too hard to imitate the master. It’s still very playable but soon becomes tedious. Play it if you like your shooter games brainless.

Gameplay: Very average compared to what’s available.
Graphics: Nice in places but not really up to scratch.
Sound: Average

Summary 6.0 Above Average
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Will Rock

Developer: Saber Interactive| Publisher: Ubisoft |Release Date: 2003 | Genre: First Person Shooter | Website: n/a | Format: CD

Will Rock is just your average archeology student who, along with his professor and the professor’s beautiful daughter, agree to help uncover the entrance to a long lost city in the mountains near Olympus. When they crack the code to the entrance, it turns out that the people they were helping are actually a group of fanatics who want to restore the ancient Greek civilization.

As they hold the professor’s daughter as hostage, Will is forced to open the gates to the city. In the ensuing chaos, the professor is killed and the fanatics flee into the city with the girl. Will accidentally hits a large stone statue, which frees the guardian of the city. After receiving great powers from the guardian, Will must venture into the city to rescue the girl and stop the imprisoned Greek gods from wreaking havoc on the world. Not the most plausible of scenarios but it does give you a valid reason for blowing apart ancient Greece.

Right from the start I have to mention that Will Rock really wants to be Serious Sam. The whole look and feel of the game mimics Croteam’s classic, but unfortunately they don’t quite manage to pull it off. The graphics are pretty good with huge levels and plenty of enemies, but compared to the Serious Sam games they are not that impressive.

Enemies
There are some huge bosses and the occasional neat looking level, but overall the stages are pretty boring and the graphics far from cutting edge. Every foe you encounter in this game also seems to be based on one found in Serious Sam, only with a Greek mythological twist. Some of the enemies like the huge stone statues look pretty cool but there’s nothing that you won’t be sick of seeing after a few levels. Almost all the enemies have something that makes them really annoying and although they attack in swarms the effect is just never as awe inspiring as in Serious Sam.

 

Gameplay

If you’ve played any of the Serous Sam games then you’ll know exactly what to expect from Will Rock. Between you and the level exit are hundreds of enemies that attack in droves. Your job is to kill enough of them until a gate opens somewhere, upon which you run to the next area and repeat the process.

 

Some levels see you pulling a few levers, or having to collect some treasure to proceed. Overall, the game is very repetitive and the idea not just as novel as it was when Serious Sam first came out. The game does contain some interesting weapons like the Medusa gun, which turn foes into stone or acid guns, which cause them to inflate and explode but none of the weapons have a secondary fire (apart from the sniper crossbow which allow you to zoom in) and some of them are a real hassle to use.

 

The way blood clings to them looks cool, but since it disappears after a while its pretty pointless. Collecting treasure allows you to buy power-ups at certain points, but there are only three available and you can only have one of each at a time. These are best saved for the boss battles and will for a limited time period make you do more damage, invulnerable or slow down time.

 

Sound
Considering the name of the game it should come as no surprise that most of the tunes are rock inspired. The intro tune is kind a cool in a cheesy way but none of the songs really stand out as good apart from “Into the hall of the mountain king” which plays when you enter the underworld. Unfortunately most of the tunes are rather short and loops the whole time which can become a bit annoying. Will also utters a one-liner every now and then but these comments aren’t in the least bit funny.

 

Conclusion
I’ve compared this game more than enough times with Serious Sam, but anyone who plays this will instantly notice the similarities. The single player game becomes a bit of a chore to play after a while, but at least there’s a few multi-player modes if you have some like-minded friends. If you want a no-brains shooter where you can just run around killing things to relieve your frustrations, then I guess Will Rock will provide some entertainment but my money is still on Sam Stone and his game.

System Requirements

Windows® 98/ME/2000/XP
Pentium® III 500 MHz or equivalent
128MB
32 MB video card or higher, such as GeForce 2 or ATI® Radeon or better
Direct X 9.0c compliant
9.0c (latest)
CD
700MB
Keyboard, Mouse

Windows® 98/ME/2000/XP
Pentium® III 500 MHz or equivalent
128MB
32 MB video card or higher, such as GeForce 2 or ATI® Radeon or better
Direct X 9.0c compliant
9.0c (latest)
CD
700MB
Keyboard, Mouse

Related posts

TOEM

TOEM

TOEM is a hand-drawn adventure game where players get to travel to various locations and perform good deeds that mostly involve taking photos. The monochrome visuals give the game a unique look and being able to switch between an overhead view and a first-person view is a cool touch. The game is very casual and relaxing, so younger players will enjoy the adventure but is also engaging enough to keep older players hooked. Gameplay: Travel from one location to the next while snapping photos and helping out people in need. Graphics: The combination of 2D and 3D elements along with the monochromatic visuals gives TOEM a unique and interesting look. Sound: TOEM features a great soundtrack, humorous made-up voice-overs, and great ambient sounds.

Abyss: The Wraiths of Eden

Abyss: The Wraiths of Eden

Abyss: Wraiths of Eden is yet another very enjoyable hidden object game from one of the best developers in the genre. The setting might not be that original, but looks great and makes for an interesting story. Since it is a relatively easy title, it is a good starting point for newcomers, but it is polished enough that even veterans will enjoy the experience. Gameplay: Easy to complete but remains enjoyable throughout. Graphics: The hand-drawn visuals look great, but the close-up character animations are not the best. Sound: Nice music, but the voice acting could have been better.

Memory’s Dogma CODE:01

Memory's Dogma CODE:01

Memory's Dogma: CODE1 starts off with a fascinating premise as far as visual novels go, and it initially seems like it will be an epic science fiction yarn. While the story doesn't exactly live up to expectations, it remains engaging throughout and doesn't end on a cliffhanger as one would expect from an episodic release. The visuals and audio in the game are surprisingly good for an indie title, so it is definitely worth checking out if you are a fan of the genre. The characters and story didn't blow us away, but it has a lot more depth than all the fan-service-oriented slice-of-life visual novels that are all the rage these days. Gameplay: The game does not have branching paths, and the story doesn't quite live up to its initial premise, but overall, it is very decent. Graphics: The visuals are polished and detailed, featuring some nice character designs. Sound: The music is varied, while the Japanese voice acting is top-notch.

The Tale of Bistun

The Tale of Bistun

The Tale of Bistun is a unique title that draws inspiration from an epic 12th-century Persian poem. As such, the focus is very much on the story and not so much on the occasional action sequences that punctuate long bouts of walking through beautiful environments. Nevertheless, the game is brief enough not to become too repetitive, and the excellent narration keeps the adventure compelling. There’s not much here for action fans or those expecting an RPG experience, but fans of the source material will enjoy this unique interpretation. Gameplay: Apart from some brief hack-and-slash combat sections, the game features lots of wandering along a linear path while listening to an omniscient narrator. Graphics: The visuals could be more detailed, but everything is colorful, and there are plenty of beautiful areas to traverse. Sound: The traditional Iranian instruments used for the soundtrack are a nice touch, and the narrator is excellent.

Haunt the House: Terrortown

Haunt the House: Terrortown

Haunt The House might not be the longest or most challenging game we've played, but it has a unique setting, stylish visuals, and plenty of entertainment. Scaring people with the strange actions you can coax out of ordinary objects is surprisingly fun, and each location offers plenty of unique opportunities to try out your poltergeist skills. Gameplay: The game is straightforward but quite entertaining. Graphics: Haunt the House features detailed and charming visuals. Sound: The game offers a selection of nice tunes and plenty of sound effects.

Zool Redimensioned

Zool Redimensioned

Zool returns after almost three decades of limbo in a reimagined version of his Megadrive outing. This retro platformer boasts a few improvements compared to the original, including more accessibility options, a zoomed-out view, and level select, but remains true to its roots. Zool Redimensioned also includes an emulated version of the Megadrive game as a bonus and a more challenging "Ultimate Ninja Mode." Despite these, it is still a short-lived experience that will primarily appeal to fans of the original. Gameplay: The game is short but offers a nice slice of retro-style platforming entertainment. Graphics: The new zoomed-out view is great, but the levels still look very cluttered at times, making it hard to spot hazards. Sound: The audio remains true to the original game with plenty of catchy tunes.

Leave a comment

19 − eighteen =